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Vol 8 No 8 



August 1991 

The Australian 



COMMODORE 
and AMIGA REVIEW 



Alter Image 




Educati 



olumn 



Registered by Australia Post Publication No NBG 6656 



* Recommended Retail Price 



Hey, look! ^ 



We will beat 

any 

advertised 

price! 





olb X^*~" With 

even more 

great peripherals, 

is- now at even better prices! 



O Software □ Software □ Software O Hardware □ Hardware O 



Amiga Vision $140 

Animagic $169 

ARexx $ 65 

An Depi Pro $299 

AudioMaster III $125 

Bars & Pipes $189 

Bars & Pipes Pro $479 

Blitz Basic $149 

Broadcasi Tiller 2 $379 

CrossDos $ 49 

Design Works $149 

DieiView $249 

Director 2.0 $159 



Dr T's Tiger Cub $ 99! 

excellence! $229 

Express Painl., $ 35! 

Imagine $399 

Imagine Companion... $ 45 

Interchange $ 65 

InterFont $130 

Karafonts $89 

Kara Animfonts $ 75 

KCS 3.0 Level II $369 

Masterpiece Fonts $249 

MyPaint $20! 

PagcStrcam2.1 $299 



Pen Pal $149 

Perfect Sound $139 

Pro Page 2.0 $399 

Pro Video Post $379 

Pro Textures $ 89 

Quarterback $ 89 

Quarterback Tools $ 89 

RxTools $65 

The Art Department... .$ 1 10 

VistaPro $149 

Sculpt 4D $599 

Wordwonh $299 

XCad Professional $399 



Micromegs $ 89 

(512k RAM + Clock for A500) 
Minimegs $409 

(2MbforA500/AI000) 
Unidrive $145! 

(Slim, low Power & NoClick) 
Enhanced Unidrive $175 ! 

(above with Track LED & NoVirus) 
TwinDrive $259! 

(Two Unidrives in a compact case) 
3.5" Disk box $ 17 ! 

(Holds 100x3.5" disks) 

And Much, Much More! 



Flash 2000 SCSI/RAM board * 



y 
/ 
y 
y 
y 
y 
y 



Check out these great features! 
Up to 8 Mb RAM 

Fast 8 bit SCSI standard, upgradeablc 
Optional 16 bit SuperCharged SCSI 
Massive transfer rates! 
Hard drive mounts on the card 
Three SCSI connectors (2 int, I ext) 
AutoBoot disable switch 
Fully Australian designed ^ ^ f\f\ t 



from only 





Ask about 

our new 2Mb 

Chip RAM 

board for the 
A2000H 



ColourBurst! 

24 bit Video Engine - professional graphics 

y 16 Million Colours in 768 x 580 HiRes 
y For any Amiga (PAL and NTSC) 
/ External Genlock & IFF 24 compatible 
/ Video Graphics chip on board 
/ Includes 24 bit paint program 
/ Fully Australian designed ^ -j -j f\f\ I 
great value at u^llyyi 

Lets you see how good your work really is! 



Memory And Storage Technology 

19-21 Buckland St Broadway NSW 2007 ^ PO Box 249 
^ Tel: (02) 281-7411 Fax: (02) 281-7414 



The Australian 

Commodore 

and Amiga Review 



The Australian 

COMMODORE 

and AMIGA REVIEW 




Notepad 

Amiga 

Shew Report 
Wordworth 

Alter Image 
Keeping Track 

Flash 2000 

CU Tutorial Part 13 

Turbotext 

Creating Batch Files 

C64 / 1 28 

Ramlink 

The C64 Column 

GEOS Column 



Latest Amiga news, gossip and new releases 



Andrew Farrell 
Andrew Farrell 
George Kimpton 
George Kimpton 

Combination SCSI 
Andrew Leniart 
Tim Strachan 
Tim Strachan 



Owen James 
Owen James 



All the fun of the Sydney World of Commodore 9 

This new heavy duty wordprocessor looks great 1 4 

Desktop video - a new genlock 1 9 

Some programs to remind you of important 

happenings 

Interface and RAM expansion card 

Coming to grips with the CU - for beginners 

A powerful new text editor 

Tutorial - customise your startup-sequence etc 



C64 Graphics &Sound Greg Perry 



Education 

Things to do with Words 
Things to do with Numbers 

Entertainment 

That's Entertainment 

CDTV Launch 
Game Reviews 

Quickshots 

Adventurer's Realm 



Anne Glover 
Anne Glover 



Multi function compatibility interface 
Roundup of cartridges; letters answered 
Laser output, Gateway desktop, letters 
Easy sprites and multicolour sprites 



Word games for young ones 
Playing with numbers and time 



News, Hints & Tips, Letters, Competition, Hall of Fame 

A new source of entertainment 

Turrican II, Big Box, Death Knights of Krynn, Spirit of Excalibur, 

Hill St Blues. 

Vector Championship Run, Jockey Wilson's Darts, Super Off Road, 

Ninja Rabbit, King's Bounty, Battleset II for Harpoon 

Help, Hints, Problems, Chit-chat, The Dungeon 



Advertisers Index 



Australian Commodore Review: 

Published by: 

Editor: 

Entertainment Section Editor: 

Advertising: 

Production: 

Layout: 

Subscriptions & back issues: 

Distribution: 

Printed by: 

Advertising: Ken Longshaw 



21 Darley Road Randwkk, 

NSW 2031 Phone: (02) 398 5111 

Saturday Magazine Pty Ltd. 

Andrew Farrell 

Phil Campbell 

KenLongshaw(02)398 5111 

or (02)817 2509 

Brc-nda Powell 

Andrew Dunstall 

Darrien Perry (02)398 5111 

NETWORK Distribution 

Ian Liddell Pty lid 

(02) 398 51 1 1 



26 

36 
44 
54 
56 



22 
50 

47 
60 



40 
42 



65 
69 

70 

78 
75 



VOL 8 
NO. 8 
AUGUST 
1991 



or (02) 817 2509 



Computer Man 



formerly Regional Computers 



The Amiga Supermarket 



SPECIAL: Diskettes 3.5" DSDD S6.9P 



GVP 42Mb/F A500 Series II 

$939 

GVP 5 2Mb/Q A500 Series II 

$999 

GVP A2000 HC8/52Mb/Q 

$1050 

GVP A2000 HC8/80Mb 

$1170 



it Amiga 500 computer 
£ Amiga 2000 
Amiga 3000/40 
Video Digitiser A500/2000 
AT bridge board 
Sound Sampler 
Stereo Sound Sampler 
Action Replay 2000 
Action Replay 1000 
Action Replay 500 

Memory Expansions 



CALL 

SI 379 .00 

Call 

$99.99 

$779.99 

$50.00 

$99.00 

???? 

NEW 

$165 



512k with switch & battery $75.00 

1Mb A1000/500 extern/0 $199.00 

2MbA500 Internal/0 $99.99 

2MbA500 lnternal/0 $299.99 
AT Once Board 
KC XT Board Call 

Modems 

Maestro Modems 2400 $265.00 

Maestro Modems MNP $379.00 

Fax Modem Maestro 9600 S379.00 

Hard Drives 

40 Mg Hard Drive $499.00 

52 Mg Hard Drive $599.00 

GVP105Mb/QA500Ser'sll $1299.00 

GVP A2000 HC8/105Mb CALL 

GVP A2000 HC8/170Mb $1750.00 

Amiga A590 20Mb $579.00 



Printers 

Star 

LC10-I1 
LC24-10 
LC15 
LC24-15 



$ 325.00 
$489.00 
$569.00 
$729.00 
$449.00 
$369.00 
$699.00 
$599.00 



LC200CL 
NX1000CL 
LC24-200 CL 
LC24-200 

Citinew 
GSX200 $439.00 

GSX140 $680.00 

GSX180D CALL 

Epson 
LX 400 ' $269.00 
LQ 400 $469.00 

LX 850 $379.00 

LQ 550 $559.00 

LQ1010 $749.00 

Seilcosha 
SP2000 S249.00 

SL90 $399.00 

Free cable this month 

Disk Counts 

3.5" DSDD $6.99 

3.5" DSHD $18.00 

3.5" Memorex $16.00 

Lifetime Guarantee 

3.5 Internal Drive $159 

3.5" External Drive 

Amiga Mouse $39.99 

1 Mb RAM exp A590 $85 

1 MbSimmsexpCVPS85 

Genlock New Type $289 
V1DI RGB Splitter $199 



■:< GVP 80 Mb/M A500 $ 1 1 99 



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Public Domain 

Fish 1 /520 Amicus Amigan T-Bag Faug 
Amaz NZ Amigoz CCCC Compass Macro 

Cost from $ 1 .49 per disk 17Bit $2 

Buy 1 - One Free 



Specials this month 

GVP 42Mb H/C A2000 $799 
A500 Accelerator 68030 ? 
A2000 Flicker Fixer $399 



CDTV now in 



We will try to be the best on price 

018 911 011 or 09 328 9062 

PO Box E265, Perth 6001 

611 Beaufort Street, Mt Lawley Perth 6050 WA 




Editorial 



CDTV - The Launch 

When a product launch 
takes place there's always the 
chance you'll get lo see some- 
thing unexpected. Maybe the 
embarrassed face of one of the 
company executives as the new 
product fails to perform. Other 
times it's screams from public 
relations people as prying jour- 
nalists ask pointed questions. 
And occasionally it's a horse 
trotting up and down the aisle 
with a man on its back singing 

Rhinestone Cowboy as the animal relieves itself on the car- 
pet. In the case of the CDTV launch, the product performed 
beautifully and the journalists were impressed, but the horse 
was there in all its glory to kick off this splendid occasion. 

Apart from the horse, the only other animal at the launch 
was the video wall, which gave Commodore's Gary Mason a 
little trouble. Nevertheless, Commodore International's Spe- 
cial Projects Director, Gail Wellington, did a splendid job of 
coping with the pressures of a couple of equipment hiccups, 
and went on lo soothe the crowd with a good number of im- 
pressive demonstrations, culminating in the amazing Psyg- 
nosis game PlanetSide. 

At the end of it all I was convinced CDTV would be a 
big hit. There's no doubt once you see the product working 
under the guiding hand of an experienced user it looks very 
impressive. However, it is one very expensive games ma- 
chine. And at over $2,000 for the player plus Grolier's Ency- 
clopaedia disc, it doesn't quite have the same status level as 
a set of 21 leather-bound books. Sales might be a trickle be- 
fore they become a flood. 

For me, the really exciting thing would be the launch of 
the A690 external CD-Drive for the Amiga 500. According 
to Wellington, a similar device will be available for the 
A2000/3000. Future releases of reference works will support 
clipboard to enable text and hopefully graphics to be easily 
included in your own documents. The A690 might be here 
before December at a bit under $1000. If they can just push 
the price a bit lower, Commodore should be able to sell a 
squillion. 

I for one would prefer to have a CD-Drive than a player. 
After all, even though CDTV looks at home in your Hi-Fi 
system, chances are not all the family are going to agree. 
Some of them may want to watch Neighbours. The technolo- 
gy is slick, but it will take a while to educate consumers that 
what looks like not much more than a CD player is in fact a 
powerful interactive multimedia machine. 

So, yes CDTV is fantastic. Yes, it has the potential to 
bring computer technology to a much larger group of consu- 
mers than computers alone. But, right now we need the ex- 
ternal CD drive. It will create a bigger market for the soft- 
ware companies who might not be able to wait around for 
everyone to realise how useful a CDTV really is. Local ap- 
plications are also very important. At the moment, there are 
still only a few people looking into producing Australian ti- 
tles, but this may change as the path is made clearer. 

Overall, it was a very enjoyable evening. Hopefully the 
daily press will pick up on CDTV, along with general inter- 
est magazines. It deserves plenty of coverage. Congratula- 
tions to Commodore for having the foresight to combine the 
technologies of Infra-Red control, CD and Computer to 
create a product that may yet revolutionise home entertain- 
ment and education. 



Andrew Farrell 



The Ultimate All-in-One Amiga 2000 Add-on... 

68030 POWER* 16MB RAM -SCSI CONTROLLER 



Replaces up to FOUR "normal" expansion boards! 




Now, a 22 or 33 Mhz 68030 accelerator board, up to 
16MB of 32-bit wide RAM and a high-performance 
SCSI hard disk controller in a single A2000 "CPU slot" 
expansion board! 

the case with the A3000!). Provides 
ultimate SCSI hard disk performance! 

• GVP's legendary FaaastROM SCSI 
driver supports virtually all SCSI 
devices currently on the market, 
including hard disk drives, CD-ROM 
drives, Magneto-Optical drives, 
removable media drives and 
tape drives. 

/ Switch to 68000 mode by simply 
clicking on our new "68000 Mode" 
Icon, or include our special "mode 
switching" utility in your startup- 
sequence and select required mode 
each time system is rebooted, by 
holding down mouse buttons. 

v" Provides the ultimate expandability 
of your A2000 system. Plugs into 
the "CPU accelerator" slot, thereby 
leaving ALL FIVE A2000 expansion 
slots free for future expansion. 




All A2000 Expansion 
Slots Free 



GVP All-in-One Board 
+SCSI Drive Installed 



Check out these features: 

v' The perfect companion for 
NewTek's Video Toaster.*" 

V 22Mhz or 33Mhz factory installed, 
surface mounted, 68030 CPU and 
68882 FPU. 

v" Up to 16MB of 32-bit wide memory 
expansion. 4MB minimum factory 
installed memory on 33Mhz version, 
1 MB minimum for 22Mhz. 

V GVP's new custom 32-bit wide, 1MB 
or 4MB, SIMM32™ memory modules 
offer flexible, easy-to-install 
memory expansion. 22Mhz model 
has 1MB factory installed memory, 
expandable to 13MB. 33Mhz model 
has 4MB factory installed memory, 
expandable to 16MB. 

v 1 On-board high-performance "Series 
II" auto-booting SCSI controller with 
factory installed FaaastROM SCSI 
driver and SCSI connectors for 
attaching both external and internal 
SCSI peripherals. 

V Direct DMA access to the full 16MB 
range of 32-bit wide memory 
expansion by the on-board SCSI 
controller. Due to the A2000 bus 
architecture, this is ONLY possible 
when SCSI controller is placed 
directly on the 68030 CPU bus (as is 



Internal SCSI 
Hard Drive 
(3.5" available 
up to 340MB!) 



Built-in GVP 
Series II DMA 
SCSI Controller 




Surface- \^ 
mounted 
68030 CPU and 
68882 FPU 
(22 or 
33Mhz) 



1MB(22Mhz)or 
4MB (33Mhz) 
Surface-mounted 
32-bit wide 
Memory 



SCSI 

Connector 

for external 

SCSI peripherals 

Up to 12MB of 
32-bit wide, 
User-installable 
SIMM32 Memory 
Expansion 




COMPARE: 


A2000 

+GVP 

All-in-One 


Commodore 
A250G730 


Commodore 

A3000 


68030 CPU and 68882 FPU 


Y 


Y 


Y 


Maximum CPU clock speed 
available & shipping TODAY 


33Mh2 


25Mta 


25MIU 


Maximum 32-bil wide FAST 
memory on 68030 CPU board 


16MB 


4MB 


16MB 


Direct DMA access lo more 
than 8MB ol last memory 


Y 


N 


Y 


DMA SCSI controller built-in 
on 68030 CPU board 


Y 


N 


Y 


Number ol open Amiga expansion slots 
with 68030 CPU, SCSI controller and 
more than 4MB fast memory installed 


5 


3 


4 


RAM upgrades through easy-to-lnstall 
32-blt wide SIMM memory modules 


' I 


N 




Distributed in Australia by 




!>ower 
peripherals pty.Ltd. 



SIMM32 and GVP ate trademarks ol Great valley Products. Inc. 
Amiga, A2000 and A3000 are registered trademarks ol 
Commodore-Amiga, Inc. 
Video Toaster ts a trademark ol Newtek Inc. 



Expansion Solutions 



1st FLOOR. 257 HAWTHORN RD. CAULFIELO NORTH, VIC 3028 AUSTRALIA 
PHONE: 103) 532 6553 FAX: (03) 532 8556 



Notepad 



M®pn$ 



Audio Engineer 
Junior 

Aussie companies RamScan Soft- 
ware and GSoft Pty. Ltd. have just an- 
nounced the release of Audio Engineer 
Junior, a premium quality Amiga sound 
sampling and editing package. Derived 
from their world renowned Audio Engi- 
neer Plus, the Junior offers uncompro- 
mising performance and ease of use. The 
software supplied with the package is a 
full featured version of the renowned Au- 
dio Engineer package (sold overseas as 
Audio Master III). The package features 
56k sample rates, the ability to use all 
available fast memory, extended audio 
frequency response and electronic vol- 
ume control. The result is performance 
that is probably unrivaled by anything 
other than the Audio Engineer Plus sys- 
tem itself. 

Most budget priced samplers promise 
good performance but fail to deliver. 
With Audio Engineer Junior you will not 
be disappointed. Audio Engineer comes 
bundled with a Compact Disk player 
simulator program that can be used to re- 
play up to 20 samples. Audio Engineer 
Junior is available in most Amiga shops 
now for about $99.00. Audio Engineer 
Junior is distributed in Australia by 
GSoft Pty. Ltd (08) 254 2261. 

Prima Drives 

Amiga hardware pioneer ICD Incor- 
porated has launched the Prima, a low 
cost, high performance hard drive de- 
signed to fit 52 or 105 megabytes of stor- 
age inside an Amiga 500. Built around 
the new generation of low power, 11 
millisecond 3 1/2 inch hard drives from 
Quantum, the new Prima won't take up 
limited desk space with bulky external 
boxes or cabling. 

Instead, Prima is specially designed 
to fit inside your A500 - in place of the 
internal floppy drive - and includes an 
extra internal adapter, called the Shuffle- 
Board, for converting your external flop- 
py drive for use as DF0: 

Along with being fully auto configur- 
ing, Prima's advanced performance fea- 



ACAR4 



tures include autobooting from FastFile 
System partitions, high speed disk 
caching and complete support for AMax- 
II. 

Prima provides a complete hard drive 
upgrade package for any Amiga 500 sys- 
tem already equipped with a switching 
power supply, at least one megabyte of 
RAM and an external floppy drive. 

ICD has been providing state of the 
art mass storage solutions for microcom- 
puter owners since 1984, and is one of 
the largest hardware companies in the 
Amiga marketplace. In addition to a full 
time technical support staff, ICD offers 
product support and update files on their 
own in-house BBS, CompuServe and 
GEnie. For more information contact 
Maxdriveson018 717 506. 

GVP acquires 
Lake Forest Logic 

Great Valley Products has acquired 
the entire product line of Lake Forest 
Logic, Inc. of Lake Forest. They have al- 
so appointed Lake Forest's Erik Quaken- 
bush as director of software develop- 
ment. 

In making the announcement Gerard 
Bucas, president of GVP, called the ac- 
quisition "an exciting move that will al- 
low GVP to develop lop-notch software 
in-house." Long noted for its hardware, 
GVP recently entered the software mar- 
ket with the acquisition of the distribu- 
tion rights of Scala, a professional ti- 
tling/presentation software package. 
Now with Lake Forest on board, GVP 
will add The Disk Mechanic, ADA.P.T. 
the 680x0 Assembler and Macro Paint to 
its growing list of software titles. 

Current owners of software formerly 
published by Lake Forest Logic will re- 
ceive technical support through GVP's 
BBS (215-337-5815) or via the tech sup- 
port phone lines (215-337-8770). 

Stand-alone Video 
Toaster system 

At the National Association of 
Broadcasters show, NewTek launched a 
stand-alone Video Toaster system. The 
new $3,995 (U.S.) Video Toaster is a 
complete solution for broadcast quality 
video production at a revolutionary 
price. "Our original plug-in card version 
of the Toaster required that the user be 
familiar with computers", comments 

Continued on p6 



UPDATE COLUMN 



Well here another month has gone by 
and I hope many of you took advantage 
of the sales I mentioned to make enor- 
mous savings. Well, in fact I know many 
of you did by the number of Warranty 
Cards that have been sent in. On that 
point, can I please ask you to only send 
in one Warranty Card as otherwise you 
are simply wasting postage and the first 
Warranty Card is sufficient to get you on 
to the Update Club and give you a life- 
time warranty on all your Pactronics 
software. 

Well, we have released DEMO 
MAKER and it was an instant success, 
we actually sold out completely at the 
Amiga Show. We are getting some more 
in and we are going to bundle these with 
a new Companion Disk which has now 
also been released for the DEMO MAK- 
ER. 

You may recall I told you the bad 
news about the Cameron Scanners. Well 
the good news is we have now released a 
GOLDEN IMAGE HAND SCANNER 
at only $399. This is an excellent black 
& white hand scanner for graphics. It is 
100-400 d.p.i. and die software can con- 
vert into 16 grey scale. 

Probably the biggest news of all is 
the release of the AMOS COMPILER. I 
know that it has been promised for a 
long time but at last it is here. I once said 
that without AMOS you really haven't 
got an Amiga and now I must say that 
without the compiler you really haven't 
got AMOS! 

NEW GAMES 

Great new games just released for the 
Amiga include: NINJA RABBITS, ED 
THE DUCK, ZARATHRUSTA and 
budget games such as HYPERFORCE, 
AQUANAUT, STAR GOOSE, BAD 
COMPANY, etc. etc. from only $12.95. 
On C-64 we have new budget beaters @ 
$7.95, including such horrors as 
FRANKENSTEIN, WOLFMAN, JACK 
THE RIPPER, and many others and a 
whole pile of S9.95 brilliant games, in- 
cluding ROGUE TROOPER, NINJA 
RABBITS, and ARDOK THE BAR- 
BARIAN. 

Remember, insist that your retailer 
bring in our full range of great games ti- 
tles. □ 



Advertisemen 



Beauty and Functionality Redefined 

s SERIES U A500-HD+ 

Hie Next Generation in Amiga 500 Add-On Peripherals 



Se^, 



U 



Turn yourA500 into a 
Serious and More Fun 
Computing Tool Today! 



GVP's New SERIES II 
A500-HD+ is The Ultimate in 
Hard Drive, Memory and 
Expandability for your Amiga 500. 
Major features include: 

Leading Edge 

Same high-tech custom VLSI and 
FAMSffiOM'-features as GVP's new 
Series II A2000 SCSI-RAM Products. 

Foresight 

Unique new "Mini-Slot" 1 " brings out 
all the A500 expansion bus signals, 
allowing for exciting future expansion 
options— the only intelligent 
alternative to risky "Pass-Through" 
functionality. 

Reliability 

Includes internal fan to keep you cool 
and robust power supply ensuring your 
A500 power supply will not be 
overloaded. GVP will not compromise 
on quality and reliability! 

Memory Expansion 

Internal RAM Expansion up to 
8MB using easy-to-install SIMM 
memory modules. 

Sleek 

Custom injection-molded styling 
perfectly matches your A500 for 
unequaled beauty and elegance, setting 
a new standard for A500 peripherals. 

State-of-ttie-Art 

New 1 "-high internal hard disk drive; 
available from 40MB through I00MB. 

Performance 

Provides no-compromise hard disk 
performance which until now has 
never been seen on the A500. 

Seeing is Believing 

Take one for a Test "Drive" at your 
nearest GVP Dealer today! 



» 



II for Special End-User 
Trade-Up Details! 




Take a Look under the Hood 

k. Game Switch: Enables RAM while- 
enabling full game compatibility. 
External SCSI Port Allows up to 7 
SCSI devices to be attached. 
1 ' -High Factory-installed Hard Disk 
Drive: 40MB through 100MB 
"Mini-Slot": For future 
expansion options. 

GVP's Custom VLSI Chip. 
GVP's FaaastROM SCSI Driver. 
Internal RAM Expansion: Up to 8MB 

Internal Fan: Keeps you running coo] 

> Dedicated Universal Input Power Supply: 
Included. 

Reinforced 86-PIN Card Edge Connector 




Notepad 



Paul Montgomery, NewTek's Vice President, "This new Video 
Toaster system in the flagship product we've been working to- 
wards. 

"It makes the complete Toaster system price less expensive 
and opens up many new channels of distribution." 

The Video Toaster system will begin shipping from 
NewTek to resellers in June. At the launch, over 25 software 
and hardware developers are announcing product for the new 
Video Toaster platform. 

"We are excited by the flood of high quality developers that 
are working on innovative products for the Video Toaster", 
says Mark Randall, Newtek's Director of Marketing. "The 
Video Toaster is now clearly the standard for desktop video 
production." The Toaster is already in use at television net- 
works, local affiliate stations, video production houses, and ca- 
ble companies. 

The Video Toaster is the world's first desktop television 
studio. It allows virtually anyone to produce videos that have 
the effects and graphics quality of network television. The 
Video Toaster's unprecedented price of $3,995 (U.S.) is made 
possible by new technology invented at NewTek and incorpo- 
rated into special custom chips that perform real-time video 
manipulation. Over four years in development, the Video 
Toaster is a complete system including easy-to-use software for 
video switching, digital video effects, character generation, 
colour processing, 3D animation, and paint graphics. 



Why 

is Computermate 
the market leader? 

Customer Service [3 

Product Knowledge \^\ 

Availability [>q 

Product Support Q^ 

Value ST 

Largest Range \^\ 



pmpuTERmqTE 

products (oujtralia) ptv. ltd. 
Australia's Leading Distributor of 
Software and " M M " " " * ' 
Accessories for/VIM ICj^V 

Phone (02) 457 8388 
Fax (02) 457 8739 

BIG ENOUGH TO BE PROFESSIONAL - SMALL ENOUGH TO BE PERSONAL. 



Although demonstrated at the recent World of Commodore 
Show in Sydney, the toaster is still not available in PAL format 
and no plans appear to exist for such a device in the near future. 

Virtual Reality Laboratories Inc 
release Distant Suns 4 

Distant Suns 4.0 is comprised of the program disk and two 
data disks. The minimum program requires one meg and two 
floppy drives (or a floppy and hard drive) to use. List price is 
S99.95 (U.S.). Distant Suns 4.0 is not copy protected, and it 
will automatically determine whether it is running on a PAL or 
NTSC machine and display correctly. VRL1 will continue to 
sell and support the Distant Suns 3.0 version which runs in 
512K in the NTSC version (one meg PAL) at a reduced list 
price of S49.95 (U.S.) while supplies last. 

Distant Suns has undergone its most comprehensive up- 
grade since its initial release in 1987 as Galileo version 1.0. 
Here is a partial listing of some of its new features. 

These features include AREXX support which could be 
used for telescope control as well as the ability to create ANIM 
files. Allows you to save and restore multiple user configura- 
tions and has multiple resolution support (interlaced, overscan). 
Double buffered screens together with toned down colours for 
easier long session viewing, and the ability to put your eyepoint 
off tire earth and look back at our solar system all the way out 
to 400 astronomical units (40 AU = distance of Pluto's orbit). 
This feature allows display of orbits, hairline grid representing 
the plane of the ecliptic, object and orbit variations above or 
below the ecliptic. 

Features also comets and asteroids and the ability to define 
user objects orbiting the sum. Useful for new comets, asteroids, 
and deep space craft solar system trajectories (sorry, compound 
trajectories are not available, although the user can teal trajec- 
tory changes as a new object), and includes a user definable 
search list. 

More Stars! Basic program expanded from 2,200 stars to 
4,200 stars. With soon to be available expansion disks you can 
expand your star data to 255,000 stars. 

Chip-RAM PLUS 

MAST now has a 2MB Chip RAM board for the Amiga 
2000 and the Amiga 500. Chip-RAM PLUS is user installable 
and upgrades an Amiga 500 or A2000 to the same amount of 
graphics memory as the Amiga 3000.. 

Workbench 2.0 automatically recognises this memory, 
meaning that it is accessible by application software. Chip- 
RAM PLUS is also an ideal companion for owners of Color- 
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Chip-RAM PLUS includes the new Super Fat Agnus chip 
that is used in the A3000, and also includes 2 megabytes of 
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the computer. A significant power saving will be obtained if the 
original chip memory on the motherboard is disableed or re- 
moved. 

Suggested retail price S699. From MAST, 19-21 Buckland 
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ACAR6 



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GVP SERIES II A2000 SCSI Hard Card + 8MB RAM Controller. (HC8/xx) (Ok) 

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produced a high quality display, free of interlace flicker and visible scan lines. Installation requires no soldering or advanced technical 
knowledge and frees the video slot in Amiga 2000 computers for other uses. FFV is compatible with all software, works in low and 
high resolutions interlaced or not, and has no genlock conflicts. FFV uses a multi-layer circuit board and surface-mounted compo- 
nents, packing a lot of power into a very small space. Both PAL and NTSC arc automatically recognized and fully supported. Full 
overscan is supported, not just a limited overscan. Three megabits of random access memory are used lo ensure compatibility and 
overscan screens as large as the Amiga can produce. 



INTRODUCTORY OFFER *649-°° 



AdSpeed 



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ICD expands its line of innovative enhancement products for the Amiga with the introduction 
of AdSpeed, a full featured 14.3 MHz 68000 accelerator for all 68000-bascd Amiga comput- 
ers. AdSpeed differs from other accelerators by using an intelligent 16K static RAM cache to 
allow zero wait state execution of many operations at twice the regular speed. All programs 
will show improvement. AdSpeed will make your Amiga run faster than any 68000 or 68020 
accelerator withl on-board RAM. AdSpeed works with all 6800 based Amiga computers, including the 500, 1000, and 2000. 
lion is simple and requires no soldering. AdSpeed has a software selectable true 7.16 MHz 68000 mode for 100% compatibil 
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AdSCSI™ 2080 

The fastest, most versatile SCSI host adapter (hard drive interface) 

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AdSCSI 2080 is not DMA, but its clean design and advanced 

caching driver provide greater throughput than any available DMA 

interface. All the features you want arc included at no additional 

charge: autoboot from Fast File System partitions. Commodore® 

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BARGAIN PRICE $ 999 00 



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AdIDE™ provides an inexpensive alternative to a full SCSI 
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these low cost units. 

AdIDE uses the same advanced software supplied with our 
AdSCSI host adapters. It delivers incredible speed and per- 
formance in a very small package. Features include autobooting 
from FaslFileSyslcm partitions, A-Max II support, and more. 
AdIDE/40 is for the Amiga 2000. It fits underneath the CPU 
chip and uses no slot. The included 40 pin cable connects it to 
standard 3.5 inch hard drives. 

AdI D 1-744 is for mounting a 2.5 inch drive inside the Amiga 
500. It includes the standard 44 pin cable and drive mounting 

brackets. Driro AdlDE-40 *260.°° 

rTICe - AdlDE-44 »290 M 

Fitter Free Video. FFV. AdSpeed and AdSCSI are irademarks ol ICD. Inc. Commodore is 
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A500 Internal Hard Disk 



The smallest hard drive/interface in the world is now 
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Old United Computers Group, Ipswich (07) 282 6233 - Royce 



Show Report 



1991 World of Commodore 
Show Report 



The 12th of July saw the Amiga 
"come of age" here in Australia. Serious 
software and computer professionals 
converged on Darling Harbour - a 
"Beige-boxers" paradise! 

There were a number of overseas vis- 
itors and next year's show should see 
many more making their way down un- 
der to showcase their wares. 

Commodore were happy with the 
event, as over 30,000 people took the op- 
portunity to visit the show. Although 
Sunday was a little slow, and there was 
room for more exhibitors, the atmo- 
sphere was always busy. I managed to 
leave our stand and check out the stands 
and products, there were some real bar- 
gains to be enjoyed. Rumour has it that 
A590s were selling for less than most 
specialist dealers can buy them for! 

Australian Commodore 
and Amiga Review 

If you chanced to visit our own stand 
you would have met up with myself or 
some of our regular contributors. Both 
ACAR and our new magazine, Profes- 




The Show in a quiet period 



by Andrew Farrell 

sional Amiga User, sold well. In fact, ac- 
cording to Commodore's own surveys, 
the magazines proved to be the most 
common means by which people had 
found out about the show and seminars. 

On display we had one of only two 
Sanyo video projectors in the country, 
projecting Amiga graphics onto a large 
slide screen, including entries to our Art 
'n Animation contest. 

Video Camera Magazine 

Just across the aisle. Video Camera 
Magazine had rounded up a few notables 
from the video industry, along with dis- 
plays of their magazine and a range of 
cameras from Hitachi. In one section Itek 
Broadcast and Ace Edit, also trading as 
Alpcrmann plus Vclte, displayed full 
editing equipment for video production. 
The Amiga was an integral part of the 
system being used for both titles and 
graphics. 

The Alpermann and Velte gear is an 
automatic editing machine. The system 
displayed would be ideal for semi- 
professional wedding videos, home or 
fully professional time coded pro- 
ductions. 

To get from the Amiga to tape 
several different genlocks were dis- 
played. The VC1 and VC2 are from 
G2 Systems (in the UK) and both 
are software controllable. There 
were also the home grown Neriki 
genlocks from around SHOO - both 
the desktop and professional mod- 
els. 

Top of the line, but not on dis- 
play, is the VideoCentre 3 or the 
Broadcast genlock, which is an ex- 
pensive unit, but it's for broadcast- 
ers or high end production unit 
places which have YUV RGB com- 
ponent mixers. For more informa- 
tion ring Itek on (02) 488 7133 and 
ask for Craig. 

Newtek Video Toaster 

In another comer of the stand 
was the amazing Newtek Video 
Toaster. Most amazing of all is the 



fact they seem content right now to stay 
with the NTSC version. In the covered 
display there was an array of five Amiga 
monitors, four Amigas, various and as- 
sorted editing gear and two projectors 
throwing images onto the wall. The 
Toaster is one impressive piece of gear - 
we watched in awe as the guys demon- 
strated a few Star Trek style "beam me 
up Scotty" effects, all at the press of a 
Newtek gadget. 

Application lane 

The next main section of the exhibit 
housed a number of application exam- 
ples of the Amiga. Emmanual Steffano 
and David Boddy had a demo reel run- 
ning with all the usual fancy Videoscape 
animations of Canberra's parliament 
house. Platypus Systems showed off an 
irrigation control system which uses the 
Amiga. Morris Information Systems 
were there as well with their betting soft- 
ware. 

MRVP Australasia showed a smart 
teleprompting system. King Security 
showed how they capture images for 
putting mug shots on security cards us- 
ing the Amiga and along with various 
alarm systems. 

Right next to them was Professional 
Users Group, Professional Amigo. They 
are promoting desktop publishing appli- 
cations of the Amiga as a complete sin- 
gle system solution. A smart idea which 
I hope takes off. 

User Groups 

The Australian Amiga Users Associ- 
ation was a very busy stand with lots of 
photos of their recent show on the wall. 
Next to them was the Eastern Suburbs 
Users Group. 

CHUGG ECA, which is the Tugger- 
ah Lakes Commodore Users Group, had 
an array of little gadgets and extra bits 
and pieces such as showpacks, badges 
and T-shirts. All the user groups reported 
plenty of interest and lots of new mem- 
bers. 

Commercial 
Productions of Australia 

This stand managed to steal a lot of 
attention with a blaring animation video 
tightly edited with plenty of music and 
even a couple of flashing lights. The 
crowds seemed to enjoy the show, al- 



ACAR9 



Show Report 




Gary Mason: anxious moments 
with CDTV & the video wall 

though we're still trying to work out just 
how much of what we saw was actually 
produced on the Amiga. Nevertheless, 
these guys seem to be doing some really 
interesting stuff with 24 bit animation 
which we hope to sec lots more of soon. 

LCD. 

A large range of products including a 
Flicker Fixer for the A500 and a simple 
accelerator card were demonstrated on 
the ICD stand. However, the biggest at- 
traction was a smooth frame-grabbed se- 
quence from the movie Star Wars. 
Screaming along at 25 frames per sec- 
ond, viewers watched as the video im- 
ages pumped into the Amiga courtesy of 
ICD's AdSCSI drive controller and a 
very large storage device, complete with 
soundtrack. 

M.A.S.T. 

Optical drives, hard drives, re- 




movable hard drives, memory and of 
course Colorburst, which unfortunately 
was not available at the show, were all 
on display. M.A.S.T. seemed very busy 
all weekend, with lots of interest in the 
many 24 bit images which were being 
displayed. (Of course, if you wanted to 
actually see a 24 bit animation pro- 
duced using Colorburst you would have 
had to come to the Commodore Review 
stand where one of the Art 'n Anima- 
tion contest entries on video tape was 
being projected!) 

Browsing around 

Just behind MAST was the Impact 
Camera House who are doing interesting 
things with the Amiga and cameras - 
framegrabbing images from slide di- 
rectly into the Amiga. They were using 
the Progressive Peripherals Framegrab- 
ber. 

Behind them the Miracle piano key- 
board was being demonstrated at the 
Mindscape stand. Unfortunately only on 
PC - the Amiga version should be 
available later this year. 

Directly behind their stand was 
Desktop Utilities, with their range of 
publishing related products from people 
like ASDG and Sharp. The Animation 
Network was there representing amateur 
artists and animators. Watch for a full 
story on them soon. 

Free Spirit Software were busy clear- 
ing out a lot of older titles. They had sev- 
eral new releases, some of which ap- 
peared a bit saucy, including the rather 
amazing Sex Olympics - another Brad 
Stallion adventure game with a scantily 
clad woman on the front. At the stand 
was one of our old C128 columnists, 
Harry Waterworth, whose company, Bri- 
wall Australia, distributes Free Spirit 
Software. 

New Horizons demonstrated interest 
in the local market - keeping busy show- 
ing off ProWrite and their new release, 
DesignWorks. A new 
version of Flow is ex- 
pected soon, and they 
also mentioned we 
can look forward to 
Postscript support in- 
side a future release 
of ProWrite. 

Megatronics and 
DKB Software 




Graphics from artists throughout Australia 



Gail Wellington demonstrates CDTV 

demonstrated the McgaChip 2000, which 
gives you two megabytes of CHIP RAM. 
They also have a range of memory de- 
vices and drive controllers along with 
some neat looking Amiga carry bags for 
moving equipment around. 

Vortex Computer System were 
demonstrating their AT emulator. Right 
next door was Merit Software. They 
have a number of educational games and 
a few CDTV titles including Classic 
Board Games. 

Digital Micronics showed off a new 
1280 x 1024 display adaptor which un- 
fortunately isn't supported by a lot of 
products yet but can be used to display 
images in 256 colours. The results 
looked very' impressive - some people 
even thought it was a 24 bit board. Gold 
Disk and several CAD software publish- 
ers are updating their software to support 
the board. 

Pactronics showed us just what a 
WordWonh is (see review in this issue). 
They also showed off a great new pack- 
age called Demomaker and of course 
their famous Vidi Amiga frame grabber. 
Pactronics are now shipping the new 
Amos Compiler also! 

James Cook University 

James Cook University demonstrated 
JCUMetSat, a satellite imaging system. 
Megadisc shared a booth with Phoenix 
and Left Side Software's Jonathan Pot- 
ter. Phoenix had a few A1000 add ons 
available along with the Mega Midget 
Racer, DynaCAD and Flicker Filter. Left 
Side Software's new professional ver- 
sion of Directory OPUS is incredibly 
powerful. 

Continued on p12 



ACAR 10 



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HERE'S WHAT YOU GET . . . 

KEYBOARD- 



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Steinberg FunLAB software is a 5 track sequencer (allowing overdubbing and multitrack 
recording) with music notation display, song lyric display, jukebox feature, optional 'quantize' 
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MIDI INTERFACE- Compact MIDI interface which fits directly into your Amiga serial port. 

MIDI CABLES - Two MIDI cables for connecting the KAWAI keyboard to the MIDI interface. 



music system 




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Show Report 



GVP 

You could have missed it, but tucked away in the comer of 
GVP's stand was one of the most amazing video enhancement 
boards to surface yet for the Amiga. The A3000 Professional 
Video Adaptor is a true 24 bit frame buffer. It offers a flicker 
free display in full 768 x 625 PAL. The board can frame grab, 
handle "Picture in Picture", special video effects, genlock and 
software including Macro Paint, Caligari and Scala. All the 
software will support the 24 bit graphics display. 

The Series II Impact hard drives controllers were also on 
display, as was the A2000 33Mhz Accelerator Board with up 
to 16 meg of RAM and a possible 105 meg Quantum hard 
drive. Scala, a very slick video presentation and titling pack- 
age, is now distributed by GVP. The latest version includes 
AREXX support and a number of new transitions. GVP 
promised to return next year with an even larger stand! 

Hard Disk Cafe 

Another one of those giant stands filled with lots of people. 
Hard Disk Cafe's multi-faceted stand included displays from 
GP-Software, Canon, Colour Computer Systems, among oth- 
ers. The new version of the Canon ION still video camera 
boasts an improved resolution and several additional features. 
A device for turning slides into still video was also displayed. 



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Wal's famous Prism RGB colour splitter helped get these 
sharp looking images into the Amiga. Bars & Pipes was being 
demonstrated by Robert Gunt. 

Just around the corner there were CDTV players, Syquest 
removable hard drives, Real 3D, the VidTech Scanlock gen- 
lock and more Syquest drives. Audio Engineer Junior, a new 
low-cost version of the full blown stereo original, was on dis- 
play from GSoft. 

Greg Perry showed off the latest GPTerm and AmigaNET 
from HydroSystcms. Greg also displayed a working copy of 
his Maestro fax/modem driver, which means we can all have 
fax facilities on the Amiga - soon! 

Commodore 

The largest stand at the show belonged to Commodore. 
From the front, entrants had glimpses of their marvelous video 
wall. On screen. Commodore showed television ads (which we 
had all seen a dozen times) and a very impressive demo reel of 
Showmaker. Unfortunately, Showmaker's local distributor / 
publisher (Dataflow and Gold Disk) did not seem to be at the 
show. 

The display area was divided up into a series of smaller 
booths representing the environment in which we could look 
forward to finding a typical Amiga application. CDTV dis- 
plays dominated most of the areas, however there were also a 
couple of PCs, Amiga 3000s and some 2000s and a kids' room 
fullofA500s. 

The two Phils ran Bars and Pipes Professional through its 
paces. The University of Sydney's Department of Computer 
Sciences showed the Amiga in research and handed out course 
information. 

There was one Amiga showing Unix, a Sharp QA1000 
VGA LCD projector working off the A3000 - the results being 
just acceptable - for the money I would buy a full video pro- 
jector and be done with it. 

Don Sforcena (Color Computer Systems) was there 
demonstrating some smart video editing gear; YC Genlocks 
and ray-tracing software. 

Seminars 

One of the main attractions to help make the $9 entry fee 
more palatable was the free seminars. Many of them were very 
good, some were plain uninformative, others were very enter- 
taining. A worthwhile inclusion which we can expect to see 
more of next year. The CDTV demonstration proved very pop- 
ular, although not many were actually sold at the show. 

Overall 

If I have missed some people, my apologies, but there was 
lots to check out. 

Commodore were happy, and most of the exhibitors said 
they would be back next year. At 30,000 people, the Aus- 
tralian World of Commodore Show was even larger than a re- 
cent show in New York. We should see a lot more U.S. visitor 
in 1992. 

A very worthwhile weekend indeed. Q 



ACAR12 



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SONIX 79 



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C64/128| 



Amiga 



What's a Wordworth Anyway? 



Just when you thought you were all WYSIWYG'ed out, a new 
entry to the fray of heavy duty graphic interfaces has turned up. 
Wordworth looks great for a first release. Andrew Farrell, 
wordprocessing guru, examines the package. 



Between ProWriie, Pen Pal and Ex- 
cellence it looked like the WYSIWYG 
market had stabilised. Not so. Although 
offering some fine features, the big three 
previously available WYSIWYG word- 
processors still compromised on key fea- 
tures. Enter Wordworth. A slick new 
package which for a version 1.0 release 
stands up well to all the current choices. 

Inside the bookshelf box you'll find 
three disks, a 266 page ring-bound man- 
ual and quick-reference card. A function 
key guide on a sticker may be cut out 
and placed near the relevant keys. Instal- 
lation is a snack. There are no external 
assigns to worry about. 

Up and running 

On screen, Wordworth looks every 
bit like a true Workbench 2.0 applica- 
tion. System menus, including pull down 
functions and requestors, all sport some 
sort of fancy font. This help makes 
things more readable, however on occa- 
sion the menus seemed to become a little 
confused with some letters overlapping 
others. 

The display may be interlaced if you 
desire (flicker fixer recommended) and 
the number of colours can be changed 
even whilst you're in the program. There 
are a number of preset palettes too. 
Overall, I found I was able to make 
Wordworth look just the way I wanted - 
well, almost. 

Like all of these programs, the tough- 
est thing always seems to be finding a 
font that not only looks good and is 
readable on the screen but also prints 
correctly. As usual, I found the default 
fonts for correct handling of in-built 
printer fonts to be loo small for continu- 
ous on screen use. So, I reverted to using 
15 point Times for entering text, and 
then once it was corrected, spell-checked 
and edited, reverting back to the propor- 



tionally correct font. This is a fairly sim- 
ple process. 

Incidentally, Wordworth can be ad- 
justed to correctly display WYSIWYG 
representations of both 60 and 80 DPI 
output. It will not properly handle laser- 
jet as yet, although there is some support 
in this area. They tell us postscript output 
is also on the way. I wait in earnest. New 
Horizons are also busy adding postscript 
to ProWriie 3.0. Excellence enjoys this 
feature now, but it is rather tricky to get 
working reliably. 

Editing and formatting 

Editing speed is great as are the range 
of editing keys and functions. Word- 
worth actually supports the Home, End, 
PgUp and PgDn keys too. There are 
icons to handle such things as line spac- 
ing, justification, font and colour selec- 
tion, margins and tabs. There is a very 
strong set of keyboard short-cuts. Many 
of the pull-down menus cause pop- up ra- 
dio button menus to appear. A very 
pleasing interface which you can zoom 
around after just a few minutes explo- 
ration. 

Extensive control over page format- 
ting is offered including all margins, 
headers and footers. There is no footnote 
facility. Paragraphs can be formatted in- 
dividually including justification, inden- 
tation, TABs, line spacing and space be- 
fore and after a paragraph. Certainly a lot 
more fancy than most wordprocessors 
and even up there with some of the belter 
desktop publishing programs. There is 
no support for multiple columns at the 
moment - this too is a planned addition 
in a coming release. 

Wordworth supports standard Amiga 
typefaces as well as colour fonts for 
which you'll need the ColourFonts pro- 
gram included with Deluxe Paint. The 
main menu to select a font is a pop up re- 



questor which shows the font name, 
drawer, point size and tracking (charac- 
ter spacing). You can enter any point 
size, however only Workbench 2.0 will 
guarantee a smooth rendition of the type- 
face - earlier versions are limited to those 
sizes available or chunky versions of 
scaled sizes. (Full support for outline 
fonts has been added to Workbench 2.0 
which is now ready to ship!) Styles 
available include the usual bold, italic 
and underline. There is also support for 
super and subscript. 

Graphics 

When it comes to including IFF im- 
ages, Wordworth scores very well. The 
place picture option will import any stan- 
dard Amiga IFF graphic in any resolu- 
tion or size from 2 to 64 colours, HAM 
or Extra Half Brite. HAM images are 
converted to 64 colour Extra Half Brite. 
The current palette can be altered to re- 
flect the graphics palette (colours 4-16 of 
the current palette arc adjusted to reflect 
the most used colours in the graphic), or 
the palette of the imported graphic can 
be adjusted to best match the current set- 
tings. Wordworth handles this process 
quiet well, be it with a short delay whilst 
all the necessary calculations take place. 

Text can be made to flow around the 
graphic to the left or right. If colour is 
selected to be transparent you can also 
have contoured text flow around the im- 
age. You can resize the image using sim- 
ple drag handles. Holding the shift key 
as you drag will maintain the correct as- 
pect ratio. A double click on the image 
brings up a useful picture options menu 
much like any good desktop publishing 
program. 

Output 

Apart from the standard NLQ or draft 
mode, graphic mode provides support for 
the Amiga fonts and graphics. Word- 
worth comes with special fonts to cor- 
rectly represent the NLQ fonts on screen 
in true WYSIWYG form. There is also a 
special output mode known as Ultraprint. 
This effectively doubles or quadruples 



ACAR 14 



Amiga 



■ — i-^m^mm^ 
,_l EDI TORI AJ. 



HELP 



UHDO 



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Weil. the second issue of AM-Repcrt 
iMemaOonal is ready for press (ready for 
uplink, actually) and evwyrhrag teems to be 
movmgalongpfetty smoothly. Thefirst Issue 
was distributed far and wide and secras cc 
have met with success (no one openly 
laughed). Messages ofpraisc(two)(sr 
ourwdgh the messages o? scorn (none) so 
i 'm going to do it again. 

1 did pan of what I promised lest issue: get 
a net address for FldoNtt (two ofthem 
actually) so hate mail can be sent in private. 
I will Inmate accounts on GEnieaadDelphithis 
hope to have my own accounts there icon 
instead of relying on Ralph of-ST-Report 
to das tribute AM-Report 

I've got an app3;aaonln to Commodore 
for Certified Developer status 
(yes. 1 da actually wntc 
commercial programs), and I 
Vhrnkthe/ea apjekage/disccunt 




v -- !':'' 



woidv/ortlivi.Gi 2 19VI Dieita Intcmaiional 



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Display: 


17 r«A« 




Rulers 


Suoll Bars; 




r Verfcol 
|7 Horizontal 


[7 Vtnicri 
(7 Hotaontol 


Screen Mode: 
Use 


Resolution: 


Colours: 


j Workbench 


J Medium 


-> 2 


Custom Screen 


H*b 


J* 


|7 Change Workbench Colours 


16 



I 



commercial p!0£Jami), ar.d 1 
^»»— I I II iT'i ' 



(Quadruple) you would need 
Times 32 point. The result of 
this output mode is impres- 
sive, but the printing is con- 
siderably slower. Not a bad 
alternative to a similar feature 
provided by Kind-Words 2.0. 

NLQ and Amiga graphics 
may be mixed using a special 
two pass function. The output 
menu helps with all this by 
giving full control over the 
usual preference settings 
which affect printer output in- 
cluding the printer driver. 
Changes made in the pro- 
gram are reflected in prefer- 
ences normal system config- 
uration file. 



worth vl.01 © 1OT1 Uiaiia Inicrauoial 



-t— +- 



Page Size: 

J A' 
j A4 Letter 
j AS 
J US Lent: 
J USL»88l 
J Wide Tractor 
4JB Cuircm 

w*h isnr - 

HcislaP 



Margins: 

Left(ff3 


Right |S75 


Toprn* — 


Bottom |1.8 


Header RF73 


Fooier [H75 


\~ FoungPafec* 
|7 ShowMwghB 



(ycj, !do actually write 
commercial program*!, and I 
Ihink Ihcrc li a package/dljccunt 

:^««tfM«1 I I ill 1117 - 



the screen resolution which is dumped to 
the printer in a graphic print mode. 

The catch is any font used must be 
available in either double or quadruple 
si/.e to use this option. For example an 8 
point Times font printed in Ultraprint 
High (double) would require Times 16 
point to be available before the docu- 
ment could print. In Ultraprint Super 



"Smart" Features 

Wordworth has a number 
of features which overcome 
several long standing prob- 
lems with these types of 
wordproccssors. If this is an 
upgrade you're probably first 
concerned with converting 
your old format files across 
to Wordworth. This is han- 
dled elegantly by the docu- 
ment format menu which of- 
fers compatability with 
ASCII, ProWrite, WordPer- 
fect, IFF Text (such as Kind- 
words) and Protext. 

Another favourite Word- 
worth overcomes is the fact 
that some printers are only 
60 DPI. This normally 
means you can look forward 
to 1/4 of the screen not print- 
ing correctly if at all. How- 
ever, Wordworth offers a 
choice between print resolu- 
tions of 60 or 80 DPI and ad- 
justs the screen display ac- 
cordingly. I wonder how 
they will handle 300 DPI 
printers correctly. 

Occasional system crashes can be 
thwarted with Wordworth' s auto-save 
option. You can set the amount of time 
between saves. The save function creates 
a backup before replacing the existing 
file enabling you to revert back to an ear- 
lier version of your file. 

The William Collins spelling checker 
contains 1 16.000 words including 26.000 



Measure: 



I 



words from the Marriam-Webster legal 
and medical supplements. However, it's 
very easy to add words to the dictionary. 
When a word is queried you have the op- 
tion to edit it. replace it from the near- 
match listing of words, ignore it or add 
the word to the user dictionary. This dic- 
tionary is automatically updated and 
reloaded each time you run Wordworth. 
The spell-checker can work as you type - 
although this requires a hard disk or 
copying the dictionary to RAM. Spelling 
suggestions are based on both phonetic 
spellings and common mis-spellings. I 
found the dictionary was a very useful 
function, especially once it contained my 
commonly used computer terms. 

There is also a good thesaurus and 
document analysis. You can also create a 
glossary of commonly used terms or 
phrases which are then quickly accessi- 
ble from a pop up menu. Wordworth 
handles hyphenation quite well. It even 
has a smart speech option to read por- 
tions of text or read as you type. There's 
full control over the synthesiser. Under 
Workbench 2.0 it sound great! 

Conclusion 

Wordworth is a functional well 
thought out package that will no doubt 
become the standard by which others are 
judged. Although suffering from the usu- 
al confusing WYSIWYG problems of. 
font sizes and line spacing, once you 
have correctly configured your page, 
fonts and printer preferences all should 
be well. The documentation is of a very 
high standard. If all the promised addi- 
tions arrive as scheduled Wordworth will 
go on to stake a large claim in the high 
end Amiga wordprocessing market. Top 
points for look and feel. A very useful 
spell checker, combined with a number 
of smart features make this one a desir- 
able alternative to Excellence or Pen Pal. 

Distributed by: 
Pactronics 

(08) 748 4700 
RRP $299 



ACAR 15 



Kto P ®M& 



Phone: 
(02) 979 5833 

Fax: 
(02) 979 6629 



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Ml TANK PLATOON 


$89.95 1 


llll SUPER SQWEEK 


559.95 




MANHUNTER - NEW YORK (Sierra) 


$49.95 1 


\mm SUPREMACY NEIL LOVES IT 


569.95 




MANHUNTER 2 (San Francisco) 


$59.95 1 


pmW * SWITCHBLADE II 


CALL 




MANNIX 


S59.95 1 


p§|| SWIV - SILKWORM SEQUEL 


S69.95 




MATRIX MARAUDERS 


$59.95 1 


4 T.MN. TURTLES 


$69.95 




MAYDAY SQUAD 


$49.95 1 


mmm team Yankee 


$89.95 




MEGATRAVELLER 


$79.95 1 


p§i§g THE BIG ONE - LOFTO SYSTEMS 


$19.95 




MICROPROSE SOCCER 


$59.95 1 


Vmm THE COLONELS BEQUEST 


$59.95 




MIDNIGHT RESISTANCE 


$59.95 1 


p§§§ THE HOUND OF SHADOW 


$49.95 




MIDWINTER 


$79.95 1 


| :§1 THEME PARK MYSTERY 


$59.95 




MIGHTS MAGIC II 


559.95 1 


\mm THRILL OF WINNING VOL II 


559.95 




MR. HELI - SPECIAL 


$49.95 1 


§S§|1 THUNDERSTRIKES 


$59.95 





I : ' ; 






COMMODORE 




Phone: 
(02) 979 5833 

Fax: 
(02) 979 6629 



& 



§ 



1 TIME MACHINE 


$59.95 


1 TOTAL ECLIPSE 


$49.95 


1 TRACKSUIT MANAGER - SOCCER 


$39.95 


1 TV SPORTS FOOTBALL 


S69.95 


1 *T0KI-NEW 


CALL 


1 TOM AND THE GHOST 


$69.95 


I TWYLYTE 


$16.95 


1 TURRICAN II 


$69.95 


I ULTIMA V 


$79.95 


I ULTIMA IV 


$7995 


§ * ULTIMATE RIDE 


CALL 


1 VAXINE 


$59.95 


I VOYAGER 


$59 95 


1 WAR GAME CONSTRUCTION SET 


$49.95 


§ WARLOCK -THE AVENGER 


$59.95 


I WHITE DEATH STRATEGY 


S79.95 


1 WICKED 


$59.95 


§ WINGS OF DEATH 


$49.95 


I WINNERS ITALY 1990 SOCCER 


$49.95 


I WINGS OF FURY 


S69.95 


1 WOLF PACK 


$79.95 


1 WONDERLAND 


$79.95 


I WORLD TOUR GaF 


$45.95 


1 WRATH OF THE DEMON 


$89.95 


I XYBOTS 


S45.95 


1 ZAK MC KRACKEN 


$52.95 


PRODUCTIVITY 


I 3-D PROFESSIONAL (WITH VIDEO) 


$350.00 


§ A TALK 3 - SPECIAL 


$69.95 


I ALL IN ONE -BY GOLD DISK -NEW 


$99.95 


1 A-MAX - SPECIAL III 


$149.95 


I AMIGA POST CODE 


$49.95 


I AMIGA VISION -SPECIAL 


$150.00 


1 AMOS 


$125.00 


§ ART DEPT PROFESSIONAL 


$$349.00 


§ ARTPARTS-FORDPAINT3 


$49.95 


I ASSEMPRO 


$149.00 


I AUDIO ENGINEER S/WARE/H/WARE 


$CALL 


1 BROADCAST TITLER V2 PAL - the besll 


$450.00 


I CONTACT 


$59.95 


1 CROSS DOS -V4.0 


$64.95 


1 CYGNUS ED PRO 


$129.95 


I DELUXE MUSIC CONSTRUCTION SET 


$99.00 


1 DaUXE PAINT III 


$99.00 


1 DELUXE PHOTO LAB (POSTERS TOO) 


$99.00 


1 DELUXE PRINT II 


$99.95 


1 DELUXE VIDEO III 


$99.95 


1 DESKTOP BUDGET -SPECIAL 


$49.95 


1 DIGIPAINT3' 


$135.00 


§ DIGIVIEW GOLD 4 


$269.00 


1 DISTANT SUNS 


$99.95 


1 DIRECTORY OPUS VER 2 -HOT 


$49.95 


I D J HELPER 


$59.95 


1 DYNACADD 


CALL 


1 DYNACADD DEMO 


$15.00 


1 EASY LEDGERS (WITH JOB COSTING) 


$499.00 


1 EASY LEDGERS ACCOUNTING 


$375.00 


1 ECLIPS - PRO DRAW/PAGE CLIP ART 


$139.00 


1 ELECTRIC THESAURUS 


$69.95 


1 ELECTRONICS DEBTORS SYSTEM 


$299.00 


I FLASHBACK - HD BACKUP - NEW 


$79.95 


1 GOLD DISK TYPE - DECORATIVE 


$79.95 


1 GOLDSPELL2 


$44.95 


1 G.P. TERM - TERMINAL PROGRAM 


$99.00 


1 HAM IT UP - WORKS WITH DPAINT 


$69.95 


I HEADLINE FONTS 1 


$99.00 


1 HEADLINE FONTS 2 


$99.00 


1 HEADLINE FONTS SUB 


$99.00 


I HOME BUILDERS CAD 


$299.00 


1 HYPERBOOK 


$139.95 


I IMAGINE - HOT -NEW - RAYTRACING 


$399.00 


1 INTERCHANGE S/N 


$79.95 


1 INTROCAD 


$99.00 


I KARA AN IM FONTS 


$79.95 






I KINDWORDS 
I LATTICE C V5 
I LINKWORD FRENCH 
i LINKWORD GERMAN 
LINKWORD ITALIAN 
! MAC TO DOS 



$69.00 
$399.00 
$59.95 
$69.95 
$59.95 
$189.00 



NEW & HOT 

■it HAM E PLUS ■& 

it THE MIRACLE -it 

PIANO TEACHING SYSTEM 

FROM MINDSCAPE 

THIS WILL BE A HIT 



I MICROFICHE FILER $$99.95 

! MICROFICHE FILER PLUS $199.00 

i OUTLINE FONTS FOR PRO PAGE $269.00 

PAGESTREAM FONTS VOL 1 .1 $59.95 

PAGESTREAM V2.0 $299.00 

PHOTON PAINT V2 - HAM PAINT $1 99.00 

PIXMATE $$89.95 

PRINTMASTER ART GALLERY 1 $49.95 

PRO VIDEO FONTS (SET 2) $1 49.00 

PRO VIDEO POST $399.00 

PROFESSIONAL DRAW V2.0" $275.00 

PROFESSIONAL PAGE - SPECIAL 

PROF PAGE - STRUCTURED CLIPART $79.95 

PROF PAGE TEMPLATES $79.95 

PROFESSIONAL PAGE V 2 t VIDEO $399.00 

PROMOTION $119.00 

PROWRITEV3.0 $199.00 

PROWRITE - GERMAN DICTIONARY $49.95 

PROWRITE - PROFONTS 1 (extra lonis) $49.95 

PROWRITE - PROFONTS 2 (extra lonts) $49 95 

! QUARTERBACK (HD BACKUP) $99.00 

j QUARTERBACK TOOLS $99.00 

j QUICKWRITE - WORD PRO • good one $99.95 

REEL 3-D NEW FAST RENDERING $899.00 

SCALA $699.00 

! SCENE GENERATOR $74.95 

i SEASONS & HOLIDAYS CLIP ART $49.95 

! SPRITZ PAINT PROG $99.95 

i SUPERBACK $99.95 

SUPER DJ $34.95 

! SYSTEM 3 (ACCOUNTS) $1 29.00 

j THE ART DEPARTMENT $129.00 

I THE DIRECTOR $99.00 

! THE OFFICE - GOLD DISK $399.00 

j TV TEXT PROFESSIONAL $259.00 

i ULTRA CARD PLUS $145.00 

VIDEO TOOLS $299.00 

VIDI AMIGA F/GRABBER BAV LO-RES $399.00 

! WALT DISNEY ANIMAT'N STUDIO - Hot $249.00 

MUSIC 

| AUDIO ENGINEER JUN $1 89.00 

i BARS AND PIPES $299.00 

j BARS AND PIPES PROFESSIONAL $450.00 

BARS AND PIPES EXTRA MODULES $CALL 

! DELUXE MUSIC CONSTRUCTION SET $99.95 

! OR T'S COPYIST APPRENTICE $149.00 

| OR T'S COPYIST DTP $449.00 

j DR T'S PHANTOM (SYMPTE SYNCH) $CALL 

DR T'S TIGER CUB $119.00 

FUTURE SOUND - (STEREO DIGITISR) $299.00 

IHARMONI $149.95 

iKAWAI FUN LAB KEYBOARD $100 off $895.00 

I KEYBOARD EDITORS $CALL 

j MIDI MAGIC $299.00 

| MIDI INTERFACE $89.95 

i MUSIC X - STILL THE BEST $299.00 

I MUSIC X JUNIOR $CALL 




! PERFECT SOUND 3.0 
SONIX 2.0 • MUSIC 

(ChTV 

XMULTUMEDIA 

CDTV TITLES 

™ A BUN FOR BARNEY BEAR • 

THIS ONE IS GOOD CALL j 

mm ADVANCED MILITARY SYSTEMS $59.95 

ALL DOGS GO TO HEAVEN CALL 

BATTLESTORM CALL 

CD REMIX CALL | 
FRED FISH - CDTV - THIS IS NEAT - 

480 DISKS $99.00 | 
GARDEN FAX - GROW AND CARE FOR 

OVER 400 VARIETIES CALL I 

LEMMINGS CALL 

MIND RUN CALL 

" MUSIC MAKER - CDTV CALL 

MY PAINT - FOR KIDS CALL 

PSYCHO KILLER CALL 

SIM CITY CALL 

THE HOUND OF THE BASKERVILLES CALL | 
THE ILLUSTRATED AMERICAN 

ENCYCLOPEDIC DICTIONARY CALL | 
THE ILLUSTRATED WORKS OF 

SHAKESPEARE CALL | 

TIMETABLE OF BUSINESS $79.95 

TIMETABLE OF SCIENCE $79.95 

WOMEN IN MOTION $CALL 

WORLD VISTA $99.95 

WRATH OF THE DEMON $99.95 

" XENON II CALL | 
ALL TITLES ARE IN STOCK AT TIME OF 
DEADLINE EXCEPT FOR ONES MARKED 

" NOT IN STOCK YET 
WATCH THIS SPACE - LOTS MORE TO 

FOLLOW NEXT MONTH, A LIST OF 
MUSIC CD'S PLUS GRAPHICS - (CD+G) 



THANKS 



VD LIKE TO THANK ALL THE 

GUYS WHO WORKED 

EXTREMELY HARD ON THE 

H.D.C. STAND AT THE W.O.C. 

SHOW. 

I'D ALSO LIKE TO THANK 

EVERYONE WHO MADE A 

SPECIAL EFFORT TO VISIT US 

FROM ALL STATES IN OZ, NEW 

ZEALAND, FIJI AND EVEN 

DOWNTOWN MONA VALE. HI 

FRED! 

THANK YOU! 

********** 

IT WAS GREAT FUN MEETING 
ALL THE OVERSEAS VISITORS. 

********** 

GOOD LUCK TO GEOFF 

McCAULEY, 

EX COMPUTERMATE 

ALL THE BEST IN THE WEST, TO 

YOU & THE FAMILY, GEOFF 







CDTV DEALER 

SHOP 9 AKUNA LANE ■ P.O. BOX 879, MONA VALE 2103 



HARDWARE & ACCESSORIES 



EDUCATION 



Amiga SQO Video Packs S1 499.00 

Amiga 500 Video Add On Packs $699.00 

Amiga 500 Music Packs CALL 
Amiga 500 Starter Kit with Intro VideoTutorial 

with Extra 18 Programs $850.00 

Amiga A590 Hard Drive CALL 

Amiga A590 Hard Drive with 2MB Ram CALL 

Amiga A501 Ram Expansion & Clock $145.00 

Amiga 1010 External 3.5" Drive $165.00 

Amiga 2000 - Special Price $149900 

Amiga 2000 Pro Pack (Heaps ol S/Ware) $1699.00 

Amiga 2000HD Pro Pack (Heaps ol S/Ware) $Call 

Amiga 2091 + 40Mb Hard Drive (Expandable] CALL 

Syquesl 45Meg Removable Drive t Cartridge $1450.00 

1 950 Hi-Res Monitor (For A3000 & Ver2.0) SCall 

Amiga 2000/22500/3000 Internal Genlock $399.00 

Neriki Desktop Genlock VHS/SVHS $1199.00 

Vidtek Scanlock Genlock VHS/SVHS $1699.00 
Vidtek VideoMaster Genlock VHS/SVHS & Splitter $2495.00 

A2000 AT Bridgeboard & 5 1/4" Drive $875.00 

A2000 XT Bridgeboard & 5 1/4" Drive $475.00 

A500 XT Card With 51 2k, Clock & Dos 4.1 $699.00 

Ver1.3RomChps $29.95 

Super Agnus Chip $59.95 

Super Danise Chip $59.95 

Rom Chips -68010 $39.95 

Keyboard Cover Skins lor Amiga 2000 $39.95 

Keyboard Cover Skins lor Amiga 500 $29.95 

Joystick Extension Cable $1 0.95 

* Mouse/Joystick Adaptor - back in stock $54.95 
DigiView/Printer Switch Box & Cable $69.95 
Harris Hitek Filter Screen (Reduces Flicker) $39.95 
Prism Colour Splitter & Extra Cable $499.00 
Canon ION Still Video Camera Kit $1250.00 
Vidi Amiga Frame Grabber B/W $399.00 
»W Video Camera (The Old Wayl) $699.00 
Sharp JX-100 Colour Scanner- Ltd Stocks $1495.00 
Kurta Graphics Tablet (S/Ware EXTRA) $899.00 
Kawai Funlab Keyboard & Midi I/Face $895.00 

* New Canon ION (SVHS) Still Video Camera $1375.00 

* A2320 De-lnterlacer Card $449.00 
Commodore 1 230 9 Pin Printer B/W ' $325.00 
Star NX-1 000 Colour 9 Pin Printer" $375.00 
Citizen 200GX Colour 9 Piin Printer 8 $475.00 



Star LC24-200 Colour 24 Pin Printer • $750.00 

Citizen CSX-1 40 Colour 24 Pin Printer ' $799.00 

Canon Bubble Jet Printer $699.00 
" = All printers come with Free printer cable. 

Amiga 3000'slOOmb or 40mb $Call 

Amiga Deluxe Kit $1099.00 

* Denise Mover - Additional Video Slot $199.00 



NEWS N' STUFF 

By now all the shows are 
over and everyone's had out 
of them what they expected. 

All that's left is to roll 

gently on towards Xmas!!! 

ARRGGHHH!!! 

********** 

CDTV IS A BIG HIT!! 

What can I say? I'm madly in 

love with it!! 
I've not been disappointed! 

THE HARD DISK CAFE 

POSTAL ADDRESS 

P.O. BOX 879, MONA VALE 2103 

PH: (02) 979 5833 FAX: (02) 979 6629 

AUTHORISED EDUCATION 

DEALER 



PHONE FOR THE LA TEST 

NEWS ON SPECIALS AND 

NEWEST PRICES ON 

HARDWARE. 



NAME: 



J>HONE:( )_ 



ADDRESS: 



PCODE 



• PAYMENT : CHEQUE u B/CARD Q M/CARD Q VISA Q 

CARD #£)□□□ □□□□ □□□□ □□□□ 

Exp: □□ ®> □□ Signature 

ALL ITEMS LISTED ARE IN STOCK AT TIME OF DEADLINE AND WILL BE SENT 
SAME DAY. ALLOW 14 DAYS DELIVERY. ADD $3.00 SOFTWARE POSTAGE. 
HARDWARE CALL FOR ARRANGEMENTS. ALL PRICES SUBJECT TO CHANGE. 



QTY 



DESCRIPTION 



DO NOT SEND CASH!! 



TOTAL = 



PRICE 



i READINGS TYPING AGE 3-6 

* ALGEBRA VOL I HIGH SCHOOL 

j * ALGEBRA VOL II HIGH SCHOOL 

ALPHABET PRESCHOOL 

ARITHMETIC HIGH SCHOOL 

ASSOCIATED - WORD ASSOCIATION AGE 3-8 
BAM3INOS JIGSAW PUZZLE AGE 3-8 

BASIC GRAMMER AGE 7 i UP 

BETTER SPELLING 8 TO ADULT 

i COMIC SETTER ART DISKS - FUNNY FIGURES 

- SUPER HEROES 

- SCIENCE FICTION 
DROSS OUT THE INTRUDER AGE 3-8 
DECIMAL DUNGEON AGE 5 & UP 
DINOSAUR DISCOVERY KIT 

DISCOVER ALPHABET AGE 6 & UP 

DISCOVER CHEMISTRY AGE 12 & UP 

DISCOVER MATHS AGE 10 & UP 

DISCOVER NUMBERS AGE 6 & UP 

DISCOVERY GEOGRAPHY op.™,*** GRADE 9-12 
DISCOVERY HISTORY expansion dsk GRADE 9-12 
DISCOVERY MATHS MASTER DISK GRADE 1 -7 
DISCOVERY SCIENCE expakscnoisk GRADE 9-12 
DSCOVERY SOCIAL STUOIES t«.™o. GRADE 9-12 
iCOVERY SPELL MASTER DISK GRADE 1-7 
iCOVERY TRIVIA 1 EXPANSION DISK VARIOUS 
iCOVER TRIVIA 2 EXPANSION DISK VARIOUS 
•GRADE (TEACHERS GRADEBOOK) TEACHERS 
N SCHOOL 2 AGE 6-8 

N SCHOOL 2 OVER 8 

N SCHOOL 2 UNDER 6 

M SCHOOL 3 "NEW 
TIES FARM 

IS COLLECTION AGE 3-7 

ISTALK 5T012 

IDERAMA PRESCHOOL-6 

MCGEE LOWER PRIMARY 

GICMATH 4 TO 8 

TCHIT 

TH A MAGICIAN 

TH BLASTER PLUS-PHNTSCEBif icaiesPRIMARY 
8 T0 12 



i MATH MANIA 
i MATH TALK 
i MATH WIZARD 

MAVIS BEACON TEACHES TYPING 

MEDAL WINNER 

MEMORISE 
i PLANET PROBE 
j PROBABILITY 
I PUZZLE STORY BOOK 
j READ A RAMA 
j READ N RHYME 

ROBOT READERS - AESOPS FABLES 

ROBOT READERS - THE LITTLE RED HEN AGE 4-8 

ROBOT READERS - THE THREE BEARS AGE 4-8 
j ROBOT READERS - the three uttue pigs AGE 4-8 
i ROBOT READERS- THE UGLY DUCKLING AGE 4-8 

SESAME STREET - LETTERS FOR YOU 
i SESAME STREET - NUMBERS COUNT 
j SESAME STREET - OPPOSITES ATTRACT 

SMOOTH TALKER 
i SPACE MATH 

SPELL BOOK 

SPELL BOOK 

SPELLBOUND 

SPELLER BEE 

SUM-IT MOUNTAIN 
I SUNNYSIDE UP 

i TALES OF THE ARABIAN NIGHTS 
I TALKING COLOURING BOOK 



AGE 5-10 
AWARD WINNER 



AGE 3-8 



HIGH SCHOOL 
AGE 5 8. UP 



AGE 8 & UP 
AGE 4-6 
AGE 7 8, UP 
PRIMARY 



AGE 8-12 
PRE-SCHOOL 



! THE BIRDS 8 THE BEES - sexeoucati* AGE 7-12 



I THINGS TO DO WITH NUMBERS 
I THINGS TO DO WITH WORDS 
I THREE BEARS 
! TRACKERS QUEST 
| TRIGONOMETRY 
i WHERE IN EUROPE IS CARMEN 
WHERE IN THE USA IS CARMEN 



PRIMARY 
PRIMARY 
5 T0 10 
AGE 4 & UP 
HIGH SCHOOL 
VARIOUS 
VARIOUS 



$39.95 
$79 95 
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$69 .95 
$54.95 
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$29.95 
$29.95 
S59.95 
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S49.95 

$49.95 
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$59.95 | 

$69.95 
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S49.95 
$39.95 
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$34.95 
$34 95 
S34.95 
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S39.95 
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$49.95 
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S49.95 
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$84.95 
$84.95 



Amiga 



Getting into Desktop Video with 

Alter Image 



No longer does the video enthusiast 
have to dream about the wondrous mas- 
terpieces possible il" only you could af- 
ford a genlock. In the last couple of 
years we have seen three which have 
cost less than SI 000. 

First there was Dave Thompsons 
Ausgen at around $600 and more re- 
cently I reviewed the ROCGEN which 
currently retails at less than $300. Now 
we have the Alter Image Genlock by The 
Disk Company retailing at around $749. 
Incidentally Matrix inform me that they 
have fixed the problems with the Roc- 
Gen I found - so it should now represent 
a great buy. 

Installation 

Have you ever got caught up in that 
party game where you unwrap the parcel 
layer by layer and eventually find that 
the prize is one tenth the size of the orig- 
inal package. Well that is what I felt like. 
I was presented with this large package 
which conjured up visions of lots of 
goodies inside and instead I found lots of 
wasted space and packing and eventually 
the promised items. 

The actual genlock is only 120 x 56 x 
38 mm with a 23 pin connector at each 
end. to suit your monitor, and two RCA 
connectors for video in and out. A three 
way manual toggle switch is used to se- 



lect the monitor viewing modes (video 
only, graphics only and mixed). A very 
compact unit indeed but I worry about its 
weight hanging off the monitor output 
connector. I would suggest some support 
under it to protect the motherboard con- 
nections. 



No longer does the video 

enthusiast 

have to dream about the 

wondrous masterpieces possible 

if only you could afford a 

genlock. In the last couple of 

years we have seen three which 

have cost less than $1000! 



Apart from the genlock itself there 
are two program disks (Afterimage and 
Fusion Paint), one font and one clip art 
disk and two manuals. A rather thin 
booklet tells you how to connect up the 
genlock system. The other is the operat- 
ing manual which is fairly comprehen- 
sive with tutorials to get you going both 
with the genlock and with Fusion Paint 
which is included in the package to help 
in art work. 

In addition, and I must congratulate 
the Disk Company on the excellent 15 
minute instructional video on genlocking 
to supplement the manuals. It takes you 





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EDIT 



Em Boston. 36 10VR 



I'HI'H I 



■M 



by George Kimpton 

through setting up the hardware and pro- 
ducing titling step by step. It's a pity 
more software houses don't do this to 
help you learn how to use some of the 
more complex programs on the market 
today. 

If videos like these were available for 
viewing before buying there may be less 
dissatisfied customers as they would 
know what they were getting. There may 
also be less piracy if people already 
knew the program would not do what 
they wanted. 

The included Alter Image program is 
intended for use with the genlock sup- 
plied but just for curiosity I tested some 
other titling programs with this genlock 
quite succesfully. The only problem I did 
find was an instability of the screen dis- 
play on my A2500 without any video in- 
put but this is fairly normal when work- 
ing with genlocks without any sync to 
lock onto. 

The Alter Image program is self 
booting and can be used from the floppy 
or be installed on a hard disk by clicking 
on an install icon after a normal boot and 
then adding two lines to the startup se- 
quence. I may be getting into hot water 
here but. while the Alter Image genlock 
is said to work with all versions of Ami- 
gas, there may be some reservations in 
certain configurations with software 
mode switching but more about this lat- 
er. 

It is a fairly basic program which is 
easy to use, just point and click on the 
tool box or control panel as it is called at 
the bottom of the screen and away you 
go. The tool icons are fairly standard and 
easy to recognised after a short familiari- 
sation run through them and the control 
panel is toggled with a click of the right 
mouse button. 

On opening you are told to expect 
some instability of the screen until the 
video source is started up and running. In 
actual fact, normal practice in video gen- 
locking requires you to first start up the 



ACAR 19 



Amiga 



video sync source then the genlock be- 
fore starting the Amiga to allow the 
Amiga to lock on to the video sync. This 
is always a good routine to get into. 

Operation 

To enter your text you are given the 
choice of a number of fonts specially 
made for Alter Image. No other fonts 
will be accepted which is rather limiting. 
The fonts you select are loaded into 
RAM and remain there until removed. It 
is possible to select any one of eight ad- 
justable colours for the fonts but you can 
not play around with shadows, outlines 
etc. as these are fixed for the font you se- 
lect. 

Centre, left or right justification of 
text in each line is set by clicking on the 
appropriate button. If want another page 
or you are not happy with the old one it 
is just a matter of clicking a button 
again. As I said very easy to use every 
thing is just a matter of clicking on the 
mouse button except for typing in the 
text. 

The Graphics Box Button allows you 
to create many graphic elements such as 
boxes, rules, frames, colour backgrounds 
and combinations of all these. 

It is possible to use this facility to 
create a contrasting colour box as a 
background to your text but the box is 
constrained to 200 lines vertically. This 
constraint applies to all graphics that you 
draw or import. One very handy feature 
though is the Delete Graphics Button 
which allows you to remove the graphic 
whilst leaving the text intact if you want 
to change your mind. 

The graphics can be imported from 
the included Fusion Paint or any other 
Paint program provided the format is Hi- 
Res and IFF, but not HAM. Also, re- 
member the 200 line constraint when 
producing graphics. 

Each page can be given its own tran- 
sition by selecting the FX button which 
opens up another control panel on which 
are displayed the various transitions. 
Horizontal and vertical scrolls are pro- 
vided along with "Teletype" which lays 
the letters down, left to right, just as you 
would read them. 

Other transitions allow wipes, cross 
reveals, shrinking square, expanding 
square, closing and opening doors, 
blinds, checkerboard and diagonal 



PAINT 1.0 

<S> Copyright 1989 THE DISC COMPANY 




changes to the 
screen. They are 
fairly basic but 
effective, after 
all this is not in- 
tended for use in 
a professional 
studio but for 
home use. The 
speed and dwell 
are adjustable 
for each page to 
suit your needs. 
The script which 
controls the 

pages you create 
can be saved to disk for later use. 

When you have completed your 
script you are advised to add a blank 
page at the end for control purposes. I 
found I needed two blanks otherwise I 
was suddenly confronted with my con- 
trol panel back on screen when there 
should have been nothing but video. 

So, you have created your tiling or 
credits and now you want do something 
with them. Well it is possible to view in- 
dividual pages as you did when setting 
them up. The current page number is dis- 
played in the control bar and by using 
the appropriate buttons you can step 
through the pages holding on the blank 
to avoid the return of the control, panel. 

Problems 

Now this could be where I get into 
trouble but I say it as I see it. The soft- 
ware provides for mouse control of the 
genlock on any Amiga model as to 
whether you see just video or Amiga 
graphics or the combined video and 
graphics by clicking on the appropriate 
button on the control panel. This is a 
very useful feature if you get it to work. 

There was no way I could get this to 
happen on my A2500, I could only 
switch manually on the genlock itself. I 
must say here that manual switching was 
flawless and gave no problems except 
for the need to keep reaching around the 
back of my computer to switch modes. 
In all fairness the problem may be with 
the configuration of my system. 

It was suggested that the software did 
not like my hard disk (GVP controller 
and Quantum Drive) but switching out 
the hard disk brought no changes. Each 
time I attempted to view only video or 



886 FAST:4547 C PU: 72V. 22- Jul -91 16:18:4: 

mmmmmmmmmmmmm 



:Scpeen llnllii 
: Screen Heisht 
:Edit Width 
:Edit Him all' 
[32]: Colors 



Amiga graphics the control panel kept 
flickering on and off. The mixed display 
was always perfect but not the other 
modes. I even switched out the accelera- 
tor without any improvement. 

I am reliably informed that the sys- 
tem does work properly on Amiga 500s 
around which I suspect it was designed 
judging by the handbook illustrations. It 
is worth noting here that the manual does 
indicate the possibility of a problem with 
A590 hard drives but gives a fix to get 
around the problem. It is also quite pos- 
sible that it will work well on other Ami- 
gas but make sure it works on your con- 
figuration before buying. 

Generally though it is a good system 
for the home video enthusiast. It will 
give quite effective titles with or without 
graphics. I would like to see the ability 
to use fonts other than the Alter Image 
ones and it would be nice to be able to 
fade the graphics in or out. Remember 
too that the genlock itself can be used 
with other titling programs with manual 
switching. 

Fusion Paint 

Fusion Paint is quite a versatile pro- 
gram but not in the same class as DPaint 
or DigiPaint. However it does have 
some different features and it is adequate 
for producing simple but effective graph- 
ics for use in titling home videos. It cer- 
tainly is not as user friendly to the first 
time user as is DPaint. 

The icons in the tool panel do not al- 
ways indicate clearly what they are used 
for. In addition many functions only pop 
up as a secondary toolbox after you have 
clicked on and selected a main function 
tool. As an example, clicking on the 



ACAR 20 



Amiga 



freehand drawing icons opens a sec- 
ondary toolbox which allows you to se- 
lect from freehand, straight line and 
straight line horizontal or vertical con- 
strained only. 

The boxes and circle tools have simi- 
lar multiple selections so the problem 
initially is to find where the various 
functions hide. I know it took me half an 
hour to find out how to clear the screen 
and then I only found it by reading the 
handbook. Still I suppose that is what we 
are supposed to do but how many of us 
read the manual first. 

All the usual tools are there, free- 
hand, boxes, circles, airbrush, brush 
(cuts), cut (for clip art), fill, effects 
(brush selection and manipulation), text, 
fonts, magnify, erase, palette and printer. 
As I said multiple secondary level selec- 
tions become available on selection of 
these tools. 

It does have some unusual features. 
Initial screen size is 600 x 400, probably 
to suit the genlock, and thus you have 
portions of the screen outside the view- 



ing area. Clicking F10 removes the tool- 
box but you cannot draw without it. 
Overscan is also supported but you can- 
not reach drawing tools to select them. 
The arrow keys are used to scroll the 
screen around and the return key to cen- 
tre the page. 

Another unusual feature is the ability 
to magnify the immediate cursor area by 
holding down the right mouse button. 
The cursor immediately slows down and 
a magnified picture of the working area 
appears below the toolbox. Using the 
shift key during rubber band drawing of 
lines, circles, ellipses or curves allows 
them to be dragged to selected new loca- 
tions once sized. 

The undo command is not limited to 
a single toggle effect as in DPaint and 
others, it can step back as many levels as 
the memory buffer will permit. Unfortu- 
nately it is one way only, when they are 
gone they are gone. A feature called 
Quicksave is used to bypass the usual 
save requesters. It updates the picture file 
in a similar way to the hot keys in word 



processing which update the active file. 

Another useful feature is the ability 
to select which background colour is 
transparent when saving a picture. It can 
be any colour and not necessarily the 
first colour in the palette as is usual. It is 
also possible to create icons and alternate 
icons (Icons that change on selection) 
and save them as such for future use. A 
Power Borders facility is also available 
which allows the creation of borders for 
the screen using pre-saved patterns. 

ColorFonts and colour cycling are 
supported but the program requires an 
ARP Library to operate successfully. 

Generally it is a good paint program, 
just different and perhaps not so user 
friendly as we have come to expect. For 
anyone still wanting that something extra 
special in graphics you will still need 
DPaint or one of the others. For the 
home movie buff however it may give 
all ihey need especially as it comes as 
part of the package. □ 

Distributed by: 

Commodore (02)427 4888 



PUBLIC DOMAIN SOFTWARE 



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ACAR 21 



C64 



RAMIink 



Interface for the C64/128 



After many months of promises, 
CMD have finally released RAMIink, a 
mulli function compatibility interface for 
the C64/128. So what exactly is a "multi 
function compatibility interface" ? 

First and foremost it is a device that 
enables those of us that have a RAM ex- 
pander such as GEOram, or Com- 
modore's 1764/1750 REU to finally 
make use of this extra memory. It can al- 
so be considered as an REU in its own 
right. For those of us that are fortunate 
enough to own a CMD hard drive it 
gives us the ability to use the higher 
speed parallel data transfer. 

Ever since the CMD hard drives were 
released there has been a "minor war" 
between CMD owners and Lt.Kemal 
hard drive owners. Both hard drives have 
their advantages and of course their dis- 
advantages, the main point in contention 
appears to be speed. The Lt.Kemal 
which uses a parallel connection as stan- 
dard is a lot faster than the CMD which 
uses a serial interface. As an example a 
202 block program will load on the 
Lt.Kemal in just under two seconds, 
whereas it takes about 8 seconds to load 
the same program from a CMD HD with 
its serial interface. When using a parallel 
cable between the RAMIink and the 
CMD HD the speeds are very compara- 
ble. The same 202 block progRAM loads 
in less than two seconds. 

This is all very well, but quite frankly 
because programs load so fast anyway 
(compared to a 1541 drive with no fast 
loader) I find that the few second time 
difference is negligible. I could and 
would not recommend that a CMD HD 
owner buy the RAMIink purely for the 
parallel interface. 

Using Georam 

The next thing I will tackle is RAM- 
link's ability to make use of GEORAM 
and the 1764/1750 REITs. I have no 
doubt that there arc many of us that have 
a RAM expander of some sort, and we 
would all agree that for the amount of 
money that it has cost us to purchase the- 



ACAR 22 



se units they get very little use. Geo- 
RAM owners are probably the worst af- 
fected since these REU's can only be 
used with GEOS. 1764/50 owners are 
slighdy better off in that for the C64 
there are about four programs that sup- 
port their use, and C128 owners are even 
more better off in that there are maybe a 
dozen or so programs that we can use. 

OK so I admit that 1764/50 owners 
can use RAMDOS and use the REU as a 
ramdrive, but I am sure that most of you 
would have to agree this is often more 
trouble than it is worth, the moment you 
do a reset or power down all contents of 
RAM are lost. 

The solution is RAMIink. I don't 
wish to sound like a salesman, but if you 
own a GEORAM or 1764/50 REU then 
this unit is a must because without it you 
will have some rather expensive RAM 
just silting around doing nothing. RAM- 
link is a device that will allow you to use 
your existing REU in a fully functional 
manner. 

Power Up 

Upon initial power up RAMIink will 
check for any additional memory, either 
internal or external, and format itself as 
another disk drivc(s). Thereafter you 
may copy files to this "disk drive" and 
access them as if they were on a normal 
floppy disk, with of course the exception 
of speed. 

Loading from RAM is fast. Those of 
us that have used RAMDOS with our 
1750's would be aware of its limitations, 
namely if the computer crashes (for any 
reason) and you do a reset then not only 
do you lose all data stored in RAM, but 
you have to reload RAMDOS and start 
again. To make matters worse RAMDOS 
is usually unsuitable for use with multi- 
part programs that load subsequent parts 
from drive #8, and finally those of us 
with a CI 28 often have the need to swap 
between 64+128 modes for various rea- 
sons, with RAMDOS the data stored un- 
der C64 Ramdos isn't accessible from 
128 Ramdos and vice-versa. RAMLink 



overcomes ALL of these limitations, and 
more. 

Available RAM 

As a storage device the RAMIink op- 
erates in a very similar manner to 
CMD's hard drives. It allows any 
available RAM to be used in several 
ways and various partition types, as such 
you can use its entire memory as a nor- 
mal but large capacity disk drive (approx 
2000 blocks free with a 512k REU). 
Users of Ramdos will notice a reduction 
in available memory when using RAM- 
Link as RAMIink uses some of the 
memory for its own operation. 

The RAM can also be arranged to 
emulate the 1541/71/81 disk drives, 
however due to insufficient memory I 
have been unable to use the 1581 emula- 
tion. You are not limited to a single emu- 
lation mode, with enough spare RAM 
you can mix modes by using various par- 
titions (up to 31 partitions arc available). 
With my limitation of only having 512k 
of RAM I am able to set up two 1541 
partitions and can operate the unit with 
those programs that support dual drives, 
or I can simply have different applica- 
tions on each "drive". 

Data stored using RAMIink is what I 
call "semi-permanent", as long as you 
keep power to RAMIink the data remains 
intact. RAMIink has its own power sup- 
ply and ideally should be plugged into a 
socket that is permanently turned on. 

Its power consumption is minimal, 
and should you happen to lose this pow- 
er (either accidentally or simply to trans- 
port RAMIink to another loca- 
tion/computer, it has a battery back-up 
(optional) that will hold the RAM con- 
tents from several hours to a day or so, 
depending on the amount of RAM 
available. I have removed mains power 
from my unit on several occasions and 
have never had any problems with data 
becoming corrupted. 

RAMIink comes with its own Jiffy- 
Dos routines (and DOS wedge) so those 
of you without Jiffy Dos would be able to 
quite cheaply gel fast disk speeds from 
your 1541 drive simply by installing a 
new drive Kernal chip. Those of us thai 
already have JiffyDos must Disable it 
when using RAMIink because it causes 
some strange problems. The RAMIink 
Jiffydos works in exactly the same way 
as the normal JiffyDos, but I have no- 

Continued on p24 



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POWERDEVICE - HARDWARE TO UNLEASH THE FULL POWER OF POWERCOPY $60 

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PCM520 2.0 Mb A500 RAM exp. with 0.5 Mb $180 

PCM501 0.5 Mb A500 RAM exp. with 0.5 Mb $85 

GVP Accel 22MHz 68030/68882/ 1MB 32bit RAM/SCSI port $1585 

GVP Impact 500 series II 40Mb Hard Drive $950 

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1084S Stereo Color Monitor 460-00 

Tystar 14" Multisync Monitor 720-0O 

NBC 3D Multisync Monitor 950-00 

3.5" External Disk Drive 165-00 

5.25" External Disk Drive 240-00 

A500 0.5 Mb RAM Exp/switch/clock 85-00 

A500 2.0 Mb RAM Exp/switch /clock/0. 5 Mb 180-00 

A500 2.0 Mb RAM Exp/switch/clock/2.0 Mb 340-00 

A2000 8 Mb RAM expansion with O Mb 370-00 

A2000 8 Mb RAM expansion with 2 Mb 500-00 

Epson LX-400 80 Column 9 Pin 180 CPS Printer 3O0-00 

Epson LX-850 80 Column 9 Pin 200 CPS Printer 405.00 

Epson LQ-400 80 Column 24 Pin 180 CPS Printer 475-00 

Epson LQ-550 80 Column 24 Pin 180 CPS Printer 580-00 

Citizen 200GX 9 Pin Color Printer 440-00 

Citizen GSX-140 24 Pin Color Printer 680-00 

Boot Drive, Memory, ROM, NTSC /PAL etc. mods 
All Amiga Repairs 

Why buy a slow emulator? For not a lot more you can 
have the real thing - with hard drive, floppy and monitor! 
AT-286, 1 Mb RAM 40 Mb HD Voice Coil, 

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1.2 Mb or 1.44Mb Floppy, multi I/O $1300.00 



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RICOH 50Mb Removable Cartridge Hard Dr 1420-00 

RICOH 50Mb Cartridge 200-00 

SIMM Modules for GVP HC=8 range 2Mb 200-00 

22MHz 68030 / 68882 / 1Mb 32bit RAM 

Series II SCSI controller 1590-00 

33MHz 68030 / 68882 / 4Mb 32bit RAM 

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50MHz 68030 / 68882 / 4Mb 32bit RAM 3950-00 

1 Mb SIMMS for Accel 240-00 

4 Mb SIMMS for Accel 850-00 






C64 



ticed that some programs that would not load using "normal" 
JiffyDos load okay with the RAMlink Version. 

Accessing different drives with the JiffyDos routines is a 
breeze and only requires one or two keypresses (no more messy 
open commands). 

Although RAMlink plugs into the cartridge port it does not 
tie the port up as it has a feedthru slot so you can still use other 
cartridges with it. CMD make no claims that all cartridges will 
work in this manner, but I have tried Swiftlink, Action Replay 
V and Final Cartridge 3. The only times I seemed to have prob- 
lems is when I attempt to use the cartridge fastload routines in 
conjunction with the RAMlink's JiffyDos routines, which I 
suppose is understandable. 

RAMlink is a very sturdy device (no plastic here), it has 
two toggle switches (badly placed in my opinion) that enable 
you to disable/enable RAMlink and to control how external 
RAM is connected (either normal for RAMlink use or direct for 
use with programs that support the REU in its usual way). It 
has three membrane type push buttons for RESET, SWAP 8, 
SWAP 9. The reset is obvious, the swap buttons are a very 
powerful feature that enables you to swap the RAMlink with 
either drive 8 or 9 in the same way as the CMD hard drives. As 
I program in my review on the hard drive this is possibly one of 
the most useful features available as it allows the RAMlink 
(HD) to be used with almost every type of application. 

Even if you don't have an REU then you can still use 




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RAMlink by purchasing it with its own inbuilt memory (or you 
can add memory in conjunction with an REU). By adding its 
own memory it is possible to have up to 16 Megs (yes 16 
megs) of RAM on a C64, something unheard of until RAMlink 
came along. I would assume that the internal RAM would work 
just as well as with an REU. 

I would suggest that if you don't already own an REU, but 
are thinking of getting one, then seriously consider purchasing 
RAMlink with internal memory instead, as it would be proba- 
bly give you more value per SS$, however you won't be able to 
use the RAM with programs written with the 1750 in mind. 

Compatibility 

The only compatibility problems that I've had are with with 
some copy protected programs, the RAMlink is as compatable 
(and functional) as CMD's hard drives. I have found I can use 
most of my programs without any problem - at the moment the 
most notable exception is GEOS. RAMlink does not support 
GEOS without the use of CMD's Gateway program (an alterna- 
tive/improved version of Desktop). At the time I got my RAM- 
link the Gateway program wasn't available, but I understand 
that it has now been released. I am unsure whether Gateway 
will be supplied with RAMlink as a matter of course, but with 
my unit I got a registration card entitling me to a copy for the 
cost of postage, I am currently awaiting its arrival. 

RAMlink comes with a single utility disk with programs to 
customise your preferred settings, make auto boot files etc. The 
manual is very comprehensive, in fact it is almost a duplicate of 
the hard drive manual, which is understandable since many of 
RAMlink's operations are identical to the HD. (This unit could 
be a "cheap" way for people to actually experience what the 
CMD HD's are like.) 

Summary 

In conclusion I would say that this unit is a definite MUST 
if you have an REU. It would be a worthwhile alternative for 
those of you contemplating buying an REU. The unit is robust, 
appears reliable, and truly is a "multi purpose interface" that is 
packed with features. 

Since this unit is a "one of a kind" it is impossible to com- 
pare it with other similar devises, but if there was something 
similar it would be hard to beat RAMlink. Once again congrat- 
ulations to CMD for delivering yet another great product for 
theC64. 

Dedicated C64/128 and GEOS support is available on the 
THISTLE DOME BBS (OFF-LINE from 9am-9pm Mon-Fri 
South Australian time) on (08) 322 276. □ 

Distributed by: 

HPD 

08 349 8486 

RRP $394 with 1 Meg of RAM 



ACAR 24 










If your words are 

worth anything, 

they're worth 

Wordworth. 

Some of the features . . . 

• British English Proximity/Collins 
Linguibase Spell Checker ( 1 10,000 
Words, 26,000 Merriam-Websters 
legal & medical supplement) 

• British English Proximity/Collins 
Thesauras (30,000 headed words, 
1 40.000 cross-references) 

• Timed Automatic Document Save. 
Glossary. Speech 

• Import IFF, HAM & Extra Half 
Brite. Graphics with contoured text 
flow. 

• Colour fonts, full WYSIWYG 
display. HP Laserjet support. 

• Header, footers, margins, indents, 
subscripts, superscripts and variable 
line spacing. 

• Handles files from WordPerfect, 
ProText. KindWords, ProWrite or 
ASCII 

• Ultraprint (Quad-Density) Print 
Output. Mix NLQ printer fonts and 
Amiga Graphics. 

See, Feel, Touch, Hear 
and Use Wordworth. 
It's a writer's dream. 



GOLDEN IMAGE 

SCANNER 

Now released through Pactronics. the 
GOLDEN IMAGE HAND SCANNER 
with it's brilliant "TOUCH UP" 
Application software, is here. Once 
you get one of these, you'll wonder 
how you got along without one!! 

• High resolution upto 400dpi. 

• Monochrome clarity. 

• Adjustable contast setting for light 
and dark images. 

• Simple installation - can be ready to 
scan images in one minute. 

• TOUCH-UP software supports a 
variety of software formats: IFF. 
IMG, PCX, TIFF, MACPAINT and 
more. 

• Ideal for Desktop Publishing. 




ProFlight 

Proflight simulates a Panavia 
Tornado, the fastest aircraft in the 
world at ground level (Mach 1.2) and 
one of the fastest at any level (Mach 
2.2 at altitude). It can climb to 
30.000ft in less than two minutes 
from brake release, and, by using 
advanced wing technology, it can 
also fly at low speeds. It has one of 
the most sophisticated weapons 
systems in the whole world and has a 
true multi-role capability. 
ProFlight is one of the most accurate 
thus most playable, aircarft 
simulators currently available for 
home microcomputers. Some of the 
features are: 

• Drag due to gear, air brakes, 
elevators, tailerons and rudder. 

• Correct effect of tailerons, elevators 
and rudder at all angles of pitch, 
roll and yaw for extremely accurate 
flight. 

• Full acrobatic capability including 
stalling, spinning, 90' aileron turns, 
knife edges and more. 

• Auto rudder, auto wing sweep and 
flaps, plus bank and pitch limiters 
for use in training. 

• Wing lift for sweep and flaps, 
induced and profile drag for wing 



I 



Amiga 



Keeping Track 

Ever had that sinking feeling that you have forgotten something impor- 
tant like a business appointment or an anniversary? George Kimpton 
guides us through a range of programs designed to help you keep track. 



How often have you experienced that 
pregnant silence when someone near and 
dear says "Darling, do you know what 
today is?" or the boss threatens to use 
your head for a drum because you forgot 
about an important client. The sinking 
feeling in the pit of your stomach at the 
approaching disaster can be mind- 
numbing to say the least. 

Younger readers out there will proba- 
bly wonder what I am on about, but your 
turn will come soon enough. Our whole 
life revolves around time and remember- 
ing. Unfortunately when you become to- 
tally absorbed in whatever you are do- 
ing, like us computer nuts, it slips by fast 
and silently. The enjoyment of the mo- 
ment can often cloud out the memory of 
what you should remember to do. 

Well there is hope for us yet. Our Ed- 
itor, with a gleam in his eye, suggested 
that I do a comparison of Diary pro- 
grams. I'm still wondering whether it 
was a subtle hint to not be so late with 
my deadlines for the magazine in future. 

Let's see what we can find. To my 
knowledge there are two commercial 
programs available, they are Who! What! 
When! Where! and Day By Day. A pe- 
rusal of the Fish Disks also brought to 
light three PD programs, they are Nag, 
Badger and DTC. 

There will also be a new one from 
Mike (TUP) Hansel of KDV (the virus 



killer) fame on the market soon and it 
looks good so keep a eye open for it. 
Looking at an early version it would ap- 
pear to be more versatile and more of a 
database than Who! What! When! 
Where! 

Each approaches the problem in a 
different way but the basic plan is to 
flash up a message on the screen and 
find a way to remind you of important 
happenings. Some offer Hashing lights. 
others include sound effects or the voice 
of Amiga. Speaking of NAG, one won- 
ders whether the developer had a nag- 
ging mother -in-law as he clearly states 
that unlike your mother-in-law it can be 
silenced. Well let's look at the commer- 
cials first and then compare them to the 
cheaper Public Domain offerings. 

Day By Day 

Publisher.Digita 

From:Pactronics 02 748 4700 

RRP $59.95 

Day-by-Day comes as a single disk 
(VI. 2) with no special system require- 
ments, although I found the program is 
best used with a hard disk as is the case 
with all these diaries. 

You are provided with full calen- 
dar/diary/planner facilities. Messages 
can be grouped in categories such as 
'Urgent'. "Overdue" or "Club Meetings' 
for easy access. You can select to have 



advance warning of a single appointment 
or event. You may also have repetitive 
reminders of regular events. Day, week 
and month planner facilities with a picto- 
rial chart summary at a glance. A search 
facility is also provided for those forgot- 
ten anniversaries or appointments. No 
sign of the demo program mentioned in 
the manual, which incidentally does cov- 
er program operation adequately. 

The program opens with a request to 
confirm date which will be correct with a 
battery backup clock. Next comes 'Ur- 
gent'. 'Overdue' then 'This Week' mes- 
sage category screens followed by the 
Main Menu where it is possible to set up 
and edit messages. Operation of this 
screen is by either mouse or hotkey 
which automatically moves to the appro- 
priate screen. 

Here you can choose a number of 
ways to find, categorise, modify or enter 
the messages already existing or new 
messages. You can also select various 
information options such as appointment 
duration, times and/or range (Daily/ 
Weekly) to make it easier to assess free 
time etc. 

The planners are good, laying out the 
day graphically so that everything can be 
seen at a glance. The monthly planner 
unfortunately only shows full or half 
days. Lesser times are blank and. mis- 
leadingly. apparently non-existent. An- 
other quirk of the monthly planner is thai 
on a typical calendar display the morning 
indicator is placed above the date with 
the afternoon below. It can be confusing 
at first glance as to which day the morn- 
ing's appointment applies to. 

The message display shows Date. 
Time. Afternoon or Morning and Mes- 







1 


* 


7 


8 


9 


14 


15 


" 


21 


22 


23 


i 


29 


38 







nn i 

■ 




flam: 




Address : 




City: 


s 


Hone: 




Birthdav: 


Croups : 


Notes: 




He. 



■ - '-' ' - --■:-' -'•■II 



■ r 



| ! 





1 


2 


3 


1 


5 


6 


7 


II 


9 


18 


11 


12 


13 


14 


15 


16 


17 


18 




28 


21 


22 


23 


24 


25 


26 


27 


28 


29 


38 


31 









Who! What! When! Where! 



Who! What! When! Where! 



ACAR 26 



Amiga 



sage. Provision is made to Update, Add, 
Delete, Move, Change Categories or Ex- 
it. 

Quite a useful program - no informa- 
tion on hard disk installation. This pro- 
gram does not automatically remind you 
of appointments, but must be deliber- 
ately accessed by the operator each time. 
For those in the know it may be possible 
to modify the startup sequence to auto- 
matically bring up the first screen on 
boot up. 

Who! What! When! Where! 
Publisher:Blue Ribbon Bakery 
From :Dataf low 02 331 6153 
RRP $79.95 

A very useful little program that is 
now residing on my hard disk. It is both 
a reminder, a diary and a database. In the 
database it contains names, addresses, 
phone numbers, grouping data (clubs, in- 
terests, etc.) and notes on the person or 
company. It also has an alarm clock fa- 
cility that uses selected sounds and/or a 
voice message to wake you up. 



On opening, the first database screen 
pops up with a brief listing down the side 
of people, clients, companies etc. A click 
on a name brings that data screen to the 
front. From here it is possible to check 
appointments, set an alarm clock, print 
out address labels or any other informa- 
tion, dial up the person if you have a mo- 
dem connected, check the calendar, ar- 
range appointment reminders and fre- 
quency etc. 

It is also possible to set up reminders 
lbr appointments or things to do not re- 
lated to the database. Provision is made 
for more than one person to share the 
database and reminders, with each per- 
son "owning" and accessing his or her 
database. Security is by password if you 
wish and you can choose to share data or 
not as you please with other users. 

Operation is by mouse. First time in- 
stallation is simple, click on the Ikon and 
answer the questions. The appropriate 
files are installed and the startup se- 
quence is modified to make startup auto- 
matic. Nothing could be easier. 



Pros and cons: It does automatically 
provide a visual and sound reminder of 
appointments or things to do on boot up 
but once only. However it will not re- 
mind you of what you should have done 
yesterday when you did not boot up. To 
find this you have to search the calendar 
or appointment lists. 

Clicking on a date on the calendar 
will bring up the appointments for that 
day for checking or modification. Old 
appointments are not lost unless the up- 
date command is used to clear them. 

The clock alarm can be either a spo- 
ken message (internal "Say" program) or 
one of several included sounds or a digi- 
tised sound of your choice. The visual 
prompt usually displays some pithy com- 
ment. 

The database screen could be larger 
allowing more readable data space. Cur- 
rently as you type beyond around 30 
characters in a field the text scrolls off 
screen, making it difficult to read the 



ATonce 



V1.27 



The Ultimate IBM-AT^Emulator 

for the Amiga 500 
AT a price you can afford 



$549 



80286 processor + Multitasking 

704K + 8M Extended/Expanded memory 

Boot from any hard drive 

Support all Amiga hardware 

Copy from DOS to DOS with supplied utility 

VGA-EGA-CGA Graphics 

Dealers required 

105M Quantum hard drive 

$895 

Fit this into your A590 and fly 

Fonhof Computer Supplies 

64 Cross Street, Baulkham Hills NSW 2153 
Phone (02) 639 7718 Fax (02) 639 5995 



AMIGA 

WmGm 

AMIGA 



ICD Inc. 

W & 

^Golden lmage<vj 

'■£%*. Products j| 
Australian Distributor lor 

POWER COMPUTING (UK) 



Continued on p32 

Citstoine.rSt.rmu 

(09>H8I0SS5 :F^'W.9) 42SJM4I 
01JULY1M1 



$161 
$181 
$134 
$719 
$530 



ATARI 

External FDD (Joystick Powered) 
External FDD with Power Supply 
Internal Floppy Disk Drive 
Supercharger IBM Emulator 
Atari 3.5" Multi Drive 
Blitz Turbo Copier 
ICD AdSpeed 

Golden Image Optical Mouse 
Golden Image HandScanner 
Golden Image Mechanical Mouse 
Golden Image Trackball 
Power Computing Mouse 290DPI 
External 5.25" Floppy Disk Drive 
SCSI Adapters lor Hard Drives 
,AT Once IBM Emulator 
^NEWjontroversial Ultimate Ripper Cartridge $110 
"^'Cleanup ST $52 

i-NEWpMb Memory Upgrade $306 

V»e J '*Mb Memory Upgrade $500 

Multisync Monitor Cable/Audio Out $82 

LCI Fabric Print Kit $54 

20Mb Slimline Hard Drive $829 

40Mb Slimline Hard Drive $874 

52Mb Slimline Hard Drive $943 

105Mb Slimline Hard Drive $1,159 

Note: The 20Mb and 40Mb Slimline Hard Drive can 
be powered from the Atari ST saving appro* S10O.OO 
on the above prices 



1 



$338 
$98 

$178 
$55 
$98 
$64 

$234 
fr$132 



AMIGA 

AT Once IBM Emulator 
Amiga Ami Click Power Drive 
Amiga Dual Floppy Drive 
S54 AiEw^o^n^age Optical Mouse 

..■Golden Image Mechanical Mouse 
Golden Image Hand Scanner 
Golden Image Trackball 
Power Mouse 
Blitz Amiga Copier 
Amkja 500 Internal FDO 
Amiga Anti-Click Board 
Amiga Midi Interlace 
Flicker Free Video 
"."' -iipiu'^OO Internal 20Mb Hard Disk 
W"*S00 Internal 40Mb Hard Disk 
A500 Internal 60Mb Hard Disk 
Prima 52Mb Internal 
Prima 105 Mb Internal 
Shuttle Board 
ICD Adspeed Amiga 
Amiga Slimline 45Mb Hard Disk 
Amiga Slimline 52Mb Hard Disk 
Amiga Slimline 60Mb Hard Disk 
Amiga Slimline 105Mb Hard Disk 
Amiga Slimline 120Mb Hard Disk 
AdRam505(0-512k)Ok 
iNEW^dRam 540 (0-4Mb) Ok 
N^vWAdHam 5600 (2Mb) add to 540 
AdRam2080(0-8Mb)Ok 
AdSCSI2000 
AdSCSI 2080 (0-8Mb) Ck 



Orders Only: 008 099185 



$552 

$181 
$293 
$98 
$55 
$478 



$71 

$131 

$47 

$54 

$555 

$890 

$1,188 

$1,603 

S864 

$1,210 

$55 

$393 

$853 

$980 

$1,168 

$1,213 

$1,393 

$51 

$166 

$326 

$214 

$216 

$323 



PAYMENT TERMS- CHEOUE: Pleas* makecneques payable lo ACL Engineering and sand Ihem lo Ihe address above. Please alio* 7 
daysdelivery on mail orders. CREDIT CARD; We accept Bankcard I Visa CteA Cards. To place you order please Telephone (09) 481 
0555 or 006 099135 Where possible subject lo stock bang available, all iems ordered wdl be debvetedovernght at Ihe appropriate 
Ireighl charges Above prices oa not include Freight andmgaJlafon 4 prces are subject lo change without notlicstai. 




Bondi Junction (02) 369 4355 • Brisbane (07) 229 8011 
Burwood (02) 744 8809 • Chatswood (02) 419 2333 

City (02) 261 4344 • Hurstville (02) 570 7333 
Liverpool (02) 601 7700 • Newcastle (049) 42 1522 
Parramatta (02) 891 1170 • Penrith (047) 32 3377 



Computer Spot 

MAIL ORDER 

TOLL FREE (008) 252 130 
FOR ORDERS ONLY 
PHONE (02) 638 2897 



UNBEATABLE!!! 

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2000 HD 




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Contents: 

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■ RF Modulator 

• Joystick 

• Kindwords 

■ Fusion Paint 

• Indiana Jones 

• Kick Off 

• F-1 8 Interceptor 





Bonus 8 
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Includes 40 Mb Hard Disk 




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ROCTEC'S 

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U A , , , k i M 



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CITIZEN 

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< 



$ 



Amiga 500 42 Mb HD 

$999-00 
Amiga 500 105MbHD 

$1699-00 
Amiga 2000 52 Mb Hardcard 

$899-00 
Amiga 2000 105 Mb Hardcard 

$1399-00 
Amiga 2000 68030+1 Mb 

$1799-00. 



Commodore 64 

1541 Mkll Drives $299 

MPS 1230 Printer $299 

1802 Colour Monitor $269 



UUauM 



AMIGA 2000 

AT Bridgeboards $869 

2 Mb (8 max) RAM $499 

68030 Card $1399 

includes 2Mb, 25Mhz, 68030 chip 



AMIGA 



'No Fuss" Software Exchange Policy 

If it doesn't work when you get home, 
we'll replace it - for the same title! 




AMIGA SOFTWARE & HARDWARE 




ART & UTILITIES 


1 ARTDEPAHTMENTPRO 


Exoalantgiaphcsmanpjaton 


29999 


I BR0ACCASTTITLER2 


TJh3srAvare.2MEGieq'd 


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Mate sgrs,bdrners and cards 


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txr 7 cosed sotfrvare aurioTO, system 


149.00 1 


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Games/demos OBakrlanguage 


12935 


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Piroamrglargjay; 


8495 I 


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NEW VERSION 49 


8395 


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5995 1 


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6395 I 


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9995 


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399.X 


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Dsk based game copier Parameter 


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1995 


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99.95 1 


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69S5 1 


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4935 1 


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3DexceSsriliolepayrg 


6935 1 


DMASTER DATA DISK 1 


Chaos strikes bar*, requires above 


5995 1 


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LatestD&Dadventure 


59% 1 


aviRA 


Hot ad*nue game fun w*t 


7995 1 


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The arcade dassc e ranBSC 


4995 1 


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Excellent arcade adventure 


6935 1 


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Arcade smash tit 


5995 1 


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Hi game based on the move 


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The dassc comes to tha amga 


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SsaKcy adventure 


6935 1 


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Youabe crazy to miss this! 


6995 1 


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2 payer dial screen racing Ijn 


6995 1 


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7935 1 


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VERY HEAVY OUALITY ADVENTURE 


7936 1 


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Great new arcacb garret 


5935 1 


NARC 


Great arcade conversion 


6935 1 


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Supefcouaity arcade ht 


5495 1 


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6935 1 


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New release 


5936 1 


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More crrne bustn" advalures! 


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6936 1 


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Crazy new tutuTsfcgarrie 


5995 1 


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SECRET OF MONKEY ISLAND 

SHAO0WOFBEAST2 


Arcade smash em up go roco 


6995 1 
6935 1 
7935 1 


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SHADOW DANCER 


Snmb^te martial arts 


6935 1 


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4935 1 


| SUPER MONACO GP 


Arcade racing action 


5935 1 


SWIV 


Sltworm 2, excellent shoot-envup 


6935 1 


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Larry sr/a adventure 


69.95 1 


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Pleased adbn 


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4935 1 


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Adventure with exceSent graphics 


6935 1 


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5995 1 


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5995 1 


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Ask your kids' 


6995 1 


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Great arcade shoot up! 


6936 1 


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Arcade movie rjc4n 


6995 1 


ULTIMATE RIDE 


New Release 


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Arcade rrt 


5995 1 



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WHEELS OF FRE 

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Excelert car ccmplaton pack 
Hgh quafyacrvenfj-e game 



4995 



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M0 TANK KILLER 

AovaradDastoyerSmjator 

ACTON STATCNS 

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SECOND FRONT 

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ULT1MA5 

UM52 

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WHITE DEATH 

WAR GAME CONST SET 

WARLORDS 



3D war sraegy acton 

teasrasgy 

WWII naval stsegy 

W.W.I.hghismialo- 

Thet (rest Iturl 

Deep and rMdved stralogy 

Faros aimaled cfiessgame 

BestouaiySdcressevB 

Arablsraelwars 

W.W.W.1 . submarre simulafcn 

NwhomMicroprose! 

3Dccmbataiiuaifl" 

NEW from IrScroprose 

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Absolutely amaBng! 

Aroert orient strategy 

Suamarresmjatcnwarirne 

North ABaiM convoy 

TheMedconlticI 

More great card games 

Very heav sA gaHCDc power 

3D Crt racfg GAME OF THE YEAR 9CT 

Cuai!y3Dt3nksrrtjla»i 

SraegyhVeram 

Aiwsome 30 gobal ccrtrd game 

Control your own railway co. 

War game 

SCflEPCRoeFlayiig 

3D motorcytie raong adbn 

Erafer83dta*smia»i 



roltow-up to strategy great 
Sixnaineamiaton 
Stategy on IB nssan fttnt 
Make your own strategies 
MxfcvJ strategy 



SPORTS 



AMGdCUCKET 

Jack Nicolas Course Design 

KKKOFF2 

PROTENMS2 

PANZA KICK BOXING 

PGA TOUR GOLF 

TV SPORTS FOOTBALL 

TVSPORTS BASKETBALL 

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WINNERS ITALY 1990 

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Excellent gamo roods 1 meg 

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S3 tho test xccergame 
Best tennis garrw seen 
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f. tore soccer fui 



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ADVANTAGE 
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Great fun for the kids 
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1393 


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be tv rroJuator & scftvare 


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Latest modeL we love it! 


1399.X 


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1769.X 


1 AMkSA2XuHD(40M8HO) 


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Extremely refiabie Amiga mouse 


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3335 


RFSOSCDskDnve 


Sim externa 1 dive cnolswsdi 


14990 


TRUMPCAROPROA20X 


Top speed performance scsi interface 


499X 


I SrannerGoktenlmage 


4X DPI suits alAmigas 


399O0 


Og}*wPALV4.0 


Bestguatvstidgtza- 


29900 


VOIAIdGA 


Ftame grabber pi row v* vdcrnyne 


499X 


MOC£MAVTEK124 


Auto eveiyjing quafty hgh speed 


399X 



Guarantee 

Computer Spot 
will beat any GVP 
price advertised in 

this magazine. 

BEAT THAT!! 




There's a Spot near you! 



PC SOFTWARE & HARDWARE • C64 SOFTWARE & HARDWARE 







PC SOFTWARE & HARDWARE 




ART, GRAPHICS, UTILITIES, 


BUSI 

3D CONSTRUCTION KIT 


NESS & HOME 




build your own world 


129.95 


8ANNERMANIA 


Signs.bannere etc, 


69.95 


OELUXE PAINT ANIMATION Animator! (or your pel 


9935 


DELUXE PAINT 2 ENHANCED Bed graphic M« colour printing 


99.95 


DATA MANAGER 


Simple quality database 


59.95 


DGCALC 


Pc spreadsheet 


S9.9S 


EXPRESS PUBLISHER 


Professional publishing 


299.95 


MAILSHOT PLUS 


Mailing database system 


109.95 


MENU MAKER 


Excellent menu designer package 


49.95 


NEWSROOM 


Home desk top publishing 


49.95 


PU8LISHIT1.2 


Quality desk top publishing 


3.19.95 


PUBLISH IT LITE 


Budget dip package 


99.95 


PRINT SHOP 


Print cards banners signs.. 


99.95 


SUPERCOMM 


Quality communications package 


119.95 


SWIFTCALC 


Quality spreadsheet 


59.95 


SYSTEM 3 


Quality business pack, call 


129.95 


WORD WRITER 


Quality word oxcessot 


79.95 


ARCADE & ADVENTURE 


ALTERED BEAST 


Classic arcade game 


59.95 


BACK TO THE FUTURE 2 


Arcade game ot the movie 


69.95 


BATTLE TECH 2 


Cresent hawks revenge 


69.95 


BANDIT KINGS 


Role playing adventure 


99.95 


BUCK ROGERS 


Fantastic adventure fun 


69.95 


CRACKDOWN 


Arcade action thriller 


59.95 


CHAMPIONS OF KRYNN 


Role playing hit 


54.95 


CODENAME ICEMAN 


Sierra secret agent adventure 


69.95 


CONQUEST OF CAMELOT 


Sierra medieval quest 


69.95 


COUNT OOWN 


VGA adventure spectacular 


69.95 


DOUBLE DRAGON 2 


Ho! arcade smash em up I 


59.95 


ELVIRA 


Advenlure game horror fun 


89.95 


GENGHIS KHAN 


Excellent oriental strategy game 


89.95 


HEART OF CHINA 


Indiana Jones style in VGA 


79.95 


INDIANAPOLIS 500 


Best 3d car racing seen! 


59.95 


KINGS QUEST 5 


Epic sierra adventure in VGA 


99.95 


LARRY TRIPLE PACK 


Leisure suit larry 1 .2 and 3 


89.95 


MECH WARRIOR 


It's back I Sc-Fi role playing epic 


69.95 


MEGATRAVELLER 


The no.l sc-fi role playing hill 


109.95 


MARIO ANDREWS RACING Betler than Indv 500! 


69.95 


MONTY PYTHON 


Classic madcap arcade madness 


69.95 


Microprose Compilation 
MIGHT 4 MAGIC 2 


Gunshlp / Silenlservlce / Airbourne 59.95 


Voted no. 1 adventure role playing 


54.95 


NIGHT BREED 


Excellent horror advenlure 


69.95 


NASCAR CHALLENGE 


US NASCAR racing 


69.95 


NOBUNGAS AMBITION 


Deep asian historic adventure epic 


89.95 


NOBUNGASAMBITION2 


Great sequel strategy 


99.95 


PUNISHER 


Hot new release 


89.95 


QUEST FOR GLORY 2 


Sierra Hit new adventure 


79.95 


RISE olthe DRAGON 


VGA 256 cult advenlure game 


79.95 


RANX 
STREET ROD 


Futuristic adventure 


59.95 


Buy it, build it up, n' race it! 


54.95 1 


Secret Silver Blades 
Search For The King 


More dSd role playing 
Elvis mystery adventure 


54.95 


69.95 1 


Sierra Starter Pack 


Space Quest / Larry / Police Quest 


79.95 


Space Quest 5 


Roger Wiico is back in VGA 


79,95 


Star Control 


Deep SC-FI adventure strategy game 69,95 | 


SUPER OFF ROAD 


Hoi new car racing fun 


59.95 


Teenage Mutant Ninja Turtles Suck on the pizza dudes! 


69.95 


TURBO OUTRUN 


Arcade racing fun 


69.95 


TEST DRIVE 3 


VGA 256 colour car driving game 


69.95 


ULTIMA 6 


Epic role playing hit 


84.95 


VANG COMMANDER 


256 colour space simulator 

SPORTS 


89.95 


3D POOL 


3 dimensional pool game 


69.95 


HARDBALL 2 


Great baseball hit game 


59.95 


ITALY 1990 


Soccer mania 


59.95 


INTERNATIONAL SOCCER 


Wow more soccer madness exceflen 


1169.95 


Jack Nicklaus Gotl Designer 


Gotl simulator fantastic 


69.95 


LINKS GOLF 


VGA 256 the best goll 


69.95 | 


LINKS COURSE DISKS 


Both 1 and 2 available 


39.95 


LAKERS VS CELTICS 


Basketball at the topi 
Fantastic golf fun! 


54.95 


PGA TOUR GOLF 


59.95 


PANZA KICK BOXING 


Excellent martial arts game 


59.95 | 


TV SPORTS BASKETBALL 


Best selling sports hit! 


79.95 | 


TV SPORTS FOOTBALL 


Best selling sports hit! 


59.95 


STRATEGY & SIMULATIONS 


A10 TANK KILLER 


Tank attack aircrah simulator 


69.95 


BATTLE CHESS 2 


Oriental chess 3d animated 


69.95 


BLUE MAX 


WW2 Biplane heros 


69.95 


COVERT ACTION 


War strategy 


79.95 


CURSE OF AZURE BONDS 


Role playing advenlure 


54.95 


Chuck Yeagers Cmbt Slmltr Excellent new relaese! 


69.95 


DAS BOOT 


World war 2 submarine simulation 


69.95 


DEATH KNIGHTS OF KRYYN Yet another DSD adventure 


59.95 


EYE OF THE BEHOLDER 


Great DSD action,adventure 


59.95 


FI5 STRIKE EAGLE 2 


Air combat mission simulator 


69.95 


F19 STEALTH FIGHTER 


Complex fighter plane simulator 


109.95 1 


FIGHTER BOMBER 


Voted * 1 combat simulator 


59.95 


FLIGHT OF INTRUDER 


Top quality fighter plane simulator 


69.95 



HOYLESGAMES2 
JET FIGHTER 2 
Ml TANK PLATOON 
MIG-29 

NOBUNAGAS AMBITION 
PANZER BATTLES 
RED BARON 
RAILROAD TYCOON 
SIM EARTH 
SILENT SERVICE II 
SECOND FRONT 
TEAM YANKEE 
TEST DRIVE 3 
THEIR FINEST HOUR 



More excellent card games 

All New vga (light simulator 

War simulator 

Soviet flight simulator 

Deep strategy game ancient Jap 

War game from SSI 

WWI flying simulation 

The ultimate business simulation 

Create your own planet 

Submarine simulator 

War time russlan strategy 

3D high quality combat game 

Excellent on VGA 

Brilliant 3d air combat game 



EDUCATIONAL 



DUCK TALES 
FIRST WRITER 
FUNSCHOOL2-6 
FUNSCHOOL 6-8 
FUNSCHOOL8-UP 
MATH BLASTER PLUS 
Mavis Beacon Teaches Typing 
MICKEY ABC 
MICKEY SHAPES 
MICKEY MATHS 
PLAYROOM 
SIM CITY 
SPELL IT PLUS 
WHEEL OF FORTUNE 2 
Where In Europe Is Carmen 
WHERE IN TIME CARMEN 
WHERE IN USA CARMEN 
WHERE IN WORLD CARMEN 
WORLD ATLAS 



Educational 

Early word processing skills 

Educational fun 

Educational fun 

Learning skills 

Quality maths package 

Typing tutor 

Early educational 

Early educational 

Early educational 

Early learning fun 5 games 

Design & control a city 

Quality education package 

Great family home game 

Geography game 

Teaches history & geography 

Geography game 

Geography game 

Atlas on computer, fantastic! 



AGn.cn MU1K 
ADLIB SOUND CARD 
COMMODORE PC286-16 
CGA MONITOR 
EGA MONITOR 
VGA MONITOR 
IBM GAME CARD 
Joystk Analog Plus 
Joystk Analog Extra 
Star Cursor Joystick 
Sound Blaster Card 
Llghtscan 200J Scanner 
Llghlscan 400H Scanner 
Genius PC Mouse GM-6X 
Genius PC Mouse GM-F302 
Genius PC Mouse GM-F303 
OPTIMA 286's 
OPTIMA 3B6's 
PRINTERS :- 

SEE PRINTERS UNDER 



HARDWARE 



CAUSIICIII VdiUW IIIUUSB 

The original sound card 
NEW! 288/1 6UHZ VGA 

4 colour PC monitor 

16 colour HI-RES PC monitor + card 

256 colour HI-RES PC monitor * card 

Required for PC joystick 

Quality joystick 

Superb PC joystick 

The best joystick comes to PC 

Magnificent PC souno add-on! 

Handheld scanner 200DPI 

Handheld 400DPI with OCR 

Microsoft compatible 3 button 

As above inc Graphic Art software 

As above inc CAD software 

Made lo measure, ring with specs 

Made to measure, ring with specs 



AMIGA HARDWARE all compatible to PC I 



69.95 
89.95 
89.95 
79.95 
89.95 
49.95 
79.95 
89.95 
109.95 
79.95 
69.95 
89.95 
69.95 
69.95 



59.95 
29.95 
49.95 
49,95 
49.95 
69.95 
6935 
69.95 
69.95 
69.95 
79.95 
89.95 
69.95 
39.95 
84.95 
84.95 
84.95 
84.95 
89.95 



.3.1)5 

239.00 

1995.00 

449.00 

699.00 

999.00 

39.95 

59.95 

69.95 

79.95 

299.00 

199.00 

369.00 

79.95 

139.00 

159.00 

CALL 

CALL 



C64 SOFTWARE & HARDWARE 




• ART & UTILITIES 




ACTON REPLAY MK6 


Hacker utility cartridge 


134.95 1 


AWARD WARE 


Create 8 print own awards 


2995 1 


DATA MANAGER 


Quality database package 


39.95 1 


EXPERT CARTRIDGE 


Utility cartridge 


149.95 1 


FAST LOAD CARTRIDGE 


Limited stocks 


49.95 1 


KWIK WRITE 


Budget word processor 


29.95 1 


MINI OFFICE 2 


Wordpro/dbase/spreadsheet/comms 


44.95 1 


NEWSROOM 


Desk top publishing package 


39.95 1 


PRINT SHOP 


Print signs,cards,banners 


79.95 1 


PAPERCLIP PUBLISHER 


Desktop publishing 


54.95 1 


SWIFTCALC 


Fully featured spreadsheei 


39.95 1 


TOP 20 SOFTWARE TOOLS 


Great collection ot classic utilities 


39.95 1 


TURBOLOAD FASTLOAD 


Fastloader cartridge with reset 


49.95 1 


WORD WRITER 5 


Promising word processor 


69.95 1 


ARCADE & ADVENTURE 




ATOMIC ROBOKID 


Arcade smash hit 


39.95 1 


BACK TO FUTURE 2 


Great game of the movie 


3995 1 


BUCK ROGERS 


Comic book dassic adventure 


39.95 1 


CASTLEVANIA 


Arcade adventure 


39.95 I 


CHAMPIONS OF KRYNN 


Role playing hit 


49.95 1 


DEATH KNIGHTS OF KRYNN 


Latest DSD adventure 


49.95 1 


DAYS OF THUNDER 


Tom Cruise car action 


4995 1 


DOUBLE DRAGON 2 


Arcade smash hit 


39.95 1 


DRAGON NINJA 


Kung lu action game 


39.95 1 


ESWAT 


Arcade action hit game 


39.95 1 


GHOULS 8 GHOSTS 


Quality arcade conversion 
Arcade smash hit 


39.95 1 


GOLDEN AXE 


39.95 1 


KINGS BOUNTY 


Advenlure quest 


39.95 1 


LOTUS TURBO CHALLENGE 


Two player arcade racing 


39.95 1 


MONTY PYTHON 


Arcade madness 


39.95 1 


MIGHTS MAGIC 2 


Excellent role playing game 


44.95 1 


NINJA REMIX 


New release of Last ninja 


39.95 1 


ROBOCOP 2 


Hit movie based arcade game 


49.95 I 


SUPER MONACO GP 


Arcade racing 


39.95 


SHADOW WARRIOR 


Kung lu hit arcade 


39.95 1 



SHADOW DANCER 

STREET ROD 

SECRET SILVER BLADES 

STRIDER 2 

SUPER OFF ROAD RACING 

Teenage Mutant Nin*a Turtles 

TOTAL RECALL 

ULTIMA 6 

VIZ 

WHEELS OF FIRE 

Wonder Boy In Monster Land 



Shlnobi-style action 

Buy it, build it up. n' race it! 

Great new rote play.ng hit! 

Arcade smash hit 

3D over head racing 

Finally it's here!!!!! 

Movie hit game 

NEWCIassic role playing 

Not for Kids 

Top collection ot racing car hits! 

Arcade smash hit 



ALL STAR TEST CRICKET 
BLADES OF STEEL 
CRICKET CAPTAIN 
JACK NICKLAUS GOLF 
JORDAN V BIRD 
ITALY 1990 

TV SPORTS FOOTBALL 
WINNERS ITALY 1990 
WORLD CUP 90 SOCCER 
ULTIMATE GOLF 



SPORTS 

New cricket game 
Ice hockey action 
Manage a cricket learn 
Great golf game 
One on one basketball 
Soccer mania 
3D sporls game 
Soccer at it's best 
Excellent sports fun 
New golf release 



39.95 
44.95 
39.95 
59.95 
39.95 
39.95 
49.95 
84.95 
39.95 
39.95 
39.95 



39,95 
39,95 
29.95 
39.95 
29.95 
39.95 
49.95 
39.95 
39.95 
49.95 



STRATEGY & SIMULATION 



BATTLE CHESS 
CHESSMASTER2100 
DESTROYER ESCORT 
FERRARI FORMULA 1 
Fl 6 COMBAT PILOT 
FIB HORNET 
FIGHTER BOMBER 
PANZER BATTLES 
PROJECT STEALTH FIGHTER 
RED STORM RISING 
REACH FOR STARS 
STAR CONTROL 
STORM ACROSS EUROPE 
SUBBUTEO 
U N SQUADRON 
ULTIMA 5 
VEGAS GAMBLER 



3D animated chess fun 

Latest chess game 

Naval action simulator 

Quality racing game 

Combat flight simulator 

Nice Air combat game 

Voted best game, combat simulator 

Strategic tank battles 

Air -combat simulator 

Submarine combat simulator 

Classic space strategy 

Galactic conquest 

Strategic wargame 

Table soccer simulator .... 

War simulation 

Ultimate role playing game 

Gambling hits 



EDUCATION 



FAMILY FEUD 

FUNSCHOOL 

FUNSCHOOL 

FUNSCHOOL 

MATH BLASTER 

Mavis Beacon Teaches Typing 

SIM CITY 

SPELL IT 

TYPE 

Wheel Ol Fortune 

Where In Europe Is Carman 

Where In USA IS Carmen 

Where In World Carmen 



Famrry word game 
2-6Eariy learning skte 
6-8Educationalfun 
8-UPLeaming is fun al hornet 
Early learning game 
Best typing tutor 
Build, govern.your own dlyl 
Early learning skills 
Quality typing tutor 
Family word game 
Geography game 
Geography game 
Geography game 



HARDWARE 



1541 DISK DRIVE 
Action Replay MK6 
C64 TEST Pilot Pack 
CABLE RFC64 
CABLESenall.5MC64 
Oalaselte 
I Disk Notcher 
Power Supply C64 
Printer MPS1 230 
Xetec JNR Pnnter Interface 



For the commodore 64 
Hacker utility cartridge 

C64 computer, disk drive, games 
Connect C64 to TV 
Suits disk drives' printers etc 
Budget storage for C64 
Double disk storage 
Replacement power supply 
9 Pin, suit C64 serial ♦ PC 
Allows use ol parallel printer on C84 



39,95 
49,95 
39.95 
39.95 
49.95 
49.95 
39.95 
39.95 
49.95 
49.95 
39.95 
39.95 
34.95 
39.95 
39.95 
59.95 
44.95 



29.95 
24.95 
24.95 
24.95 
59.95 
49.95 
59.95 
59.95 
39.95 
29.95 
69.95 
69.95 
69.95 



299.00 

134.95 

499.00 

14.95 

9.95 

49SS 

14.95 

54.95 

299.00 

129.00 



PC SOUND 

BLASTER 

Card 



279 




MAIL ORDER 

TOLL FREE (008) 252 130 
FOR ORDERS ONLY 
PHONE (02) 638 2897 



After something special? 

If it's not here, we can chase it for you. 

GAMEBOY • SEGA MEGADRIVE 





NINTENDO GAMEBOY 










HARDWARE 


I GAMEBOY 


Take /our games anywhere 


149.00 


1 ILLUMINATOR 


Pay in the dark 


49.95 


1 PROTECTOR 


Case, holds gameboy 4 7 games 


3995 1 


Iauto POWER 


Plug into car cigarette lighter 


29.95 


AC ADAPTOR 


No more batteries 


29.95 


SOFTWARE 


BASES LOADED 


Baseball action 


59.95 


Iboxxle 


Arcade puzzle 


59.95 


BUBBLE GHOST 


Blow bubbles past hazards 


59.95 


BURAI FIGHTER 


Space harrier type action 


59.95 


I CATRAP 


Challenging arcade lun 


49.95 


CASTLEVANIA 


Arcade adventure 


49.95 1 


CHESSMASTER 


Can you beat this? 


69.95 


CHASE HO 


Arcade car chase 


69.95 


DOUBLE DRAGON 


Arcade classic 


39.93 


1 DEAD HEAT SCRAMBLE 4X4 Oil road racmg 


69.95 


DRAGONS LAIR 


Dirk on the small screen 


69.95 


I FINAL FANTASY 


Adventure role play 


69.95 


FIST OF NORTH STAR Martial arts 


4955 


FLIPUL 


Arcade puzzle 


49.95 


GOLF 


Mario goes for par 


39.95 


HARMONY 


Brainteasing puzzle action 


49.95 


IN YOUR FACE 


Street basketball 


59.95 


KUNG FU MASTER 


Martial arts action 




LOCK N CHASE 


PacMan 


59.95 


LOOP2 


Link pieces to lorm loops 


59.95 


1 Motocross Maniacs 


Motocross action 


49.95 


i Nobungas Ambition 
NEMESIS 


Japenese strategy 1MEG! 


89.95 


Shoot em up 


59.95 


NR FOOTBALL 


American football 


49.95 


1 OPERATION C 


Excellent arcade action 


59.95 


PIPE DREAM 


Stop the water flow 


49.95 


PAPERBOY 


Finish your paper route 


69.95 


POWER MISSION 


Remember battleships? 


69.95 


POWER RACER 


Arcade racJno action 


59.95 


REVENGE OF THE GATOR Pinball action 


39.95 


SKATE OR DIE 


Skateboard action 


5995 


[ Super Mario Land 


All time favourite 


39.95 


Teenage Mutant Ninja 


Turtles NEW RELEASE!! 


69.95 


TENNIS 


Anyone lor doubles 


39.95 


AND TOO MANY MORE TO MENTION!!! 





SEGA MEGADRIVE 






HARDWARE 




SEGA MEGA DRIVE 


Ultimate 16 bit arcade console 


339.00 


POWER BASE CONVERTER Use ol sega master system games 


79.95 


MEGA DRIVE CONTROLLER Extra standard controller unit 


2995 


MEGA CONTROL STICK Arcade joystick 


6995 


SOFTWARE 


AFTER BURNER II 


Jelfiohter action 


7995 


Alex Kid The Enchanted Casiie Arcade smash hit 


59.95 


Battle Squadron 


Space shoot em up 
sci-fi motobike action 


79.95 


Burning Force 


79.95 1 


Budokhan 


Samurai action 


79.95 


Columns 


new release 


59.95 


CyOeroall 


futuristic sports hi! 


6995 


1 Dynamic Dux 
Dick Tracy 


arcade action hit game 


79.95 


Dick is on the case 


89.95 


E-SWAT 


police shoot em up 


69.95 


Forgotten Worlds 


shoot em up 


69.95 


Ghost Busters 


who ya gonna call? 


69.95 1 


Ghouls « Ghosts 


just like the arcade machine! 


89.95 1 


Gotten Axe 


best version ever seen 1 


79.95 1 


GoH 


sports fun 


69.95 1 


HerzogZWEI 


New release. Shoo! em up 


6995 | 


John Madden Football 


American football 


79.95 1 


Last Battle 


Arcade aclion 


69.95 1 


Mickey Mouse 


Can you save Minnie 


89.95 


Mystic Defender 


Axe em up 


6995 | 


Moonwalker 


Help Mlcheal save the kids 


79.95 


Pnelios 


Fantasy arcade adventure 


79.95 


POPULOUS 


Strategy simulation 


79.95 | 


PHANTASY STAR II 


role playing adventure 
machine gun mania 


99.95 


RAMBO III 


59.95 


Space Harrier II 


3D arcade shool the loll 


79.95 


Super Hang On 


high speed bike racing WOW 1 


79.95 


Super League Basebal 1 


quality sports hit 


69.95 


Super Thunderblade 


helicopler arcade hit 


79.95 


Sword Of Vermillion 


new releas 


99.95 


1 Sword Of Sodan 


Fantasy arcade aclion 


79.95 


SUPER MONACO GP 


car racing super fun! 


79.95 


Revenge Of Shmobi 


martial arts hi! 


69.95 


Twin Hawk 


new release 


69.95 


TtiurxJerforce It 


shoo! em up 


79.95 


Truxton 


new release 


69.95 


Worrd Cup itatia 90 Soccer Soccer game run 


69.95 


Zoom 


classic arcade puzzle game 


59.95 


Zany Golf 


Classic gfft put put 


7935 



Hotline 
0055 20511, 



"There's a Spot 
near you" 
BRISBANE 

225 George Street 
Brisbane. QLD 4000 
Phone (07) 229 8011 



BURWOOD 

185 Burwood Road 
Burwood, NSW 2134 
Phone 744 8809 

CHATSWOOD 

Shop G9, The Gallery 
Endeavour Street 
Chatswood, 2067 
Phone 419 2333 

CITY 

165 Castlereagh Street 
Sydney, NSW 2000 
Phone 261 4344 



HURSTVILLE 
185E Forest Road 
Hurstville, NSW 2200 
Phone 570 7333 



LIVERPOOL 

Shop 4, Westtield 
Shopping T'n Macquarie St. 
Liverpool, NSW 21 70 
Phone 601 7700 

NEWCASTLE 

80 Pacific Highway 
Charlestown. NSW 2290 
Phone (049) 42 1522 

PARRAMATTA 

Shop 21 a, Greenway Arc, 
222 Church Street 
Parramatta, NSW 2150 
Phone 891 1170 

PENRITH 

Shop 1 , Carvan Arcadr 
389 High Street 
Penrith. NSW 2750 
Phone (047) 32 3377 

BONDI JUNCTION 

110 Spring Street 

Bondi Junction, NSW 2022 , 

3694355 



MAIL ORDER FORM 



Send to: Micro Computer Spot. Unit 3, Metro Centre. 38-46 South St. Rydalmere. NSW 2116 



PRODUCT / PROGRAM NAME 



COMPUTER DISK TYPE QUANTITY 



PRICE 



□ Tick here for your FREE regular issues of Chip Chat magazine. 



Delivery Details 

Name 



SUB-TOTAL 

POSTAGE 

TOTAL 



Address 



Telephone 



For software only, add S3 for post or $15 for courier. For hardware call to arrange. 

We will exercise all reasonable care in Ihe processing of your orders but we accept no 

responsibility for orders, monies or products lost or delayed In transit. Your order will normally be 

processed within 48 hours, but please allow 14 working days for Ihe fulfilment ol orders. Telephone 

orders are. of course, welcome. 

Whenever possible, please supply a phone number where contact can be made within normal 

working hours. PRICES ARE SUBJECT TO CHANGE WITHOUT NOTICE. 

DO NOT SEND CASH. 

When paying by cheque please supply your home address and home telephone number together 

with normal working hours telephone number. 




Payment Details 

Cheque U Postal order 
Bankcard CJ MasterCard 

Ciodi: card no. 

□□□□ nana anna anna 

Valid from 00/00 to OD/OO 



Name on card . 
Signature .... 



Amiga 



Editing: Thursday October 3, 1991 



A A 



A 
IT" 



Line ft 1 



DELETE 



VV V C0PY_ 

October 3 Thursday 



RECALL 



October 3 



H'luiin iVoicel 
Nags Per Tine = 



A 



i:m*' -;a DAY 



V 



■HCES IMS— 
hour EESa 



|Bma 



Dedicated To Each 8 
Every Registered Nag 

User. Thanks A Lot! 
* NAG is SHAREWARE * 

User=518 * Disk=5i5 

Richard Lee Stockton 

| 21385 68th Ave. West 

MtLk Terr, HA 98843 

(voice) 286 776-1253 



Nag 



data later without using cursor keys. 
Priming out data would get around this. 
Auto dialing of numbers from the 
database could be useful too. 

Public Domain Programs 

NAG. V1.6. 
Fish Disk 161 

An endearing Shareware program 
that provides both visual and audible re- 
minders for current items after boot up 
with a visual reminder only on boot up 
for missed events. The voice option is 
the internal "Say" program and speaks 
the message you type in. Once triggered 
it repeals at 30 second intervals until you 
acknowledge, hence the name Nag. 

Installation is automatic but it is nec- 
essary to rename the year files which 
will contain your messages and special 
reminders such as anniversaries, 
bankcard payments etc. The two one 
year files supplied are out of date bui it 
is just a matter of renaming them to 1991 
and 1992. dumping unwanted data, and 
entering your own data to work them 
OK. If you don't update the year names 
it will tell you it can't find the file and 
sulk. 

It is not a database as is just a diary, 
organiser and reminder. It does however 
have more room for messages and does 
automatically remind you of missed re- 
minders on boot up and it's cheap. The 
main or message screen contains a calen- 
dar and edit, print and search facilities. It 
also allows you to shrink Nag to an Icon 
when finished for later easy access as 
necessary. 



Clicking on a calendar date and then 
edit brings up the edit screen and allows 
entry, addition or modification of mes- 
sages, selection of reminder times and 
whether to use voice or sound. Re- 
minders can be on time, quarter hour, 
hourly, daily, weekly and up to 30 days 
in advance. The sound file can include 
up to 15k of a sound sample of your own 
choice. 

A very useful program with an ade- 
quate text file for setting up and operat- 
ing. It is currently running in background 
mode with Who! What! When! Where! to 
make sure I am not late with this article. 
Andrew please note, I shall not be late 
again. 

Badger 
Fish Disk 365 

One can easily understand why a de- 
veloper of software hopes and certainly 
deserves to receive some reward for his 
or her labours, but Mr Kerber (the devel- 
oper) seems paranoid about it with this 
shareware program. The program is good 
and relatively easy to use but we are con- 
stantly reminded to post in our contribu- 
tion or else the program will self destruct 
shortly taking all data with it. Not ex- 
actly guaranteed to inspire confidence. 

However, threats aside, the program 
is easily installed by Icon dragging but 
requires a small alteration to the startup 
sequence for automatic data checks on 
bool up. This alteration sets up the vari- 
ous options for Badger such as checking 
data every time you boot up or only once 
a day, colour options, help facilities and 
text attributes. On boot up relevant ap- 



pointments are displayed full screen. 
Text file instructions for setting up and 
operation are a bit vague. 

Operation for entry, search or edit 
etc. are by keyboard using either menu 
numbers or hotkey equivalents. Advance 
warnings can be up to 45 days. Repeat 
reminders can also be organised on a 
weekly or monthly basis. New events 
can be added, others searched for and in- 
formation printed out as required. One 
unusual application is the ability to keep 
track of a person's age each birthday 
providing a reference date is given. 

Reminders are visual only on boot 
up. 

DTC (DeskTop Calendar) 
Fish disk 335 

This is pure public domain software 
and obviously a very early version. Still 
if someone is looking for a small but 
useful diary program that works this may 
suit. It does however require you to re- 
member the various keys that control 
functions as it is fully keyboard con- 
trolled. You must also consciously ac- 
cess the program to be reminded of ap- 
pointments. 

Information is sketchy on installation 
and a little bit of head scratching is nec- 
essary to get it up and running. Defi- 
nitely one for hackers. Once up though it 
only requires keying the appropriate let- 
ter to bring up charts of appointments for 
day, week or month. Reminders are visu- 
al only. It will find free half hours for 
special activities and will show a listing 
of your free times as distinct from busy 
to allow easy reorganisation of your ac- 
tivities. 

Appointments can be transferred to 
new limes easily and groups of appoint- 
ments can be moved en masse to new 
dates and times. The help facility presen- 
ts a screen of the various instmctions and 
the appropriate hotkeys. A useful but ba- 
sic program. 

Conclusion 

My pick of the programs are Who! 
What! When! Where!, and Nag. both arc 
easy to set up and use. Both have auto- 
matic visual and sound reminders and 
Who! What! When! Where! has a 
database with address label printout, auto 
phone dialling and alarm clock but Nag 
just won't let you forget. □ 



ACAR 32 




Ultimate performance in peripheral technology 




GVP A500-HD+ 

The final word in Hard Drive, Memory 
and Expandibility of your A500 



COMPUTER CENTRE 



PH: (03) 558 9699 
FAX: 558 9522 

NEW SYDNEY OFFICE 

Mid City Centre, Lower Level, 

197 Pitt Street, Sydney 2150 

Phone (02) 223 2433 



42MByte unit $980 



GVP A2000 RAM Card 

Up to 8Mbyte AUTOConfig RAM 

GVP RAM 8/2Mb $539 

2Mb additional RAM $200 



GVP A2000 SCSI+8 

HARD CARD, Sll SCSI controller and 8Mbyte 
RAM Controller all on 1 Board 

GVP Series II HC8/42F $890 

GVP Series II HC8/52Q $1 090 
GVP Series II HC8/1 05Q $1 390 



M501-S 


1 /2MByte RAM 


Expansion, Clock 


and Switch for the 


A500 


$89 



ITEM 



FORMAT 



QTY 



Name: 



Address: 
State: 



P/code: 



Postage 
TOTAL 



PRICE 



Postage: 

surface within Vic $3.00 per item 

surface outside Vic $5.00 per item 



Card type: 
Card No: 
Expiry: 
Signature: 



POSTTO: PACIFIC MICROLAB, 277 ELIZABETH ST, MELBOURNE, VIC 3000 



lilHIII |i||# THE AMIGA 

vim w^mri mmmwrn mailorder 

Bringing you the best for your AMIGA, at the best price!! 



;* August* 
Specials 



ARCADE GAMES | 


LINE OFFIRE 

LOGICAL 

LOTUS ESPIRIT TURBO 1 


54.90 
66.90 
SOON 




ALCATRAZ 


SOON 




ALTERED DESTINY 


74.90 


N.AR.C 


64.90 




ARACHNOPHOBIA 


SOON 


NIGHT HUNTER 


54.90 




■ARMOUR-GEDDON 


58.90 


NITRO 


54.90 




BACK TO FUTURE III 


66.90 


PANZA KICK BOXING 


64.90 




BATTLESTORM 


76.90 


PENTHOUSE JIGSAW 


SOON 




BILLY THE KID 


SOON 


PREDATOR 2 


66.90 




CARVUP 


64.90 


PRINCE OF PERSIA 


54.50 




CHUCK ROCK 


54.90 


ROBOCOP II 


64.90 




CRIME WAVE 


64.90 


SILKWORM IV (SWIV) 


64.90 




E-SWAT 


54.90 


SIMULCRA 


44.90 




GEISHA (R-RATEDO 


SOON 


STAR CONTROL 


68.90 




•GODS 


58.90 


STELLAR 7 


57.90 




GREMLINS 2 


44.90 


STRIDER II 


54.90 




HARD DRIVIN II 


54.90 


SUPER CARS II 


66.90 




HORROR 20M8IES 


57.90 


SUPER MONACO GP 


64.90 




INSECTS IN SPACE 


57.90 


SUPER OFF ROAD 


54.50 




JAMES POND 


54.90 


SWITCHBLADE II 


64.90 




KILLING CLOUD 


64.90 


THE POWER 


57.90 




LAST NINJA III 


SOON 


TURRICAN II 


63.90 




LEMMINGS 


64.90 


VIZ (R-RATED) 


54.90 





STRATEGY 


I 


HARPOON SCENARIO EC 

HUNTER 

LIFE & DEATH 


47.90 
SOON 

66.90 




ADS 


66.90 




BATTLE COMMAND 


64.90 


LOOPZ 


46.90 




BETRAYAL 


66.90 


M1 TANK PLATOON 


74.90 




BIG BUSINESS 


66.90 


MEGA-LO-MANIA 


SOON 




BLITZKREIG MAY 1940 


54.90 


MIDWINTER II 


SOON 




■BRIDGE V6.0 


46.50 


MONOPOLY 


74.90 




BRIGADE 


SOON 


MOONBASE 


64.90 




CENTURIAN-DEF ROME 


57.90 


NAM 


74.90 




CHAMPION OF THE RAJ 


64.50 


NOBUNAGA'S AMBITION II SOON 




COHORTS - FT ROME 


76.90 


PANZER 8ATTLES 


SOON 




DAS BOOT 


64.90 


POWERMONGER 


46.90 




DEUTOROS 


SOON 


POWERMONGERDATA 


SOON 




EPIC 


SOON 


•RAILROAD TYCOON 


78.90 




ESCAPE FROM COLDITZ 


74.90 


SHANGHAI II 


SOON 




GALACTIC EMPIRE 


65.90 


SILENT SERVICE II 


SOON 




GUNBOAT 


54.90 


SIM CITY DATA 1/2(8a) 


54.90 




HALLS OF MONTEZUMA 


48.90 


SUPREMACY 


64.90 




HARPOON 


64.90 


TOWER FRA 


56.90 




HARPOON DATA 2 


45.90 


UMSII 


64.90 




HARPOON DATA 3 


45.90 


WOLFPACK 


74.90 





SPORTS 


1 


J. NICK COURSE 4/5 (ea) 
KICK OFF II 


37.90 
44.90 




4D SPORTS DRIVING 


-AUG- 


KICKOFF FINAL WHISTLE 


36.90 




AMIGA CRICKET 


46.90 


•MONDAY NIGHT FOOTY 


76.90 




BRIDGE SIMULATOR 


66.90 


M.U.D.S 


54.90 




•CRICKET CAPTAIN 


54.90 


PGA TOUR GOLF 


56.90 




EUROPE SUPERLEAGUE 


56.90 


PRO TENNIS 2 


64.90 




GAZZAII 


64.90 


STORMBALL 


56.90 




G. GOOCH CRICKET 


SOON 


STREET ROD II 


56.90 




INDIANAPOLIS 500 


46.90 


TEAM SUZIKI 


66.90 




J. NICKLAUS UNLTD 


64.90 


ULTIMATE RIDE 


66.90 





ADVENTURE 


EYE OF BEHOLDER 


56.90 






HERO QUEST 
IMMORTAL 


66 90 
44.90 


AD SD COLLECTION 


97 90 


BARDS TALE III 


56.90 


KING'S QUEST 2/3/4 (ea) 


67.90 


•B.A.T 


72.90 


KINGS QUEST 5 


CALL 


BUCK ROGERS 


46.90 


LEGEND OF FAERGHAIL 


56.90 


CADAVER THE PAY-OFF 


44.90 


LEIS SUIT LARRY K2 (ea) 


54.90 


CAPTIVE 


54 90 


LEISURE SUIT LARRY 3 


64.90 


CAPTIVE MISSION 


SOON 


LORD OF THE RINGS 


SOON 


CHAOS STRIKES BACK 


56.90 


MEGATRAVELLER 1 


82.90 


COLONEL'S BEQUEST 


64.90 


■OBITUS 


67.90 


■CORPORATION 


44.90 


QUEST FOR GLORY II 


66.90 


•CORPORATION MISS'N 


34.90 


RENEGADE LEGION 


57 90 


CRUISE FOR A CORPSE 


SOON 


SEARCH FOR THE KING 


64.90 


DEATH KNIGHTS KRYNN 


56.90 


SECRET MONKEY ISLAND 56.90 


DRAGON WARS 


56.90 


SECRET SILVER BLADE 


66.90 


DUCK TALES 


54.90 


SPACE QUEST l/ll/lll (ea) 


56.90 


•DUNGEON MASTER 


48.90 


•WIZARDRY-BANE FORGE 76.90 


■ELVIRA 


66.90 


WONDERLAND 


74.90 



FLIGHT SIMS 




BLUE MAX 


64.90 




•F15 STRIKE EAGLE II 


78,90 




F19 STEALTH FIGHTER 


74.90 




FALCON 


46 90 




FALCON MISSION DISK 2 


36 90 




FLIGHT OF INTRUDER 


64.90 




HAWK (BIRDS OF PREY) 


SOON 




MEGA FORTRESS (B-52) 


66 90 




MIG-29 


74.90 




PRO FLIGHT 


86 90 




RED BARON 


SOON 




SECRET W.LUFTWAFFE 


SOON 




THEIR FINEST HOUR 


64.90 




WINGS 


76.90 





FREECALL 

008 

ORDER 
LINE 

9am-5pm Mon-Fri 

(Credit Card Orders Only 

No Enquiries Please) 

008 020 633 

(For all queries about prices and 

availability please use our 

Customer Service Line) 



Please note that prices and 
availability are subject to 
change without notice. All 
prices listed are for Mail Order 
sales only. Any software 
product without a price (i.e. with 
"SOON") had not been released 
as at 1/7/91 and was not 
scheduled lor release in August. 

While we stock all released 
items mentioned on this page it 
is inevitable that stock levels 
will vary through the month. 

Those items preceded by are 

specials tor ACAR readers for 
August only or while stocks last. 
When ordering please quote the 
price listed here. 



MULTIMEDIA 




AMIGA VISION 


169.00 




•CAN DO 


159.00 




CAN DO INTRO PAK 


49.90 




CAN DO PRO PACK 


49.90 




DIRECTOR II 


179.00 




DIRECTOR TOOLKIT 


54.50 




ELAN PERFORMER II 


179.00 




HYPERBOOK 


137 00 





OVERNIGHT 

DELIVERY 

$10 per Parcel 

Call for details 

(weight and size 
restrictions apply) 



BUSINESS 


I 


PAGESTR. FONTS (ea) 
PAGESTREAM FORMS 
PEN PAL 


49.50 
57.90 
189.00 


ADVANTAGE 


249.00 


•CITY DESK V2.0 


97.50 


PERS'L FINANCE MANG 


66.90 


•CONTACT 


47.90 


PHASARV4.0 


98.90 


CYGNUS ED PRO 


109.00 


PROFESS! PAGE V2.0 


399.00 


DATA RETRIEVE 


95.00 


PROWRITEV3 1 


179.00 


DATA RET. PROFESS! 


189.00 


QUICKWRITE 


85.90 


DESKTOP BUDGET 


89.50 


SAXON PUBLISHER 


399.00 


DG CALC 


79.50 


SCRIBBLE PLATINUM 


76.90 


EXCELLENCE V2.0 


219.00 


SOFTCUPS1-4(ea) 


99.60 


FLOW IDEA PROCESR 


119.00 


SUPERBASE 


74.90 


FREELANCE 


48.90 


SUPERBASE 2 


119.00 


•GOLD DISK OFFICE 


339.00 


SUPERBASE 4 


499.00 


HAI CALC 


75.00 


SUPERPLAN 


99.50 


HOME ACCOUNTS 


83 90 


SYSTEM 3 


119.00 


HOME FRONT 


12500 


SYSTEM 3E 


149.00 


MAXIPLAN PLUS 


89.00 


TURBO TEXT 


109.00 


•PAGESETTER II 


149.00 


WORKS PLATINUM 


169.00 


PAGESTREAMV21 


34900 


YOUR FAMILY TREE v2 


109.00 



GRAPHICS 


I 


•INTROCAD PLUS 


109.00 






MODELLER 3D 
PAGE FLIPPER tFX 


105.00 
169 00 


3DPROFESSIOANL 


329.00 


3D TEXT ANIMATOR 


69.50 


PELICAN PRESS 


139.00 


AEGIS GRAPH. ST'R 


79.50 


PRINTMASTER PLUS 


54 90 


ANIMATION STUDIO 


199.00 


PROFESSIONAL DRAW; 


245.00 


ART DEPARTMENT 


109.00 


PROMOTION 


109 00 


•ART DEPARTM'NT PRO 


279.00 


PRO VECTOR 


395 00 


CREDIT TEXT SCROLL 


76.90 


PRO VIDEO PLUS 


339.00 


DELUXE PAINT III 


94.90 


SCALA 


599.00 


DELUXE PHTOLAB 


94.90 


SCENE GENERATOR 


68.90 


DELUXE PRINT II 


94.90 


SPECTRACOLOR 


109.00 


DELUXE VIDEO III 


94.90 


TITLE PAGE 


169.00 


DESIGN 3-D 


98.50 


TOP FORM II 


139.00 


DESIGN WORKS 


149.00 


TURBO SILVER 3D 


159.00 


DIGI-MATE 3 


54.50 


TV TEXT PROF. 


175.00 


DIGI-PAINT3 


109.00 


ULTRA DESIGN 


239.00 


DIGI-VIEWGOLD4 


249.00 


VISTA 


86 90 


DIGI-WORKS 3D 


169.00 


VISTA DATA DISKS (ea) 


96.90 


DRAW 4D 


319.00 


VISTA PRO (Needs 3.SMB) 179.00 


FLOOR PLAN CONST. II 


118.50 


X-CAD DESIGNER 


199.00 


IMAGINE 


399.00 


X-CAD PROFESSIONAL 


399.00 



UTILITIES 



3D CONSTRUCTION KIT 


129.00 


AMIKIT (Tulorial) 


56.90 


AMOS 


1 14.90 


AMOS COMPILER 


69.50 


AReXX 


69.50 


ARGASM 


169.00 


ASSEMPRO 


139.00 


AZTEC C PROF. V5 


299.00 


BENCHMARK MODULA-2 


259.00 


BENCHMARK LIBS (ea) 


139.00 


CAPE 68KASSEMBLR 


99.50 


•CROSS DOS V4.0 


48.90 


DEVPACK 2.0 


149.00 


DIRECTORY OPUS II 


48.90 


DISK LABELER 


59.50 


DISK MECHANIC 


109.00 


DOCTOR AMI 


59.50 


DOS LAB (Tutorial) 


39 50 


OUNLAP UTILITIES 


76.90 


FAT TRACKS (Copier) 


89.50 


GFA BASIC 


129 00 



GP TERM 99.00 

HI-SOFT BASIC 179.00 

HI-SOFT CINTERPR SOON 

HI-SOFT EXTENSION 64.90 

HI-SOFT PASCAL SOON 

HYPER HELPERS 76.90 

IMAGE FINDER 96.90 

KDV VIRUS KILLER 24.95 

NO VIRUS 47.90 

•PIXEL SCRIPT 99.50 

POWERPACKER PRO 39.50 

PROJECT D V2.0 69 50 

QUARTERBACK V4.0 78.90 

QUARTERBACK TOOLS 88.90 

SAS/LATTICE V5.1 399.00 

•SAS/LATTtCE C++ 289.00 

STARSOFT HD BACK 69.50 

SUPERBACK 99.00 

SYNCRO EXPRESS III 125.00 

SYNCRO EXP III A2000 149.00 

VIDI 289.00 

XCOPYPROF.V3 129.00 



MUSIC 




AM AS 


235.00 




AUDIO ENGINEER 


99 00 




AUDIO ENG. JNR (mono) 


189.00 




■AUDIO ENG, PLUS 


339.00 




BARS AND PIPES 


239.00 




DELUXE MUSIC CS 


96.90 




DR T'S TIGER CUB 


109.00 





MICE 




ALFADATA OPTICAL 


99.50 




AMTRAC TRACKERBALL 


189.00 




AGILER MOUSE 


59.50 




GENIUS MOUSE 


59.50 




GOLDEN IMAGE OPTIC! 


139.00 




ROCTEC MOUSE 


49.50 




ZYDEC MOUSE 


59.50 





The Ultimate AMIGA Source 



There's really 
no reason to 

shop 
anywhere 

else! 




EDUCATION 


BARNEY BEAR (ea) 


47.90 


BEGINNING GERMAN 


86.90 


BIBLE READER 


129.00 


CROSSWORD CONS. SET 


68.50 


DESIGNASAURUS 


68.90 


DISTANT SUNS 


78.90 


FUN SCHOOL 2 (ea) 


48.90 


FUN SCHOOL 3 (ea) 


52.90 


JUNIOR TYPIST 


57.90 


KATIE'S FARM 


57.90 


LEARN TO READ WITH .. 


44.50 


LET'S SPELL SERIES (ea) 


48.90 


LEXICROSS 


67 90 


LINKWORD FRENCH 


48.90 


MAVIS BEACON TYPING 


76.90 


MATH MASTER 


38.90 


MCGEE 


57.90 


MCGEE'S FUN FAIR 


62.90 


MIXED UP MOTHER GOOSE 48.90 


PRIMARY MATHS 


48.90 


PUZZLEBOOK2 


48.90 


SPELL-A-FARI 


57.90 


SPELLER BEE 


54.50 


SPELLING DETECTIVE 


67.90 


TALKING STORYBOOK (ea 


49.50 


WHERE IN WORLD IS CS 


78.90 


WHERE IN TIME IS CS 


78.90 



POSTAGE 



SOFTWARE 

Please add $3.00 per order. 

HARDWARE AND BOOKS 

Please call for freight charges. 

OVERNIGHT 

We offer a $10 Overnight service 

(Express Courier), restrictions 
apply. Call for details. 



Nine reasons to buy 
AMIGA products from 

lunm liii/ 

fllIERUIll\ 

1. Cheapest prices 

2. "008" Order Line 

3. Product knowledge 

4. Australia's largest range 

5. Large stock on hand 

6. No credit card surcharge 

7. AmigaLINK & Club 

8. pdLINK (Public Domain) 

9. Company you can trust 




BEST SELLING GAMES 


1.(3) 


EYE OF THE BEHOLDER 


$56.90 


2.(1) 


"RAILROAD TYCOON 


$78.90 


3.(5) 


CRICKET AMIGA 


$46.90 


4.(6) 


LEMMINGS 


$64.90 


5. (-) 


SWIV 


$64.90 


6.(8) 


SECRET OF MONKEY IS 


$56.90 


7- (-) 


•EPIC 


-AUG- 


8. (-) 


"F15 STRIKE EAGLE II 


$78.90 


9. (-) 


CENTURIAN 


$57.90 


10. (-) 


TOWER FRA 


$56.90 


This chart is based on sales and advanced orders 


over the last month. 




* Not yet released 




" On special this month. 





pd 



■ I Ik I IX 

i_ni i-v 



The most awesome collection of Public 
Domain available anywhere!! Fred Fish, 
17 Bit, T-Bag, Amicus, heaps of others. 

$3.00 per disk 

Full Catalogue $6.00 (Posted FREE) 

Orders on (06) 293-2233 ONLY {not 003) 

Postage 1-10 Disks $3, 11-50 Disks $5 

Note Minimum Credit Card purchase $10 



AmigaLXiX Club 

Following on from the success of our 
AmigaLINK Disk Magazine we are now 
introducing the AmigaLINK Club. 

As a member you will get a special edition of 
the AmigaLmK Disk Magazine sent to you 
every two months - special because, starting 
this month, it contains specials and discounts 
not available to anyone else!! 

If you are a regular buyer of Amiga software 
you can't help but save heaps of money!! 

Only $30.00 

(Full membership until 31/12/91 - Includes back issue Nos #1 and *2) 




AmigaLtUK 

Disk Magazine 

Now available, the third Am/gaLINK Disk Magazine, 
with over 1 Meg of useful information on a disk. 

Packed full of reviews (with screen shots!) of the latest 
games, articles and general snippets of interest. Plus 
our latest full pricelist. 

'The best value Disk Magazine available ... period" 

Number 3 OUT NOW !! 
Only $3.00 

(if ordered on it's own, please add $2.00 for postage) 



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Amiga 



Flash 2000 

SCSI Interface & RAM Expansion 



In the July issue of ACAR we primed a picture on page 14 
captioned GVP Hardcard. This picture was actually of the 
Flash 2000 from MAST. 

The Rash 2000 is a combination 8/16 bit SCSI interface 
and 8 Mb RAM expansion card. Designed for the Amiga 2000 
and 2500, this board provides all of your memory and/or hard 
disk/SCSI requirements on a single card, at an unprecedented 
low price. 

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Education 



Things to do with words 

by Anne Glover 



Kids can do lots of things with 
words. For instance, they can fish them 
out of their alphabet soup before letting 
them slop onto the tablecloth. So proud 
of their discovery, they don't seem to re- 
alise that the resi of the family is actually 
eating iheir food. They mangle and muti- 
late the language, they play and joke 
with it as they become competent and lit- 
erate. Everyday life with its street signs, 
books and TV programs will get them 
started and there are a rapidly expanding 
number of computer programs trying to 
help them on their way. 

The aptly named Things To Do Willi 
Words is one such program. It has three 
games that are easy for young children to 
use and is designed for children aged be- 
tween 5 and 12 years. According to the 
literature, a child of 7 years or older 
should be able to use it on their own. 
This program is produced by the people 
who developed Puzzle Book I and 2. 

Things To Do Willi Words is not one 
of the better products on the market, it is 
lacking in animation and excitement. 
Unless this program is a child's first ex- 
posure to the fascinating word of com- 
puters it is unlikely to achieve its aims, 
simply because it is not very interesting. 
Sure, cute little Buddy Bookbug pops up 
every now and again but he is really pe- 
ripheral to the games. 

The three games, or rather exercises, 
use pretty much a text book approach to 
word development skills. The range of 
possible techniques that can be used with 
a computer have not been exploited. 

The first exercise. Anagrams, in- 
volves unscrambling a word so Buddy 
Bookbug will cheer for you. The screen 
is pretty drab, with a basically black 
background and coloured text. Students 
need to click on the centre of the square 
with the chosen letter as they spell the 
unscrambled word. Don't click off centre 
or the computer will ignore you. there is 
not enough margin for error in this one. 

The levels of difficulty to be selected 
from are wide, so this activity does span 
the age range indicated (5-12 years); but 
I believe it is the only activity in the pro- 
gram that does cover that range of ages. 
It's not good enough to throw in one ac- 



tivity that may suit some 5 year olds and 
then label the whole package as suitable 
for 5-12 year olds. This one is more 
suitable for 7- 1 2 year olds. 

The second game requires the child 
to unscramble sentences. They will need 
to be able to read, and read fairly well to 
be able to work on this one by them- 
selves. It also has a few problems: words 
cannot be undone if you change your 
mind while unscrambling and the pro- 
gram does not recognise other correct 
forms of the sentence that is presented. 

No predetermined level of difficulty 
can be be set but the manual suggests 
that young or less able students simply 
PASS the sentences they are unable to 
handle. This would be very disruptive 
and discouraging for these students. 
They are more likely to have a shot at 
any answer and then be deflated by ob- 
taining poor results. Conversely, if a pat- 
tern of skipping answers is established, 
they may whizz through the program 
skipping anything the slightest bit chal- 
lenging. 

Surely a better approach would be to 
group sentences of a particular level and 
allow the student to select their level. 
This is the way most programs handle 
the problem. Another approach could be, 
to provide a graded sequence of sen- 
tences, to allow children to work to their 
own level and perhaps skip a few levels 
along the way. The sentences themselves 
are not as useful as they could be, many 
are not using appropriate language. 

"Word Hunt", the third and final ex- 
ercise involves finding 
as many words as possi- 
ble from a single word. 
You select the word 
from the 27 words pre- 
sented to you. The stu- 
dent may be required to 
find 21 words using the 
letters in the word 
"GREAT" or 12 from 
OCEAN". 

This program is a 
pretty obvious example 
of plonking some fairly 
mundane (but useful) 
exercises onto a comput- 



er to harness the novelty value of the 
computer and enhance the process of 
learning. That concept is quite accept- 
able, but so much more can be done. 

Things To Do Willi Words may be of 
use in the classroom to reinforce the con- 
cepts covered and perhaps to inject a lit- 
tle bit of variety into the development of 
basic language skills. Teachers could use 
the program as an incentive when stu- 
dents have adequately completed their 
section of work or it could be used 
alongside more traditional methods. It 
does use the lower case letters only and 
presents the letters on the screen when 
necessary. Confusion with the upper case 
keyboard is reduced as a result. 

As more and more children become 
familiar with computers and their wide 
ranging capabilities, both at home and at 
school, the place for a program such as 
this one will all but die off. The comput- 
er will no longer be a novelty, and much 
more will be expected of such software. 

A designer with a little bit of imagi- 
nation in the early stages could have 
done a lot more with this program. 

Conclusion 

Three fairly boring word games, con- 
tained within fairly dated software. The 
program is easy to use and 7 year olds 
could operate it on their own. Two of the 
three games don't cover the age range 
indicated. Possible applications include 
reinforcing classroom activities in an al- 
ternative way or filling a gap in language 
development. Don't expect experienced 
computer buffs of 7 or 8 years of age to 
sit still with this one for long, but at least 
its price won't break the budget. □ 

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ACAR 40 



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Education 



Things To Do 
With Numbers 



by Anne Glover 



This program, as the name suggests is produced by the 
same designers as Things To Do Willi Words. It also has a long 
way to go before it could be considered to be an indispensable 
program. To the producers' credit however, they have contin- 
ued their development and Puzzle Book I &2 have emerged 
as more valuable programs. 

Once again there are three activities - 1 wouldn't call them 
games. The first involves converting analogue time to digital 
time with the graphics of an analogue clock and a digital 
watch on the screen. The time is determined in 24 hour I'onnat. 
a useful concept, but fairly limiting in its scope. To be able to 
turn the clock from 24 hours to 12 hours would increase the 
flexibility of the program and suit a wider range of age groups. 

After "a.m." or "p.m." flashes on the watch for only a few 
seconds the child is required to input the converted time. A 
child with a poor concentration span or one that is simply in- 
terested in looking at everything will frequently miss this vital 
piece of information. It may help to train children to be more 
organized and to follow a sequence of actions. It would be 
more useful however, to leave the "a.m." or "p.m." on the 
screen while they are working. This would avoid a great deal 
of frustration and many discouraging results. 

The next activity has Buddy Bookbug searching for his 
mate Betty within a grid of books. A useful concept with some 



reasonable graphics, but once again, things are Hashing on and 
off too quickly, frequently before a child can collect the rele- 
vant clues. 

Finally, a number game that requires the child to recognise 
one number as a component of other numbers is presented. For 
example the child may be asked to put 21 passengers on the 
train using only the numbers 6 and 3. Again a very specific 
task and one that may be useful to reinforce this concept in the 
classroom. 

This program has some good points. It doesn't make nasty 
noises after an unsuccessful attempt at a question and general- 
ly the correct answer is presented after three tries. The pro- 
gram is easy to use and seven year olds could probably use it 
on their own. 

Conclusion 

This program represents a starling point only - it is not all 
there yet. The tasks covered are very specific and only three 
activities are included. I don't believe it adequately spans the 
5-12 age group indicated. Nor does it provide the three levels 
of difficulty indicated on the box in each activity. 

There are plenty of better programs around for children in 
this age group. Ones that are a lot more fun, that cover a 
greater range of activities and include a more extensive educa- 
tional component. So do the kids a favour and buy them some- 
thing else. It may be slightly more expensive, but it will be 
much more economical in the long run as it will be used more 
frequently and will be much more likely to achieve the goals 
you had in mind when purchasing your computer. □ 



Distributed by: 
Pactronics 

02 748 4700 
RRP $39.95 




ACAR 42 



thanks all participants, 

exhibitors, user groups, staff, 
equipment sponsors, JVC, GB City, 
Falk Electrosound-NAD, 2MMM, 

and all attendants including 

AMIGA SUPPORTERS 

at the "World of Commodore". 

Your enthusiasm, dedication 

and friendship at the 

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Exhibition in July '91, 

contributed to a fantastic and 

successful show. 

We've done it again! 

Thank you! 



Amiga 




Coming to grips with the Amiga's CLI 
A Tutorial for Beginners PART 13 

by Andrew Lenlart 



In the very first instalment of this se- 
ries, I covered a few of the most com- 
monly used commands in the Cli. Those 
being CD to change a directory, Dir to 
view one, List and so on. Back then, I 
only went into these very briefly and 
promised to go over some of the less 
used options of these commands at a lat- 
er date. This issue, I plan to make good 
that promise. 

Dir 

Let's start with DIR. Issued on its 
own, it simply shows us on screen what 
the current directory has within it. But 
there is a lot more to it than that. The 
command, like most, has various options 
which are not immediately obvious (cha 
cha cha!) Most will have used the "Dir 
opt a" option to get a full geiser at what 
is on a whole disk. But have a try of this 
nifty little option.. 

Dir opt i 

What this does is start you with a list- 
ing of the very first item in the current 
directory. This can sometimes be a file 
or even a whole directory. This is a 
handy feature because while in this mode 
of the command, you can do various 
things. 

Let's say you had a disk full of pub- 
lic domain programs and you found you 
were only ever using a couple of them. 
By pulling lhat disk in DF1: and doing a 
Dir opt I on it, you could clean it up 
quite easily by using DEL one by one. 

This is a little hard to visualize so 
let's do a little bit of experimenting. 
Make a COPY of any disk and place it in 
the external drive. Then type Dir DF1: 
Opt I. Single drive users will first need 



to type Dir ? and then switch disks to 
their copied one when the command ar- 
guments come up and then enter Opt I to 
get the process started. 

You should have in front of you 
something similar to this ... 

FileName ? or DirectoryName ? 

The Amiga is using the question 
mark to ask you what it is you want to do 
lo that file or directory. You can Delete 
it if you wish by simply typing DEL, 
which is a shorthand way Dos will ac- 
cept this command when in this mode, 
and then pressing Return. (Note that if it 
is a directory, it musl be empty before 
the Amiga will delete it). This is a con- 
venient method of cleaning up a disk 
looking at each individual file one by 
one and deciding whether or not you 
wish to keep it. But there is more ... 

Let's say we have gone digging 
around the PD libraries and come up 
with a disk full of interesting script files 
and we wish to explore the disk and at 
the same lime view some of them. Using 
the Dir Opt I command, we can do so by 
simply typing a "t" at the question mark 
prompt. This is just the same as issuing 
ihe command "Type Textfilc". You can 
pause the display at any time by pressing 
a key and then continue with the return 
key or backspace. 

Sometimes when using this option, 
you may accidentally try to type a file 
which may look like a text file, but is ac- 
tually a program. The result will be a 
screen full of garbage which can look 
quite alarming to a beginner. But no 
harm done, just press Ctrl-C and the 
garbage will stop. Then just continue on 
where you left off. 



At any time when using ihe i option 
of Dir, you can move to the next file in 
line by pressing Return on it's own. To 
end the whole process, enter a q for quit 
and it's finished. As with most com- 
mands, you can also stop it with another 
Ctrl-C as well. 

So whal other little quirks are hidden 
in this commonly used command? With 
a little bit of imagination and a sense of 
daring, we can do other weird and won- 
derful things. For example, doing a Dir 
Opt A on a disk cram packed with files 
in intermingled directories is all fine and 
well, but you need lo do it several limes 
before you can start to remember what 
and where everything is. 

Why not make life easier and create a 
reference of the really full direc lories on 
that disk so that you can look back on 
it?!. Working through each individual di- 
rectory on the disk, you can create a 
hardcopy of ihe disk's contents via your 
printer by redirecting the Dir listing to it 
like so... 

Dir> prt: 

But shucks, with the way things are 
going these days with the economy and 
all, who can afford a printer? No prob- 
lem, just modify the above command a 
little by leaving out the colon and create 
text files instead. Try this to see what I 
mean ... 

Dir> Ram:Prt 

Bingo! One you beaut text file sitting 
in Ram called Prt. And the government 
can't tax you on it one cent. You don't 
even need to declare it as an asset on 
your tax return. 

Jokes aside though, you can now 
view this file at your convenience by 
TYPEing it in the Cli or belter still, use a 
text viewing utility such as MORE on 
your Workbench to view it when you 
want to. If you want to make a perma- 
nent record of it, then COPY it to floppy 
disk. 

Just remember that if you are going 
to do more than one directory of a disk 
in diis way, then don't forget to change 
the filename for each directory. Natural- 
ly, it is possible to save directly to floppy 
disk right away if you want to. Ie: 

Dir>DF1:FileName 

Okay, so much of Dir for one issue. 
Moving right along to another method of 
viewing files and gelling information out 
of a disk, we come to the LIST com- 
mand. 

Continued on p46 



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Amiga 



List 

List has a bit of an advantage over Dir in thai it gives you 
far more info on each directory or file that's on your disk. Enter 
LIST at the Cli prompt and you will get exactly that. A listing 
of all the files and directories in the current directory. Bui along 
with that listing you also get the following good info ... 

A Dir after the name if it is a directory and not a file. If it is 
a file, then you get the file size in bytes instead. 

Next column to the right tells you the status of the protec- 
tion bils which are set or not set on the file or directory respec- 
tively. If a protection bit is set, then its letter appears, if it's not 
set, you gel a minus sign instead. A typical file might look like 
this.. 

Ed 19564 -p-rwed 28-Mar-89 18:09:58 :Commodore sup- 
plied text editor. Not very user friendly.. 

The eighi letters in die protection bits stand for Hidden, 
Script, Pure, Archived, Readable, Writable, Editable and 
Deletable in that order. 

The next entry tells us the date thai the file was installed or 
last altered. If ihe file has been installed or altered no more than 
one day before, then the date is given as Yesterday or Today. 

Same thing goes for the time as does for date. It gives you 
the exact time someone had last fiddled with the file. 

Now on my Ed file, I have added the comment that you see 
written above. Later on, I'll show you how you can put com- 



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ments onto your own files. These little comments are excellent 
to jolt one's memory when it's been a while since you used a 
given program or file on your disks. 

List Options 

Just like we saved a file in ram with Dir by using the redi- 
rection > symbol, we can likewise save a listing to a file by us- 
ing Lists to option. For example. 

List to Ram:FileName 

to- save to a file in Ram: or similarly. 

List to Prt: 

to get a hardcopy from that printer you paid some of those 
hard earned taxes on. 

You can also suppress some of the information that List 
provides if you don't have a need to see it. List NoDatcs will 
give a listing of a file or files without the dates. There is actual- 
ly an option List Dates as well, but why this exists is beyond 
me as the command defaults to showing the dales anyway. Per- 
haps when originally designed and coded, it did not have thai 
default (?) 

A couple of interesting options are Since and UpTo. If 
you type in the command wiUi the following parameters. List 
Since i5-Jan-90 

then you would get a listing of files and directories which 
had been created on or after the 1 5th of January 1990. Like- 
wise, if you type in, 

List UpTo 15-Jan-90 

then ihe Amiga will only display ihe files and directories 
created before or on the 1 5lh of January 1990. Useful if you 
know a file was created on or before a certain date and you 
wish to quickly find it. 

Not to be outdone by the Dir command and in order to try 
and sway you to using it more often. List is also capable of dis- 
playing a disk in much the same way as Dir does. Simply use 
List Quick. 

Another useless option thrown into a command when an- 
other command does virtually exactly the same thing (?) I don't 
know, but I can't ihink of why anyone would prefer to type List 
Quick instead of Dir ... I guess life is full of little mysteries and 
computing has to have its fair share of them as well to compli- 
cate issues. 

Concluding 

I must admit to being a bit slack with this issue and leaving 
it to the last minute before gelling lo work on ii. A Utile light on 
quantity, but I have tried to make it nice and meaty in quality. 
In any case, I'll make up for it next month with some replies to 
a few of your letters thrown in for good measure. Till then, 
keep hammering mat keyboard ... □ 



Contact Andrew Leniart on his 

Bulletin Board System: Andy's 

Attic BBS 03-749-4897 



ACAR 46 



C64 




Laser output available 

Last month I mentioned a laser print- 
ing service to cater for GEOS users. The 
good news is that it's now up and run- 
ning. Laser Mode is the name of the bu- 
reau, and it's run by Laurent Rinaldi. 

All GEOS applications are support- 
ed. The results obtainable from GeoPub- 
lish have to be seen to be believed! 

Laurent tells me that to get the best 
results you should use LaserWriter resi- 
dent fonts: LW California, LW Roma, 
LW Burrows and LW Greek. Regular 
GEOS fonts work fine, but you'll only 
get output equivalant to the screen reso- 
lution. You can of course use italics, 
bold, outline etc and fonts can be of any 
size at all. 

Prices are a very reasonable 
SO.SO/page for GeoWrite documents us- 
ing LaserWriter fonts, Sl.OO/page for a 
document not using Laser fonts, 
GeoPaint documents are $0.80, and 
GeoPublisli documents are Sl.OO/page. 
Quantity discounts are available (call for 
details). 

To get your documents printed, send 
your GEOS disk (single sided if you're a 
128 user) to 9/4 Durham Close, North 
Ryde, NSW 2113. You can also send 
your files in using a modem providing 
they've been converted first. If you're af- 
ter more information you can contact 
Laurent on (02) 888 3329 or (02) 922 
6355. 

Gateway 

A number of readers have sent me 
news clips on Gateway. Gateway is an 
alternative to the regular GEOS desktop, 
which I'm told will be more appealing to 
the tastes of some users. It's smaller and 
faster. The price is around SUS29.95 or 
comes bundled with RamLink and Ram- 
Drive. Hopefully I'll have some more in- 
formation on Gateway soon. 

Chris Brand is a talented programmer 
with a special liking for GEOS. One of 



his original programs, The Font Ma- 
cMne, is a full-featured font creation and 
editing system. 

The Font Machine is just what you 
need if you want more creative font 
•styles, larger fonts or just want to try 
your hand at designing weird and won- 
derful graphic symbols. 

When you double-click Font Ma- 
chine you are given the opportunity to 
open an existing font file from disk or 
create a new one from scratch. You 
aren't limited to opening only the fonts 
that have been previously created with 
Font Machine - you can open any font at 
all. 

This is useful if you want to create a 
new look to an existing font but don't 
want to redefine full stops, exclamation 
marks and other characters. 

The actual editing process is very 
similar to using GeoPaint with the pencil 
tool. Clicking on a blank pixel will put 
you in draw mode and clicking on an oc- 
cupied pixel will give you the eraser. I 
found editing of small fonts awkward 
when using the mouse. The screen 
changes slower man your mouse move- 
ments and often a straight line is difficult 
to achieve. This is easily remedied by us- 
ing the cursor keys, which are fully sup- 
ported. 

One great feature of The Font Ma- 
chine is the ability to create big 48 point 
fonts. Great if you're a GeoPublish user 
or just want to make an impact. Unfortu- 
nately GEOS doesn't like font definition 
files any larger than about 6000 bytes - 
limiting if you want a 48 point font. To 
keep the file size down you can just cre- 
ate the characters you need. If you don't 
need lower case letters then just leave 
them out. You do need to be careful 
about file sizing, since The Font Ma- 
chine won't warn you that a file is too 
large to be used. Perhaps in a future up- 
date? 

Creating fonts is a long and some- 



times frustrating process. The Font Ma- 
chine won't make the job any quicker or 
less tedious, but for the patient user with 
the skill it's the perfect program. 

How do you get The Font Machine? 
Chris has very kindly allowed me to dis- 
tribute it as part of the User Software 
Compilation disk I'm putting together. 
Also from Chris will be an MCS810 
printer driver which gives much greater 
control and flexibility for your GEOS 
printing, some new mouse drivers (in- 
cluding one with a screen blanker), and 
some GEOS fonts that have been created 
with The Font Machine. Work on the 
disk is in its final stages and should 
hopefully be ready soon after you read 
this. Watch out for information in an up- 
coming column. 

Chris also tells me that he's open to 
requests for programs. Here's my list! 

* A GEOS -based directory utility. 
Something along the lines of DirUtil on 
the Amiga would be nice. Simple and 
straight forward DOS access is some- 
thing the C64 really lacks. 

* A GEOS equivalant of the Amiga's 
CLI. Wanting a Command Line Interface 
may sound like defeating the purpose of 
GEOS, but often it would seem quicker 
and easier to type "DELETE FILE1" 
than go through the process of dragging 
a ghosted icon down to the trashcan. I 
love the graphic environment, but I also 
love quick, clear access to functions. 

* A utility to convert regular C64 
screen fonts to GEOS format. Not an 
easy task, but it'd sure be nice! 

Letters 

From the mail this month, Hamish 
Blunck of Beaudesert, QLD, writes: 

"Dear Owen, While using GEOS I 
use a Commodore MPS 1230 printer. I 
find using die "Comm. Compat." printer 
driver is usually slow and does not print 
a total width of a page with some appli- 
cations. But by experimenting with some 
different printer drivers and altering the 
set-up procedure of the printer I have 
been able to make the printing faster and 
also print a fullwidlh page. 

"First of all you have to change some 
settings in the set-up procedure: 
Change PRINTER EMULATOR to 
EPSON FX 80 

Change DOUBLE STRIKE PRINTING to 
BIDIRECTIONAL 

Change ENABLE D.L.L. to YES 4K 
BYTE LINE BUFFER 



ACAR 47 



C64 



Change LINE FEED to LF=LF 

Change CARRIAGE RETURN to CR=CR Change LINE 

SPACING to 7/72 

Change BIRECTIONAL B.I.M. to YES 

"Leave the rest of the settings as the Default settings, and 
make sure you store the changes. 

"Last of all change the printer driver to 'Epson FX-80'. Al- 
though it is a lengthy procedure it is well worth it. 

"Do you know of any way of being able to set up GEOS so 
that within an application you can change disks with only one 
disk drive. I find that when using applications such as geoPub- 
lish I have little room left on my disk (geoPublish takes up 99 
KBytes). 

"One last thing. Have you heard of a magazine in Australia 
called "GEOWORLD"? I got a brochure for it when I pur- 
chased GeoPublish this month. It is an American magazine, but 
it is not published by Berkley. The subscription cost SUS50 
which could get rather expensive." 

Thanks for the printer information. I don't use an MPS 
1230 printer myself, but I'm sure many users out there that do 
are grateful. 

The reason why GEOS likes to have the application and the 
datafile on the one disk is because it needs access to both at fre- 
quent intervals. 

To run large applications GEOS uses 'overlays' so that only 
the necessary code is loaded as needed. Also, GEOS saves and 
retrieves parts of your documents as needed to save space. Re- 




member, you're working with only a 64K computer so some 
sacrifices have to be made. Thai's why you can't always open 
datafiles from disks not containing the relevant application. 

I have heard many good things about GeoWorld, but 
whether it's worth the SUS50 subscription price is a decision 
that's yours alone to make. 

Mr W. Reed of Salisbury Park writes: 

"Dear Owen, I'm hoping you may be able to help me. I use 
GEOS VI. 3 which works fine with my Epson printer (dot ma- 
trix) but for letter quality print I would like to use my Com- 
modore DPS 1101 Daisy Wheel printer. Could you please help 
as I don't seem to be able to find a driver for it. I've tried all of 
the drivers on the GEOS disk but to no avail." 

GEOS is a 'graphic' environment. It works with bit-mapped 
images for text and pictures. Because the daisy wheel printer 
has no facilities for printing graphics it can't handle the output 
from VI. 3. 

V2 of GEOS does give you the option of using your print- 
er's NLQ mode. This dumps the text to the printer and not the 
graphic information. I can't guarantee that it'd work, but it's 
quite possible you could print in GEOS V2's NLQ mode using 
the Commodore Compatible driver and your DPS 1101. Has 
anyone had success with this setup? 

That's it for this month. Remember that if you have an in- 
teresting PD GEOS program, or lips, questions or suggestions, 
write lo: ACAR, PO Box 288, Gladesville, NSW 2111. Q 



PO Box 3053, Manuka, ACT 2603 

Phone: Canberra (06) 239 6658 

BBS: 239 6659 Fax: 239 6619 




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• Includes CalcKey, popular memory-resident calculator 

Available from any well-stocked dealer. 



PROFESSIONAL 
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Volumes 1 & 2 

Structured clips for 

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Australian themes 

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Maths for K-6! 
Three skill levels. 
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I Action Replay VI . 
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C64 



-*22^ 




The C64GS appears to be very much 
alive. Basically, it's a C64 minus a key- 
board and various pons. At the moment 
it appears to be a 'UK only' product. It 
has all the same graphic and sound capa- 
bilities as the standard C64 (why the 
'GS' suffix then?). 

Even if the GS doesn't make it to our 
shores, it still spells good news for game 
freaks. We should see renewed activity 
in the game market, which has appeared 
to go a bit stale of recent times. Watch 
out for better quality games because us- 
ing the cartridge medium, software hous- 
es can squeeze up to around 512k for 
each game. And no wait for loading 
times! Ocean Software is already heavily 
committed to cartridge-based releases, 
with Robocop 2, Shadow of the Beast 
and many more already available. The 
cartridges aren't designed exclusively for 
the GS either. They'll function more 
than happily on a standard C64. 

Will the C64 console be able to com- 
pete with Sega and Nintendo? All three 
are in the same price bracket, but the GS 
might have the leading edge because of 
cheaper cartridges. Perhaps we're in for 
a price cutting war? We'll just have to 
wait and see. 

More peripherals 

There certainly isn't a shortage of 
cartridges and other 'add-ons' for the 
C64. There are so many, in fact, that it's 
easy to become confused with what each 
is supposed to do. This month is a gener- 
al guide to peripherals for the power- 
hungry 64 user. 

Before we begin, a few terms you 
should be familiar with: 

Freeze: Suspends a program at the 
point the freeze is activated. 

From here the program may be 
saved, altered or restarted. 

ML Monitor: Used to interpret 
memory as machine language mnemon- 



ics. Useful for debugging software and 
otherwise making changes. Can often be 
used in conjunction with the freeze op- 
tion to make changes without corrupting 
memory etc. 

Sprite Collision Disabler: A 
game cheat option which, for example, 
ignores a collision between you and ene- 
my fire. 

Screen Snapshot: Takes a 'snap- 
shot' of the current screen, usually al- 
lowing you to make a hardcopy, save to 
disk, or make changes to it. Have a copy- 
right guidebook on hand with this one! 

Disk Turbo: Increases the speed of 
disk operations. 

And now for a look at cartridges: 

Action Replay 

Possibly the favourite for game users, 
the Action Replay provides many useful 
utilities for the budding hacker. Included 
is a freeze utility, ML monitor, disk tur- 
bo and many more. One of AR's nicest 
features is that it allows you to enter BA- 
SIC POKEs while the program is in a 
frozen state. Once your POKEs are all 
in, just restart the program. As I'm sure 
any 'POKE hunter' will tell you, the 
hardest part of finding cheats for a game 
is actually finding a restart address. 

The latest incarnations of Action Re- 
play also allow for some extended BA- 
SIC commands. While the list of new 
commands is far from exhaustive, I think 
the cartridge was designed more for the 
inquisitive game player than the dedicat- 
ed programmer. Because of its gaming 
appeal, Action Replay is one of the most 
popular cartridges available for the C64 

Final Cartridge III 

Apart from the irony of there being 
three 'final' cartridges, FCIII wins in the 
cosmetic department. It uses a GUI 
(graphic user interface) that will have 



you pointing and clicking the same as 
you would in GEOS. When you power- 
on, FCIII automatically recognises if you 
are using a mouse or joystick and even 
which port you're using without you ev- 
er having to select the preferences op- 
tion. Overall, it looks and feels solid. 

Like the Action Replay, FCIII has a 
freeze utility, an ML monitor (including 
sprite and character editor) and, of 
course, a sprite collision disabler. 

What I don't like about FCIII is that 
the freeze option is often far from re- 
liable. On some occasions it refuses to 
even attempt to save, and on others you 
think the save was successful but on 
reloading you realise it wasn't. Also, it's 
a shame that you haven't the option of 
restarting the program from a frozen 
state after a save instead of being 
dumped back on the desktop. Perhaps a 
litde bit more thought is needed in this 
department. It certainly isn't strong in 
the disk utilities department, either. It 
lets you scratch and rename files, but a 
single file and complete disk copier 
would 've been nice to make this a gen- 
uine final cartridge. 

BASIC programming is where this 
cartridge really excels. It provides a total 
of almost 30 new commands for BASIC 
programmers. Note, however, that it is 
not an extended BASIC in the sense that 
the new commands can be made an inte- 
gral part of your program. Instead they 
are designed to be utilities to aid the pro- 
grammer. 

Final Cartridge III gives you com- 
mands such as RENAME, APPEND, 
ARRAY (dump), AUTO (line number), 
FIND, TRACE, RENUM, PACK, etc. 
The manual might leave a lot to be de- 
sired, but on the whole Final Cartridge 
III provides an excellent environment for 
either programming or general C64 ac- 
tivities. 

Super Snapshot 4 

Super Snapshot is similar in design to 
Final Cartridge and Action Replay, al- 
though lacking some of the features such 
as a character editor and joystick auiofire 
and joystick swap. 

SS4 provides the usual DOS wedge 
and copying utilities, as well as a BASIC 
toolkit extension. Unfortunately the extra 
BASIC commands all need to be loaded 
from disk before being used (like the 
KA43/5 Open System). Not exactly what 



ACAR 50 



C64 



you would expect from a cartridge util- 
ity. It provides a fairly solid machine 
code monitor. 

Warp Speed 

Warp Speed isn't really in the league 
of the above three, but then again it 
doesn't pretend to be. WS is designed to 
be nothing more than a powerful DOS 
utility, and I might add that in the DOS 
handling department it beats the above 
three hands down. 

Warp Speed lets you take charge of 
your drive using menus. From these you 
can scratch, delete, view and even copy 
files with the utmost of ease. Warp 
Speed also has a complete disk copier 
for one or two drives, and a very fast 
disk turbo. Some of the more powerful 
features are a track and sector editor, a 
machine language monitor, text screen 
printer dumps and a native 128 mode. 
WS also has a reset button and an 'old' 
command for the return of BASIC pro- 
grams. 



Recommended if you want easy DOS 
access without the bells and whistles of 
the more expensive cartridges. 

Turbo Master CPU 

If it's speed you're after, then look 
no further than the Turbo Master. In- 
creases the speed of just about every as- 
pect of the C64 by a factor of four. Also 
includes a DOS wedge and a machine 
language monitor can be found on the 
utility disk. See the review in the Febru- 
ary ACAR for more information. 

RAMIink & RAMdrive 

These two are only new on the mar- 
ket. RAMLink is a RAM expansion unit 
interface designed to let you get the most 
out of your existing REU. RAMDrive is 
an actual REU with a maximum capacity 
of 2 megabytes. As yet I haven't seen 
them first hand, so I won't say too much 
other than the information circulating 
makes them sounds great. 



Quick Brown Box 

The QBB is kind of like a cross be- 
tween a cartridge and a disk drive. It's a 
storage device that uses battery-backed 
RAM. Like a cartridge, whatever is 
stored on QBB is ready and waiting as 
soon as you power-on. 

QBB comes in two versions - a 64K 
model, and a 32K model. Using the sup- 
plied software you can transfer your pro- 
grams to the Quick Brown Box in much 
the same way you would if using a disk 
drive. If you're hoping to put something 
like GEOS on the QBB then you must 
first get an unprotected version. I'm told 
this is simple enough if you use either 
Maverick or Vorpal Aid. 

Once again, I can't say much about 
QBB's performance because I've yet to 
use one first hand. They seem to be pret- 
ty scarce in Australia, but the good folk 
at Briwall say they can get you anything 
that Briwall U.S. carries, so if you're af- 
ter one of these it may be worth giving 
them a call on (06) 288 0131. 



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DETAILS 



ACAR 51 



C64 



Letters 

This first letter out of the mailbag this month comes from 
Eric Ireland of Beecroft NSW. 

"Dear Owen, I have a C64 and have been reading ACAR 
for the past couple of years. I think you have a great magazine, 
although it would be better if you had a few more C64 games 
reviews. I use my C64 mostly for playing games and typing out 
school projects, although I am also interested in computer pro- 
gramming, and have written a few programs in BASIC. 

"I would like to learn machine language, but I do not know 
which assembler I should buy, which computer shop I should 
buy it from, or what book I should buy to teach me. I already 
have Supermon, by Jim Butterfield, but it does not allow line 
numbering or labels or any other common features that most 
other assemblers have. I also have the Commodore 64 Pro- 
grammer's Reference Guide, but it is not very helpful to the be- 
ginner. If you tell me what to buy and where to buy it from it 
would be very helpful. 

"I have another question to ask. Recently I was looking 
through the memory maps in the C64 Programmer's Reference 
Guide and in location 53270, bit 5, it says "ALWAYS SET 
THIS BIT TO 0!". Just out of interest I set it to 1, (by poking 
53270,255 which sets all bits to 1) and I got a weird character 
set. Do you know why?" 

If you're going to start machine language, you may as well 
start on the cheap. There are a number of public domain assem- 







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biers floating around. Check with Allan Crouch (649 4904). He 
might have just what you're looking for. One 1 can recommend 
is Turbo Assembler V4.1. As for books, start with something 
for beginners. The Beginner's Programming Handbook, pub- 
lished by Usbomc, is an excellent book for starting out. It may 
seem a little bit immature having little cartoon robots popping 
up on ever)' page, but when it comes to clarity and step-by-stcp 
guides I have yet to find a book that is better. You already have 
the Programmer's Reference Guide which is a great resource ir- 
respective of your level of programming ability. Another book 
which I find indispensable is the 6502 Reference Guide by 
Alan Tully (published by Melbourne House Publishers). It 
gives a complete list of 6502 instructions and their descriptions, 
hex and decimal equivalents, along with bytes and timing infor- 
mation. Just the thing for finding that forgotten instruction or 
debugging. 

Bit five of 53270 won't do anything harmful to the C64. As 
you've probably already guessed, it's a control register for the 
VIC-II chip. Bit five in particular is, or was, used to enable or 
disable the display. On the newer C64s this has little or no ef- 
fect. By poking 255 to 53270 you've turned more than just bit 
five on. You've probably noticed the display has shifted off 
centre and any characters on screen have become a multicolour 
mess. POKE 53270,200 will put things right, or just press 
RUN/STOP-RESTORE. 

Mr. W. Reed of Salisbury Park writes to ask what an 
EPROM is. An EPROM is Erasable Programmable Read Only 
Memory. Think of it as a storage device. Unlike a disk, howev- 
er, you don't have a long wait for disk-to-memory transfer. 
You must use an EPROM burner to store information, and 
ultra-violet light to erase it. EPROMs can be used in place of 
standard ROM chips. You could make changes to the C64's 
operating system, as detailed in The C64 Column over the last 
two months, write the revised code to EPROM, and replace the 
C64's internal ROMs for a truly customized system. . 

EPROM programmers for the C64 are not easily available 
in Australia. Datel Electronics advertise in many of the UK 
magazines and offer everything you need to start EPROM pro- 
gramming. Their kit costs around forty pounds. 

Short Program Competition 

A reminder about our short program competition. Aus- 
tralian C64 software developers Millersoft (5 Argo Way, Airds, 
NSW 2560) has offered three of its packages valued at approxi- 
mately S90.00, and I'll also be making available several compi- 
lation disks of the best C64 PD software around. To enter, sim- 
ply send in your original short and useful programs for the C64. 
. Here's the guidelines: 

1. Programs must be short. About four or five disk blocks 
long is the limit. 

2. It must serve some useful purpose. 

3. Programs can be submitted on disk, tape, or printed list- 
ing, though disks are preferred. 

4. Entries must be received by August 31st 1991. 

Those people who have sent in original programs for vari- 
ous reasons over the past months will be included if they're eli- 
gible. □ 



ACAR 52 



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TurboText 



Veteran text editor user Tim Strachan has been a long time propo- 
nent of the text editing world. There are still rumours he has never used 
a wordprocessor - nevertheless, here he is, exceedingly more qualified 
than most to write about the latest addition to the fray. 



I have always used text editors exclu- 
sively (rather than word processors) for 
editing Megadisc, as well as all the other 
writing I do. I began with Ed (Com- 
modore's own troglodyte of an editor, 
spiffed up in WB2), moved on to TxEd 
1.0 to 1.2 to 2.0 etc, and along the way 
also bought and used PTE (Professional 
Text Engine) and Cygnus Ed from AS- 
DG. 

PTE is the most powerful by far of 
all those mentioned above, and many of 
its powerful features have been imitated 
by TurboText (TT from now on), partic- 
ularly the availability of a built-in pro- 
gramming language, which therefore al- 
lows the creation of emulations of other 
text editors right down to the duplication 
of the menus. This also means that you 
can keep adjusting your definition file, 
by simply using those definitions in oth- 
er files which suit you. It just happens 
that doing all this with TT is a lot more 
straightforward than with PTE. 

Packaging and manual 

Very neat, the typical cardboard box 
setup. The manual is plastic ring-bound, 
but the type seems to be rather fuzzy in 
parts. The manual is well organised and 
generally well-written, and there are nu- 
merous useful Appendices at the back, 
such as Error Messages (Dos, ARexx, 
Definition file, and Turbotext errors), a 
Command Reference for the built-in pro- 
gramming language, about TT under 
WB2, a Glossary and a pretty reasonable 
Index. 

Emulation 

One of the most powerful features of 
TT is its ability to emulate the com- 
mands and menus of other programs by 
simply loading in a new definition file, 
of which there arc numerous supplied 
with the program, such as for TxEd, 
Cygnus Ed, Wordstar, and so on, as well 
as definitions devised to make program- 



ming source code easier. It is interesting 
to note that while some emulations are 
pretty complete there are some gaps. For 
example, in the TxEd emulation, there is 
no "Strip, etc." option available, and this 
was quite useful for stripping line-feeds; 
there is no apparent equivalent in TT, it 
seems. Likewise there are improvements 
- the old "Print Clip" in TxEd brought up 
a requestor; now, the clip is sent straight 
to the printer. 

Icon magic 

TT is distinguished by a clever use of 
icons. Tool Types entered into the icon 
info screen are many, various and pow- 
erful. TT's icon tool types can be over- 
ridden by special tool types in particular 
project icons, meaning that you can have 
a bunch of different setups associated 
with different project icons, double-click 
them and you've got a new setup. 

Likewise, there are all sorts of com- 
binations which allow you to simply load 
it into memory to be activated by a hot- 
key; to unload itself from memory when 
all screens are closed; to start up with an 
automatic ARexx macro; to open with a 
custom or Public or Workbench screen; 
and more. Of course, all of these capabil- 
ities are available from the CLI too. 

One very amazing trick with icons, in 
VVB2 only, is that you can drag the icon 
for a project (text) file onto TT's open 
window and presto! up comes that file 
ready for editing. This is the first use of 
WB2's "AppWindow" feature that I've 
seen. 

Other features 

Public screen capability - you can 
pop TT up on its own public screen, 
meaning that other windows can be 
popped up onto it. 

Fonts - the full selection is available 
via requestors. 

Version - TT is supposed to be able 
to store and retrieve "version" informa- 



tion with all files produced with it, and it 
should be accessible by using the Ami- 
gaDos Version command, although I 
didn't find anything happening when I 
played with it. 

TTX in WBStartup drawer - this is a 
good way to get it going: TTX is a small 
version of TT which loads it into 
memory according to the many tool 
types in the icon, mentioned above. 

TT has a good requestor, the nearest 
I've seen being Cygnus Ed's rather 
baroque one. This one doesn't show all 
Assigns and Devices, but gives a large 
space for listings, and allows for the se- 
lection of pattern matching - ie, if you 
only want to see files ending in ".doc" 
you can enter "#?.doc" in the pattern 
matching gadget. Useful, but you have to 
remember it's on at times, or you'll think 
a particular directory doesn't hold the 
file you thought it did. Another neat fea- 
ture of the requestor is the existence of a 
little trashcan icon under the slider bar - 
means you can use the requestor for get- 
ting rid of unnecessary stuff. 

The full screen is available for edit- 
ing, ie, unlike some editors which re- 
quire you to space along to places be- 
yond the text on a line. The cursor 
changes into different little graphics 
while performing particular tasks. The 
next version will have an ARexx inter- 
face to AmigaTeX, the amazing typeset- 
ting program. 

Dragging with the mouse say at the 
bottom of the page scrolls the screen 
down, but an innovation is to have the 
scrolling sped up by moving the mouse 
to the left of the screen, and to slow it 
down increasingly by moving towards 
the right side. Three-button Mouses are 
supported, and you can set up a few ex- 
tra tricks with them. 

Anyone using ARexx often will start 
to be driven to distraction that there can 
only be one assigned REXX: directory, 
because it begins to get quite full... The 
use of ARexx with TT has obviously 
been well thought out. TT will still work 
fine as a text editor without ARexx, but 
you get a large number of new capabili- 
ties, and the chance to make up your 
own if you get really involved. Some of 
those included are: 

Save Block 

Print Block 

Sort Block 

Print Lines, etc. There are about 45 



ACAR 54 



of these provided, and it's very easy to make up your own, if 
you have any talent with ARexx. 

Complaints 

What about a command which allows you to format both 
left and right margins simultaneously for a paragraph between 
any two chosen numbers? PTE has this and it has saved me 
many hours of tedious work formatting files for Megadisc. I'm 
sure this can be done in ARexx, but by now it should be an in- 
built feature of an Amiga text editor. 

No columnar text input is possible, as far as I can see - ie, 
the ability to have, say three columns of text across a screen, 
each of which is like a separate mini-screen, in which you can 
hit RETURN and be on the next line under the beginning of the 
column. 

Conclusion 

Apart from those two complaints listed above, I would have 
lo recommend TT highly as a text editor, and even as a word 
processor for many people's purposes. Certainly if you're a 
programmer, this program is ideal, but it will suit anyone who 
needs powerful, fast and versatile text editing. 

Distributed by: 

ComputerMate 

02 457 8388 

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ACAR 55 




Creating Batch Files 



by Tim Strachan 

In your normal use of DOS, you will 
enter a command and execute it immedi- 
ately. This is fine for most uses, but oc- 
casionally you'll find that you need to 
repeat a series of commands regularly, or 
that you'd like to customise the startup- 
sequence of your WorkBench disk. In 
fact, the startup-sequence is the most sig- 
nificant of CSFs, and being able to ma- 
nipulate and change it is one of the fun- 
damental abilities you should develop. 

In this tutorial you'll learn how to do 
so, and all the necessary tools are 
available on your Workbench disk. You 
will need to know the basic structure of 
CSFs, and how to edit them. There are 
some special CSF commands, such as 
EXECUTE, SKIP, and so forth, which 
are used in conjunction with normal CLI 
commands, and there is a TEXT EDI- 
TOR, called ED in your C directory 
which allows you to create or change 
such files, as well as any other text file. 
However, you can create a text file of 
any kind with any Word Processor which 
allows you to save a file in strict text 
form (as ASCII characters). 



Fundamentals 

1. Using ED - The text editor 

As mentioned above, you will have 
to be able to create a text file with a text 
editor, and your Workbench disk comes 
with ED, a basic text editor quite capable 
of this and more. There is another "Line 
Editor" called EDIT in your C directory 
as well, but it is not easy to leam. In 
fact, it would be worthwhile buying a 
commercial editor such as TurboText, or 
finding one of the excellent editors in the 
public domain, which make use of the 
Workbench interface. In the meantime 
however, if you wish to create a new file, 
or edit an old one, using ED, simply en- 
ter in the CLI ED FILENAME, for ex- 
ample ED dfO:s/startup-sequence if you 
want to change your startup-sequence 
(do it with a COPY of your Work- 
bench!). Now just enter text from the 
keyboard to create a new file. 

In the case of editing an existing file, 
use the cursor keys, DEL and 
BACKSPACE and RETURN keys to 



change and add text. Let's say that we 
want to create a file called MAKERAM 
which will copy all the CLI commands 
into RAM, and run them from there in- 
stead of from your disk (see further be- 
low). Enter the following: 

ED S YS:S/MAKERAM ;(You'll be pre- 
sented with the ED screen.) 
MAKEDIR RAM:C (Hit return) 
COPY SYS :C RAM:C (Hit return) 
ASSIGN C: RAM:C (Hit return) 

You now have a 3 -line batch file. If 
you notice a spelling mistake, simply use 
the cursor keys to reach the mistake and 
Backspace or Delete the offending let- 
ters). 

Now you must save the file, so press 
ESC and you'll find the cursor drops to 
the bottom of the screen where further 
commands (called EXTENDED COM- 
MANDS as distinct from IMMEDIATE 
COMMANDS which you use when on 
the ED screen itself) may be entered. 
The command to save is simply X, fol- 
lowed by RETURN. This will exit ED, 
while saving your file under the name 
you first gave it in the directory you 
specified - in this case MAKERAM in 
the S directory. 

NB - The REFERENCE SECTION 
of your Amiga Manual lists all the 
available commands for ED, and if you 
decide to stay with ED, make sure you 
experiment with them, as they allow you 
many powerful possibilities for text edit- 
ing. 

Creating a command sequence file 
you must create a file with one or more 
CLI commands, with one command to a 
line, and with a RETURN character at 
the end of each line. Having created the 
file, it is a good idea to save it to the S 
directory of your disk, since AmigaDOS 
looks there automatically when you use 
the command EXECUTE. This means 
that you don't have to type out the full 
PATHNAME of the file - ie, where it is, 
such as: 

dfl:ulililies/myCSF 

Instead, you'll simply type 

EXECUTE myCSF 



The command EXECUTE (which is 
detailed below) must precede any CSF, 
just as it is automatically used when 
booting up with any Workbench disk. 
You can also attach comments to your 
CSF by simply typing in a semi-colon 
before any comment you make. For ex- 
ample: 

MAKEDIR RAM:C;make directory c on 

the Ram disk 

COPY SYS:C RAM:C ALL;copy all 

your c commands across 

ASSIGN C: RAM:C;re-assign your c: 

directory to ramx 

This CSF is a most useful one to 
have, since it allows you to copy all your 
CLI commands to a C directory which 
you've created on your Ram disk, and 
then, the last line tells the system to look 
in the Ramx directory when it wants to 
find a CLI command. These three lines 
could be typed into your startup- 
sequence to be executed automatically 
each time that you boot up; or you could 
simply name this file MAKERAM or 
some such name, and EXECUTE it 
whenever you want to. 

Such a file can be refined as you 
wish - it may be that you are memory- 
conscious, and don't want to have a lot 
of your precious Ram taken up by com- 
mands that you rarely use. So you could 
adapt this CSF to copy only those com- 
mands that you use regularly into the 
RAM:C directory, by replacing the sec- 
ond line above by the following series: 

COPY SYS:C/CD RAM:C 
COPY S YS:C/DIR RAM:C 
COPY S YS:CAYPE RAM:C 
COPY SYS:C/COPY RAM:C 

You could add to this series accord- 
ing to which commands you'd normally 
use. Now such a file requires the COPY 
command to be read from your disk each 
time, so we could add a further refine- 
ment by copying the COPY command 
directly to RAM:C first, and then AS- 
SIGNing a short alias to it (ie, you give it 
a shorter name for convenience), to 
speed up the processes of both executing 
the command and of typing it in, as fol- 
lows: 

MAKEDIR RAM:C 

COPY SYS:C/COPY RAM:C 

ASSIGN CP: RAM:C/COPY 

Continued on p58 



ACAR 56 



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CP: SYS:C/CD RAM:C 
CP: SYS:C/DIR RAM.C 
CP: SYS:C/TYPE RAM:C 
ASSIGN C: RAM:C 

A further refinement now could be to 
insert the line CD SYS.C after the first 
line above - this would make it unneces- 
sary to type in the "SYS:C" before each 
command to be copied, since you'd al- 
ready be in the directory that you're 
copying from. 

Removing a ram 
disk's contents 

It may be that you've got to do some 
memory-intensive work, such as anima- 
tions, and want to use all the memory 
you've got. You'll want to remove all 
those commands on the RAM disk, so 
you may make up a CSF like the follow- 
ing (and keep it in your S directory as 
usual): 

ECHO "CLEARING THE RAM DISK" 
CD DFO: 

ASSIGN C:SYS:C 
DELETE RAM:C 
ECHO "ALL DONE NOW" 

Here's another approach to achieving 
the same objective, except that this time, 
some more use has been made of the AS- 
SIGN and ECHO commands. Note that 
you could also use the SAY command, 
so lhat you're told what's happening as it 
happens. 

COPY DF0:C/ECHO TO RAM:C 

COPY DF0:C/COPY TO RAM:C 

COPY DFO:C/ASSIGN TO RAM:C 

ASSIGN C: RAM:C 

ECHO "MAKING A RAM DISC" 

ECHO " " 

ECHO "COPYING SYS/C TO RAM" 

COPY SYS:C RAM:C ALL QUIET 

ECHO "" 

ECHO "ASSIGNED C: TO RAM:C" 

ECHO "" 

ECHO "ALL DONE NOW" 

In other words, it is up to you and 
what you want to achieve, and the best 
way of getting what you want is to ex- 
periment. 

Further capabilities 
of batch files 

Although any CLI command can be 
used in a command file (including the 



command EXECUTE itself), certain 
commands were made especially for use 
in a command file: 

IF these allow you to test conditions 
occurring during execution ELSE of the 
sequence, and to act on the results. 

FAILAT - sets the level of failure at 
which the sequence will slop. 

QUIT - QUIT will force a stop with a 
return code you choose. 

SKIP - allows you to mark areas 
(LAB) in your sequence and then jump 

LAB - forward to them (SKIP). 

WAIT - stops sequence processing 
for a period of lime, or until a specified 
time of day. 

ECHO - lets you display text strings, 
such as prompts, from within your se- 
quence. 

ASK - lets you branch either of two 
ways wiih a Y(ES) or N(O) 

Passing instructions 
to batch files 

The EXECUTE Command itself 
recognises various DIRECTIVES, which 
allow you to pass words and substitute 
them in the various command lines in the 
CSF. Thus you can use one CSF for a 
variety of tasks if you design your CSF 
well. A "dot command" MUST be on 
the first line of the file. It can be any 
command, but is usually either a parame- 
ter template (.KEY) or a comment. 

.KEY or .K This defines the names 
of the parameters to be passed. 

This is the most important of the dot 
commands. 

If this is placed at the beginning of 
your CSF, then your CSF will lake what- 
ever file follows your CSF name and 
substitute it wherever it sees "filenamel" 
in ihe batch file. 

EXAMPLE: .KEY filenamel 
COPY <filenamel> TO :MYDOCS 
To use this CSF (whose name is 
BACKUP, say), enter 

EXECUTE BACKUP Letter 
Now the file LETTER is copied to 
the MYDOCS directory on the current 
disk. 

.DEF <namc> <value> defines a 
global default parameter value (the S de- 
fault is used on that line only) 

EXAMPLE: .DEF filenamel #?.doc 
If this were inserted in the above ex- 
ample, then if no specific filename were 
given, then #?.doc would be substituted 
for the filename, and all files of that pat- 



tern would be copied to the : MYDOCS 
directory. 

This gives you a failsafe option, 
since otherwise all files in the current di- 
rectory would be acted upon. 

.DOT <char> - redefines the com- 
mand indicator character (default is dot 

'.') 

EXAMPLE: .DOT @ then use 
@KEY from.to 

.BRA <char> redefines the left & 
right parameter indicators 

.KET <char> (default arc '<' and 

'>') 

This can be uselul if you want to in- 
clude a name which has the current de- 
fault bracket characters (ie, < & > ) 

EXAMPLE: .BRA [. 

This will change the left angle brack- 
et character (<) to the the left square 
bracket character. Note the period after f 

.DOLLAR <char> redefines the de- 
fault indicator character (default is dollar 
T) 

EXAMPLE: ED <fileSwork.doc> 

This substitutes "file", but if "file" is 
not given, will substitute "work.doc" . 

. <tcxt> - indicates that the rest of the 
line is a comment. 

EXAMPLE: . Dot, followed by 
space is a comment. 

.<rctum> - indicates a blank com- 
ment line. • 

Further examples 

The following sequence is used to 
delete a file, but make a backup first in 
the :T subdirectory. 

. Delete a file, but make a backup 
first 

.KEY from.to 

IF "<from>" EQ "" 

QUIT 20;this terminates the CSF im- 
mediately 

ENDIF 

IF"<lo>"EQ"" 

COPY <from> TO :T/<from>.01d 

DELETE <from> 

QUIT 

ENDIF 

COPY <from> TO :T/<to> 

DELETE <from> 

QUIT 

This would be entered as follows (if 
the name of the CSF is BACKUP): EX- 
ECUTE BACKUP filename l,filename2 
Till next time ... □ 



ACAR 58 



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C64 



C64 sou 




Easy sprites 

Once you have ihe general idea aboul 
how the sprites are controlled, we can 
begin to use them in programs. We will 
look at a number of simple but interest- 
ing techniques which you should be able 
to adapt to your own programs. 

Example: sprites as string data. The 
following program displays three sprites 
using the same sprite data for each. The 
sprite pattern of the number 64 sitting 
under a palm tree, is set up in the data 
statements as string data. This pattern 
can be readily changed by editing the 
program in the normal manner. 

Calculation of the correct 63 numbers 
for the sprite pattern is done by dissect- 
ing the strings (check out the method 
used and work out how it does it, Lines 
320-350) and the numbers are shown on 
the screen as they are calculated. An "A" 
in the data string is taken as a screen dot 
with bit value of 1 and a space is taken 
as bit value of 0. The sprites used are 
sprite numbers 0-2. 

Points to note: 

• All three sprites use the same data 
block. 

• Remember that sprite has priority 
over 1 and 2 and so will appear over the 
top of the images of the other two. 

• The sprite-background priority has 



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by Greg Perry 



been altered for sprite 1 so that it will 
pass underneath the screen image. 

• All the sprites are programmed to 
randomly expand in either direction 
when they cross at the centre of their 
travels. 

• For simplicity, sprite X position is 
never greater than 255. 

Program! SPRITE GENERATOR 
XO REM (C) CREG PERRY, BRISBANE 
1984 

100 REM SIMPLE THREE SPRITE 
GENERATOR 

no REM SN=SPRITE NUMBER 
120 REM V=START OF VIC CHIP 
130 V=53248 

140 REM SET EXPANDED SPRITES 
ISO POKE V +23,71 POKE V+29.7 
IMREM CLEAR SPRITE RAM ARE- 
AS 

170 FOR 1=832 TO 102}: POKE I,Ot 
NEXT 

180 REM SET SPRITE POINTERS TO 
DATA BLOCK 

190 POKE 2040,131 POKE 2041,13: 
POKE 2042,13 

200 REM POSITION SPRITE X AND Y 
ON SCREEN 
210 FOR SN=0 TO 2 

220 POKE V+SN * 2,X00+SN * IOi REM 
XPOS 

230 POKE V+I+SN*2,I00+SN*20i 
REM YPOS 

240 REM ENABLE SPRITE SN 
250 POKE V+2I, PEEK (V+21) OR 



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C2 A SN) 

260 REM SET Colour OF SPRITE SN 
270 POKE V+39+SN,2+SNi NEXT 
280 REM READ DATA AND CALCU- 
LATE BYTE NUMBERS 
290 FOR ROW=0 TO 20 
300 READ S$: PRINT S$; 
3XO FOR NO=0 TO 2:N=o 
320 FOR BIT=7 TO O STEP -X 
330 REM CALCULATE NUMBER 
340 IF MID$CS$,X+NO*8+7- 
BIT,l)="A" THEN N=N+2ABIT 
350 NEXT BIT 

36O REM PUT NUMBER INTO IMAGE 
MAP 
370 POKE 832+ROW*3+NO,Nt PRINT 

N; 

380 NEXT NOi PRINT 

390 NEXT ROW 

400 REM DISPLAY BACKGROUND 

AND MOVE SPRITES 

410 PRINT "[CLR,DOWN4,RVS]";« 

FOR 1=1 TO 40*61 PRINT " [<©.>]"$« 

NEXT 

420 REM SET SPRITE x TO UNDER 

SCREEN 

430 POKE V+27,2 

440 REM NOT EXPAND X AND Y 

450 POKE V+23,o« POKE V+29,0 

460 REM MOVE SPRITES 

470 S=255> FOR 1=1 TO 2SS 

48O POKE V,Ii POKE V+I,I 

490 POKE V+2,S-Ii POKE V+3.S-I 

500 POKE V+4,I: POKE V+s,S-I 

SXO D? I0128 THEN 570 

520 REM RANDOMLY EXPAND 

SPRITES IN X e/OR Y 

530 IF RND Co)>.2 THEN POKE V+23, 

RND(o)*7+.5 

540 IF RND Co)>.2 THEN POKE V+20, 

RND(0)*7+.S 

570 NEXT i GOTO 450 

690 REM SPRITE DATA 

700 REM 

"765432x0765432x0765432x0" 

710 DATA "[SPACES] AAA 

[SPACE3] A [SPACE3] AAA [SPACE6] " 

720 DATA "[SPACE4]AAAAA 

[SPACE2]A[SPACE2]AAAAA 

[SPACES]" 

730 DATA "[SPACE3]AA 

[SPACE4]AAAAA[SPACE4]AA 

[SPACE4]" 

740 DATA "[SPACE2]AA[SPACE4]A 

[SP ACEz] A [SPACE2] A [ S P A CE.J ] AA 

[SPACES ]" 

750 DATA "[SPACE] AA[SP ACES] A 

[SPACES] AA [SPACE2] " 

760 DATA "AA[SPACEo]A 

[SPACE9lAA[SPACE]" 

770 DATA "A[SPACEX0]A 

[SPACEXO]A[SPACE]" 

780 DATA "[SPACEIX]A[SPACEX2]" 

790 DATA "[SPACE2]AAAAAAA 

[SPACE2] A [SPACE2] AA [SPACES ] " 

800 DATA "[SPACE2]AAAAAAA 

[SPACE2]A[SPACE2]AA[SPACE8]" 

8X0 DATA " [SPACE2] AA 

[SP ACE3] AA [SPACE2] A 

[SPACEz] AA [SPACES] " 

820 DATA "[SPACE2]AA[SPACE7]A 

[SPACE2] AA [SPACES] " 

830 DATA "[SPACE2]AA[SPACE7]A 

[SP ACE2] AA [SPACES] " 



ACAR 60 



C64 



840 DATA " [SPACE*] AAAA AAA 

[SP AC Ez ] A [SPACEX] AA [SPACE] AA 

[SPACES]" 

850 DATA " ISP ACEz] AAAAAAA 

[SPACEz] A [SPACE2] AA [SPACE] AA 

[SPACE5]" 

86O DATA "[SPACEz]AA 

[SPACE3]AA[SPACEz]A 

[SPACEz] AA [SPACE] AA [SPACE 

SJ" 

870 DATA " [SPACEz] AA 

[SP AC E3 ] AA [SPACEz] A 

[SPACEz] AAAAAAA [SPACE j]" 

880 DATA "[SPACEz] AAAAAAA 

[SPACEZ] A [SPACEz] AAAAAAA 

[SPACE3]" 

890 DATA "A [SPACE] AAAAAAA 

[SPACE] AAA [ SP ACE4 ] AA 

[SPACE}] A [SPACE] " 

900 DATA "A (SPACES] AAAAA 

[SPACE3] AA [SPACE j] A [SPACE] " 

910 DATA 

" AAAAAAA A AAAAAAAAAAAAAAA 

[SPACE]" 

Exercises 

1. Design your own sprite in data 
statements. 

2. Change sprite colours. 

3. Change sprite movement routine. 

4. Change movement to include full 
range of X 0-344. 

5. Change expansion to X or Y ex- 
pand only. 

Example: Bouncing and full range- of 
X. To program a sprite to "bounce" 
around the visible screen area, like a ball 
on a billiard table, involves increasing or 
decreasing the X and Y coordinates and 
ensuring that, when the boundary (as de- 
fined above) is reached, the correspond- 
ing X or Y movement is reversed in di- 
rection. This is shown by the following 
subroutine. 



Add these Lines to the program 
above. 

550 REM RANDOMLY BOUNCE 

SPRITE 

560 IF RND(o)>.z THEN GOSUB $90 

580 REM BOUNCE SPRITE AROUND 

SCREEN 

590 X=XZ8iY=XZ8 592 Sl=I+Z*(RND 

Co)>.5)iSZ=I+Z*CRND(o)>.s) 594 

SN=INTCRND(o) * j) 

600 X=X+5*Sl:IFX<=24 THEN Sl=I 

610 IF X>=343 THEN Sl=-I 

6ZO Y=Y+IO*SZ:IF Y<=so THEN S2=I 

630 IF Y>=229 THEN SZ=-I 

640 POKE V+16,ZASN+ZASN*CX<ZS6) 

650 POKE V+SN*2,X+256»CX>255) 

660 POKE V+I+SN*2,Y 

670 IF X>90 AND X<130 AND Y>90 

AND Y<130 THEN RETURN 

680 GOTO 600 

NOTES 

1 . Line 590 sets the starting coordi- 
nates. 

2. The RND statements are used with 
great effect to decide how often a bounce 
will occur and, when one does, to ran- 
domly select which of the sprites 0-2 will 
move and in what direction. 

3. S 1 and S2 are the signs of the X 
and Y movement respectively, i.e. when 
Si = 1, the X value will increase and 
when SI is -1 .the X value will decrease. 
At the boundary, the sign of the move- 
ment is simply reversed. Line 592 ran- 
domly sets these to cither 1 or -1. The 
expression 2*(RND(0)>.5) is zero if 
RND(O) is less than 0.5, otherwise it 
equals -2. 

4. The full range of X is used, Lines 
640 and 6505. Line 670 returns to the 
main program if the bouncing sprite is 
roughly near the other two. 



Further examples of bouncing sprites 
are given later. 

Multicolour sprites 

Once you understand how to create 
high resolution sprites, the construction 
of multicolour sprites is only slighdy 
more complicated. 

A number of salient features must be 
noted. First, the effective horizontal reso- 
lution of the pattern is reduced to 12 dots 
but, in the sprite image on the screen, 
each dot is now displayed as two pixels 
wide. Each of these pixel pairs may be 
in one of four colours. The sprite is still 
constructed on the 24 by 21 grid, but to 
convey the colour information each hori- 
zontal dot is set with a pair of bits. 

Each of the four combinations availa- 
ble in this bit pair describes the colour of 
the screen dot, either transparent ("off" 
or screen colour), the main sprite colour 
or one of the two sprite multicolours. 



Bil Pair 
left right 



Colour 

on screen 



Colour Register 
location 



transparent - screen colour 53280 

1 multicolour 53285 (V+37) 

1 sprite colour V+39+SN 

1 1 multicolour 1 53286 (V+38) 

Let's assume we wish to draw a sin- 
gle line (12 screen dots of 24 pixels) 
evenly divided into the four colours. The 
first three dots will be in multicolour 0, 
the next three transparent ("off, screen 
colour), the next three in the selected 
sprite colour, and the last three in multi- 
colour 1. The line of 24 bits (3 bytes) 
will be 

continued onp 64 



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PHONE: 02 820 3555 10am- 6pm 
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ACAR 61 



Prime Artifax Public Domain 



Amiga-Live Issue Six 

$24.95 (3 disk set) 

FEATURE Game 

Drip: A full blown arcade game that's very out of the ordinary. 
It's up to you. as the 'Drip', to rust your way up 15 floors and get 
the juices flowing again. Avoid running or dripping into the acid, 
plasma and icecubes shooting out of pipes. You can get a little 
help from party balloons and bubbles that float by. Drip requires 
5 1 2k of memory. 

Entertainment 

BoingDemo: Despite the name, this is not a demo as such - it's 
one of those try before you buy versions of a commercial game, 
only this one is very playable. The Boing part is a salute to the 
original Amiga Boing Demo! In this level and ladders game, you 
travel about on poles. ladders, telepoil points and at all costs 
avoid the Boncing Amiga Ball! 

RollOn: 'ITie play is a little like Boulderdash or Emerald Mine. 
Eight levels are included. To win you need to plan ahead and or- 
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a level editor to design your own games. 
SlotCars: A complete working game of SlotCars..just one of 
four games in the commercial package known as: 4 IN ONE - 
EASY BUT FUN! The game concepts are simple but addictive. 
A combination of strategy and dexterity is needed to beat this 
one. 

MoonBase: Adventure/Arcade - guide the shuttle ship to and 
from the mother ship with the valuable cargo. A multi-level lunar 
lander. 

Strategy 

Turn: A strategy game - the aim of which is to produce a given 
pattern of stones on the board. In order to complicate the game a 
little bit. al! stones around the selected stone will turn either from 
black to white or from white to black. There are 18 levels 
available. There's also a partem editor to design your own 
games. 

China Challenge: Similar to the well known game Shanghai 
or Mahjong. the target of China Challenge is. to remove all pans 
of the pile, tlie so called Dragon, step by step. This dragon is 
composed out of 120 different pieces. A challenging past time, 
fun for two players too! 

MarbleSlide: You've got to be quick to get this one. This is the 
fullest extent to which we've ever seen the old magic square the- 
me taken - and one of the best. Slide the sliders to guide the mar- 
ble home. Bui your time is VERY limited! 
AmiGo: Strategy Board game for one. two or no players! 

Workbench 

SimGen: How would you like Saturn on your Workbench? 
SimGen makes your screen look like it is Gcnlocked. A number 
of example imagaes arc included. Much better than DropGoth or 
any other of these Workbench background programs. Doesn't 
slow your Amiga down either! 
Flip:This screen gag will drive you nuts. Try it out! 
Rocket: Yet another in the great line of Workbench gags. This 
linle number releases a guided rocket which heads straight for 
your mouse pointer. If you don't move in time, on impact the 
whole lot explodes. Stick it on a friends Workbench for fun! 

Business 

'Liner: Our serious program for the month. If you develop out- 
lines for speech, writing, essays or reports, this program will help 
you organise and edit your material in point form - the best way 
to develop an outline. A fast solid program. 
WO: A short and quick utility, which helps you to bring order in 
your addresses and codes them and saves them (password- 
encoded) on disk. 

Graphics 

MandAnlm: If you enjoy madlebrois. you'll love MandAnim. 
Using a simple tweening process, you can select multiple key ar- 
eas of a mandlebrot. MandAnim will generate as many steps as 
you specifiy between each frame creating an expanded anima- 
tion file whkh you can load and animate in Deluxe Paint III. 
Some impressive graphics can be achieved. 
Hennon: You can create some fabulous looking images using 
this program which lets you explore Hennon mapping. The pro- 
gram produces patterns like the one below using the formula x = 
x * cos (a) - (y - x * x) * sin (a) and y = x * sin (a) + (y - x * x) * 
cos (a). Several exmaplc images are included. Full 640 x 400 
hires is supported. 

plus FREE $5.50 Graphics 
or Animation disk of your 
choice with Amiga Live 6. 



Save on Back Issues! 

Amiga Live #1 (2 disk set) $8.95 

Amiga Live #2 (2 disk set) $1 1 .95 

Amiga Live #3 (3 disk set) $1 8.95 

Amiga Live #4 (3 disk set) $1 8.95 

Amiga Live #5 (3 disk set) $24.95 



Emulators and File Transfer 

Transformer v1 .22 $7.95 

Gel into MS-DOS on the cheap. Much (aster than the origi- 
nal Transformer. 68030 compatible. Requires MS-DOS on a 
720K diskette. No documentation. Also included is a demo 
version of IBeM, another emulator that allows use of hard 
drives. The demo only allows 2Mb partitions. 

MS-DOS Theme Disk $5.50 

Install a full MS-DOS device using a simple install icon. You can 
then read/write 720K IBM disks and format them 100! MSII: acts 
Uke any other Amiga device. You can share the selected drive be- 
tween MS-DOS and AmigaDOS. Full documention and other 
useful in line- included. 

C64 Emulator $5.50 

A very full-blown C64 emulator. Lots of utilities, more menu 
control and transfer options than previous commercial programs. 
If you like what you see you'll need to purchase the seriel inter- 
face direct from the U.S.A. - full details included with the disk. 
Full documention on disk. 

Educational 

Chemistry $5.50 

Chemesthetics allows you create a atomic model of different for- 
maulae and visual chemical structures - a great leaching tool. 

New Titles 
Coming Soon 



Pagestream 2.0+ PD Fonts 




Balleten 


Flinstone 


Park 






8enjamin 


HorstCap 


Pixie 






Blackforest Judas 


Playbt 


^<*& 


Cartwright 


LeeCaps 


Polio 


^dSr 


Class 


Manzanit 


* many more 


sv&r 


Faustus 


Muriel 


<*! 


5)^8.9 


5 



New Games 

and Graphics! 

Ray-Tracing Theme Disks 

The best way to enter into the world of 

Ray-Tracing, DBK-Render allows you to 

create some amazing scenes. 

$5.50 

Real 3D Demo 

Get a taste of the power of this incredible 
new program. 

$5.50 

Lemmings Demo 

One of the best games for those with a 

taste for the unusual, an enigma in the 

gaming world. A playable demo that will 

keep you entertained! 

$5.50 

Spectracolour Demo 

One of the latest programs to enter into 

the world of Amiga graphics - worth having 

a look at! 

$5.50 



• SPECIAL OFFER • 
PD STARTER-KIT 

OVER $50 VALUE 
FOR JUST $34.95 

Normally 

Super Workbench $8.95 

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Business 1 $8.95 

Star Trek $8.95 

(AGAtron, full graphics version) 
Newtek Demo II $8.95 

ETONLY $34.95 

(7 Disks Full • Free postage) 



NCOMM vl.22 

Best Comms package available 

• ANSI / VT100 terminal emulation with full 16 
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Ymodem, Ymodem-Batch. Ymodem-G. Fast 
Zmodem and Kermit protocols using external li- 
braries. Full support for custom XPR libraries. 
Batch uploads and downloads. 

• Script language - simple text language auto- 
mates sessions. Advanced Host-Mode script 
follows program - RUN YOUR OWN BBS! 

• Optional scrollback buffer - view or save text 
that previously has been displayed on screen. 
Block functions. Real-time scrolling. 

• Hot Keys for most program functions, includ- 
ing dialing of up to 10 phone numbers. 

• Split screen mode for conferencing. 

• Dialing directory, queued dial, redial until carri- 
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• 46 entry fast phonemenu. Phone requester 
with unlimited entries. 

• 20 keyboard macros using function keys. 

• Internal multitasking. 

Only $5.50 



Brilliant music sequencer! 
MED 3.00 

Imagine Soundtracker with MIDI - well 
that's what you have your hands on! in- 
cluded are some sample tunes. 

$5.50 

Cinema Samples 

1 disk full of movie samples - "Go ahead 
make your day!" 

$34.95 
Remix 1 
Madonna and Blackbox sing mega remixes. 

$5.50 
Tracks No. 5 
Bond, Fresh House and Wasteland. 

$5.50 



POSTAGE IS FREE • NO HIDDEN COSTS • FULL SUPPORT 



"Soft ware you C AN afford 



II 



Theme Disks 

Anti-Virus PAK S14.95 

Protect and Eradicate 

ARP1.3 $5.95 

Faster CLI. more disk space 

Atari Emulator $5.50 

Runs some applications, plus utils. 

Business 1 $8.95 

Calc, Bankn, Badger, AmiGant, HPII and Loan 

Calc 

Business 2 $8.95 

Mempad, IRA, DisSecretary 

Calendarm and StockBroker 



MS-DOS theme disk. 

Icon driven MS-DOS reader 

Sound Tracker Modules 

Four disks available. 

Super Workbench 1MB 

SID, Dmouse more 

Star Trek 

AGAtron version. Very good. 

Super Workbench 512 

Zippy, Dmouse more 

Text Editors 

Wordprocessing 

TextPLUS, AmigaFox, Calendar Label Print 

PrintStudio Lila, GwPrint and Outliner. 



$5.50 

$5.50ea. 

$8.95 

$8.95 

$8.95 

$8.95 
$8.95 



HUGE 500+ FISH DISK LIBRARY 

See complete list of 400 - 480 in July Professional Amiga User 



Graphics 


and Animation 


Ace #06 




$5.50 


Ace #09 




$5.50 


Ace #14 




$5.50 


Ace #17 




$5.50 


Ace #18 




$5.50 


Ace #19 




$5.50 


Ace #20 




$5.50 


Amy vs Walker 




$5.50 


Artscape 




$8.95 


Badge Demo Set 


3 Disks 


$12.50 


Busy Bee 




$5.50 


Batdance 




$5.50 


Cameron Scannei 




$5.50 


Crionics 




$5.50 



FISH $5.50 



10 or more 
$5.00 each 



CAD 

Compilation of the best CAD in PD 

Communications 

JRCOMM, ARC, ZOO and useful tips. 

Communications 2 

VAXterm, Hyperdialer etc 

C64 Emulator 

Full-blown, more options. 

DOS Utilities 2.0 

All the best utils yet! 

DTV Still Store 

Still frame playback. 

DTV/Graphics 

Abridge, Title Generator, 

sMOVIE, ImageLab and more. 

Education 1 

Elements, SpaceLog, DrawMap etc. 

Education 2 

Gravity-well, Planets, Life-cycles, Orbit.. 

Hacker 1 $5.95 

PowerPacker, Sound Scanner plus many more. 

Mandlebrot Set (6 Disks) $24.95 

A complete set of Madlebrot & Julia programs 

taken from the Public Domain. 

Mr Sandman $8.95 

Digitised sound demo (2 disks). 



$8.95 

$8.95 

$8.95 

$5.50 

$14.95 

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$5.50 
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Order Processing 

Most orders are processed within 24 hours of re- 
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If you have a more obscure problem, write down the 
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can also have the disk or program ready at your 
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Please use our Suppon number on (02) 879 7455. 

What if it doesn't work? 

If for some reason, the disk you buy is damaged - 

just return it for a free replacement. Plea.se include a 

short note explaining the problem which occurred 

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number. 



CSIRO Sat-Piccies $5.50 

Cycle Ball Demo $5.50 

Digi-Slide Show 1 $5.50 

Digi-Slide Show 2 $5.50 

Dragon's Lair Demo $5.50 

Epic Demo $5.50 

Gymnast $5.50 

Kanakas $5.50 

Luxo Teenager $5.50 

Music Mania #10 $5.50 

Music Mania #12 $5.50 

Music Mania #13 $5.50 

Newtek Demo 1 $8.95 

Newtek Demo 2 $8.95 

Northstar Demos $8.95 

PC87 Slide Show $5.50 

RGB Hazzards $5.50 

Soundtracker 5-Set $22.00 

Space Ace Demo $5.50 

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Schwartz Anim Set (2 disks) $8.95 

Vaux Killer (1MB) $8.95 

Walker 1 (1MB) $5.50 

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Walking Cat $5.50 

Zues Demo $5.50 



How To Order 



Prime Artifax 

P.O Box 288 

Gladesville 21 1 1 




X 



NATIONAL 

(008) 252 879 FREE CALL 

Orders Only. 
(02) 879 7455 Sydney Metro 





Fish Database 

H D 

A catalogue of all the Fish 
from 1 to 470 

(Hard drive required!) 
$5.50 



How to Pay 

1. Credit Card - Visa, Mastercard 

or Bankcard. 

2. Send a cheque or money order. 

3. Cash on delivery. Collect from 

your post office and pay 
them (extra $4.50 Australia 
Post charge.) 



ORDER FORM 

Name Qc 

Address . 




Day Phone 

Card No 

Exp Date Visa D B/C □ M/C D 

Signature 



Figure 5-5 



BIT PAIR 


012345678 


9 10 11 






X 




X 




X 














X 


X 


X 


X 


X 


X 


X 




X 




X 






I multicolorO i sprile color 
I transparent I 


I multicolorl 

l 



which translates into the following bit pattern 












Figure 5-6 






BYTE BYTE 1 
Bit- 765432107654 


3 


2 


1 





BYTE 2 
7 6 


5 4 


3 2 


1 





010101000000 


1 


1 


1 


1 


1 1 


' 


1 


1 








Enabling Multicolour 

To change a sprite from high resolu- 
tion to multicolour involves setting the 
appropriate bit in the sprite mulucolour 
select register. 



Amiga 

Annual 

1991 

ESSENTIAL 
READING 

■ft Complete up to date list 
of software available in 

Australia with description, 
price, availability, etc 

•ft User Group List -ft Fish 

Disk List -ft Graphics -ft 

Word processing 

•ft Databases -ft Hard 

Drives 

•ft Communications ft 

Music -ft Desktop Video -ft 

Multimedia 

And lots more ! 

On sale at newsagents 
and computer dealers 

NOW 
only $6.95 



For Sprite SN 
select mulucolour 

POKE V+28.PEEK (V+28) OR 2 A SN 
' select high resolution 
POKE V+28, PEEK (V+28) AND (255- 
2 A SN) 

Some examples are: 

set sprite 2 to multicolour 

POKE V+28,4 

set all sprites to multicolour 

POKE V+28,255 

set all sprites to high resolution 

POKE V+28,0 

Setting colours 

One of three colours (called the sprite 
colour above) is the same as for high res- 
olution mode and is set according to the 
sprite number (V+39+SN). The other two 
are common for all mulucolour sprites 
and are set by 

Multicolour POKE V+37,colour (0-15) 
Multicolour 1 POKE V+38,colour (0-15) 

Note: A PEEK to these locations alter 
a RUN/STOP and RESTORE returns the 
values of 244 and 240 respectively, since 
the left-most four bits in these locations 
arc always set to ones, the default colours 
are dierefore 4 [PUR] and [BLK]. 

Exercise 

As an example of using multicolour 
sprites 

1. Replace the following lines in the 
sprite generator program. 

•690 REM MULTI-Colour SPRITE DATA 

700 REM 

"7<»S432IO765432I07<»5432IO" 

710 DATA"[SPACE*4]" 

720 DATA"[SPACE24]" 

730 DATA"[SPACE24]" 

740 DATA"[SPACEfc]AA[SPACE8] AA 

[SPACE*]" 

750 DATA"[SPACE8]AA[SPACE4]AA 

[SPACES]" 

760 DATA"[SPACEl0]AAAA 



[SPACEIO]" 

770 DATA" [SPACES] A [SPACE] A 

[SPACE] A [SPACE] A [SPACE9] " 

780 DATA"[SPACE6]A[SPACE]A 

[SPACE] A [SPACE] A [SPACE] A 

[SPACE] A [SPACE 7]" 

790 DATA"[SPACE4]A[SPACE]A 

[SP ACE*] A [SPACE] A [SPACE] A 

[SPACE]AA[SPA CE]A[SPACE5]" 

800 DATA"[SPACE2]A[SPACE]A 

[ SP ACF.2 ] A [SPACE] A [SPACE] A 

[SPACE]A[SPAC E]A[SPACE]AA 

[SPACE] A [SPACE}] " 

810 DATA"A[SPACE]A[SPACE]A 

[SPACE] A [SPACE] A [SPACE] A 

[SPACE] A [SPACE ]A[SPACE]A 

[SPACE] A [SPACE] A [SPACE] A 

[SPACE]" 

820 DATA"[SPACE4l A [SPACE] A 

[SPACE] A [SPACE] A [SPACE] A 

[SPACE]A[SPACE ]A[SPACE]A 

[SPACE5]" 

830 DATA"[SPACE6]A[SPACE]A 

[SPACE] A [SPACE] A [SPACE] A 

[SPACE] A [SPACE ] A [SPACES]" 

840 DATA" [SPACES] A [SPACE] A 

[SPACE] A [SPACE] A [SPACE] A 

[SPACE7]" 

850 DATA" [SPACES] AA 

[ SPACE 6 J AA [SPACE6] " 

86O DATA"[SPACE4]AAAA 

[SPACEIO] AAAA [SPACEz] " 

870 DATA"[SPACEZ4]" 

880 DATA"[SPACE24]" 

890 DATA" [SPACE24] " 

900 DATA"[SPACE24]" 

9XO DATA"[SPACE24]" 

and to select multicolour mode, add the 
line 

135 POKE V+28,7 

RUN the program and look at the pat- 
tern to decipher how the colours are 
achieved. 

2. Change the default multicolours by 
selecting two colours then add the Lines 

1 36 POKE V+37, colour 

137 POKE V+38, colour 



720 DATA 








730 DATA 








740 DATA 






AA AA " 


750 DATA 






AA AA 


760 DATA 






AAAA 


770 DATA 






AAAA 


780 DATA 






A A A A A A " 


790 DATA 




A 


A A A A AA A 


800 DATA 


' A 


A 


A A A A A AA A 


810 DATA 


'A A 


A 


AAAAAAAAA" 


820 DATA 




A 


AAAAAAA 


830 DATA 






A A A A A A A 


840 DATA 






A A A A A 


B50 DATA 


' 




AA AA 


860 DATA 




AAAA AAAA " 


870 DATA 








880 DATA 









ACAR 64 



Entertainment 




All the latest news and views from the world of Entertainment 



New Budget Titles 
From Pactronics 

Aquanaut, by ihe producers of The 
Krysial, has just been released as part of 
the new Pactronics budget line at a re- 
markable RRP of S 19.95. With three 
disks crammed full of action it's a defi- 
nite bargain. Star Goose, another nice 
blast from the past. Prospector in the 
Mazes ofXor, Eye ofHorus, (a platform 
style arcade adventure). Bad Company, 
Starblaze (a 3-D space shoot-em-up), 
GFL Baseball, GFL Golf and Hyper force 
are part of the new range too - watch out 
for them in your local computer store. 

ACAR Hints Disk improved 

Reader Adrian Jenkin of Elizabeth 
North, SA, has put a lot of time and ef- 
fort into improving our hints and tips 
disk. Now the hints are arranged in al- 



phabetical order, and split into conve- 
nient subdirectories - well done, Adrian. 
Remember, you can get your own ACAR 
Hints Disk by sending a blank disk, a 
stamped, self addressed envelope, and a 
cheque for S5.00 to Phil Campbell, PO 
Box 23 MaClean NSW 2463. Make sure 
your SSAE is big enough for a disk! 

CD-TV released at last 

By now, some of our readers may 
even be messing round with their very 
own CD-TV! The entertainment machine 
of the decade was released at the World 
of Commodore show at Sydney's Dar- 
ling Harbour last month to crowds of 
drooling punters. Here at the ACAR En- 
tertainment section we'll certainly be 
keeping you posted on all the CD-TV 
developments. 



MINDSCAPE 
Wonderland winners 

This would have to rate as the 
most successful competition we 
have ever run! We had everyone 
running to their encyclopedias to 
discover that Lewis Carroll was 
really Charlie Dodgson, a boring 
old Maths lecturer, that. Alice was 
based on Alice Lidded, and that 
the hare was a March Hare. Well 
done, and even if you didn't win, 
at least you can say you learned 
something. Who says ACAR isn't 
an educational mag? So without 
further ado, congratulations go to: 

Anne McLennan of Mt. 

Austin NSW 

Andrew Foster of North 

Rocks NSW 

Robert Davidson of 

Greensborough VIC 

Francis Leeken of Milperra 

NSW 

Paul Veselovsky of Wilston 

QLD 

You'll be sure to enjoy WON- 
DERLAND - the classiest adventure 
game yet. Thanks lo Mindscapc for 
the prizes. 



MINDSCAPE AUGUST COMPETITION 




SPIRIT OF EXCALIBUR 

Here's a chance to join in some hair raising medieval action. MINDSCAPE are giving 

away five copies of 

SPIRIT OF EXCALIBUR, and 

one of them could be yours! Simply read the review of the game in this issue, then 

answer these questions on the back of an envelope. Stick MINDSCAPE 

COMPETITION, c/o PHIL CAMPBELL, PO BOX 23 MACLEAN NSW 2463 on 

the front, and YOUR name and address clearly on the back with your answers. 

So what are the questions? Here they come... 

a) Which "Sir" do you become? 

b) What year is it in mcrric Englande? 

c) Name two nasty knights. 

d) Name two other good knights. 

e) What show does the famous line "Goodnight John-boy" come from? 

Don't mess around - get your entry in the mail as soon as you can! 

This game is too good to miss. 



ACAR 65 



Entertainment 




I've only received a few old lips from 
one reader this month, so I'll begin with 
some of my own. They're cartridge only, 
but that can't be helped with the majority 
of games today. 

If you've got tips (not pokes) on how 
to complete games, then send them to me 
and stop whinging about the cartridge 
pokes! 

Creatures 

This is the latest game from Thala- 
mus, a company with a reputation for 
producing only quality games, and this is 
no exception. Creatures is one of the few 
recent releases to be as polished as a 
yuppie's BMW! It's damn good. As well 
as the poke, there is also a built in cheat 
for those of you with no cartridges. Sim- 
ply (?) wait until the music dies out, now 
waggle the joystick in port one. The 
Fuzzies on the high score screen should 
be jumping up and down like they've got 
a bad case of Lemon Curry while you 
waggle. Keep waggling until the Fuzzies 
turn grey and then stop, plug the joystick 
into port two and play the game with in- 
finite lives (admittedly, you may have to 
get a new hand...). 

POKE 754, 173 : For whole legions 
of hung-over Clyde Radcliff's... 

POKE 46888, 173 : To stop that pre- 
cious time from tickin' away. 

POKE 15594, 96 : So Clyde can kill 
earth-ridden slime, but they can't kill 
him! 

Golden Axe 

Probe are a programming team that 
churn out quality games on the C64 like 
there's no tomorrow (which may be right 
for the Oz industry), but Golden Axe is 
an exception. No two player mode, only 
one enemy attacking, no villagers run- 
ning wildly aross the screen, this game 
has so many faults in the conversion 
stakes that it's not worth listing 'em all... 
But if you wanna see Tyris Flare's excel- 
lent maximum magical fx, then 'ave a 
squiz at these pokes! 

POKE 13150, 173 : To get loadsa en- 
ergy, just like eatin' ya weetbix! 



POKE 65476, X: POKE 65477, X : 
Where X is the number of the magic that 
you want, but it can't go past your se- 
lected character's maximum. 

POKE 3817, 173: POKE 3820, 173 : 
For infinite magical pots... 

Midnight Resistance 

VISUAL FX are to style and quality 
as Paul Keating was to stuffing up the 
economy. They are a pretty damn good 
programming team. Paul Keating was 
pretty damn good at stuffing up the 
economy. Nuff said... 

POKE 10169, 173 : For unlimited re- 
sistance fighters. 

First Strike 

Here's a cheat for this lurvcly After- 
burner clone, just load the game, reset 
and type: POKE 38316, 173: SYS 2051 
<RETURN> and infinite lives are 
yours... 




Monty Python's 
Flying Circus 

Spam, spam, spam, spam, spamitty- 
spam, luverly SPAM... Wliat? Oh right, 
the dps. Yes, well, if you wanna have in- 
finite Gumbi's just type ANNE 
CHARLESTON on the high score screen 
and before you can comment about ex- 
ploding TV penguins, you've got a lu- 
verly can of ... erm ... unlimited Gumbi's 



Usagi Yojimbo 

1 have no idea what this game is like, 
but if it's anything like the Turtles game, 
then it's a waste of time. So, if you wan- 
na waste your dme then POKE 20686, 
15 for infinite money. 

Jack the Nipper II 

If my memory serves me right this 
was a pretty good arcade-adventure in 
it's time. But if it wasn't, blame it on my 
lobotomy! 

POKE 51 1 14, 173 : For infinite nip- 
pers... 

Retrograde 

That's how old these tips arc folks, 
this game is the one that the guys at 
APEX did before Creatures! But it still 
deserves a bit of a poke... 

POKE 50374, 173 : To give your 
spectrumesque spaceman unlimited en- 
ergy. 

GRYZORURRRGGH! 

This game is such crap that the AM- 
STRAD version was better! 

POKE 29187, 189 : For infinite Gry- 
zor's. 

Delta 

Hmmm, Stravros Fasoulas' second 
last game before he gave up program- 
ming and joind the army... One of the 
greatest shoot-em-ups of all time, even 
though a poke does help a«bit... 

POKE 2386, : To stop your 
weapons from wearing out. 

Parallax 

Not one of Sensible Software's best 
games, yet not one of their worst 
(GALAXI-BIDS, yuk!). If you want infi- 
nite lives so you can figure out this really 
un-sclf explanatory game then go into 
your cartridge's poke mode and enter: 
POKE 5796, 96 For unlimited ships. 
Well, that's all from Jellyfish, and that's 
all from me.. .So, send anything at all to 
me (especially a can of SPAM for my 
collection) at this address:- 

Slartibartfast, 

4 O'Connor Dr., Bray Park, NSW 
2484. □ 



ACAR 66 



Entertainment 




Super Wonder Boy 

Jason Stubbings (aged 9) of Carey Bay NSW, says if you 
get hit by the last monster on the first level about a centimetre 
away from the end castle, a heart will come out. Grab it! 
Thanks Jason. Tell your dad those rumours are true - 1 haven't 
finished the Mayhem level on Lemmings, so send in the codes. 
Mind you, some hints for the r-e-a-1-l-y tricky levels would 
help, too! 

Shadow of the Beast II 

David Rich of Caringbah, NSW is hooked on Shadow of 
the Beast II. He's sent the following handy tips: 

1. After going west and rescuing the demon held captive, 
he'll recite a lengthy spiel about rescuing his "companion". 
The only valuable information I've been able to get from him is 
about the "traps". He'll then tell you which lever to press on 
the upstairs bridge which crosses the acid pool in the "Western 
Passage". This activates the elevator. Hit the wrong one and 
you're history! 

2. Rescuing this demon "companion" is necessary to get 
the password for entrance to the "Eastern Passage" and the sub- 
sequent reward of the "parchment" (I think!). In the spirit of 
true sportsmanship, , this password is variable, as is the lever in 
Hint no. 1. ie. the mongrels make sure that you can't bypass 
certain sequences in the game; but as in SOFTB1, you've got to 
play right through! 

3. Go down the rope, head left, past the Giant Macemen to 
the "Karamoon Oasis". Get the jug upstairs and split. 

4. Once the parchment is obtained, the next step is to head 
east, past the pygmies, kill the Monster Who Shoots Gobs Of 
Green Goo, and get his throwing axes. Then go back and 
stomp on the thin stretch of ground. This'll get you into the 
"Crystal Caverns". 

5. Once inside the Caverns, the aim is to obtain the "ring". 
Waste the guards and use the throwing axes to kill the draw- 
bridge winder. First go up and hit both levers. Then go down 
and grab key no. 1 and get captured! Offer the jug in Hint no. 2 
to the guard, get key no. 2 and grab the ring. You must rescue 
BOTH prisoners in order to escape through the Corridor of 
Spikes. 

6. Head east, past the Serpent Sea Monster, the acid river 
and the bothersome bats. The Silvery Steel Swordsman can be 
vanquished by looking closely at the bridge. 

7. The solution to Hint no. 7 will provide you access to the 
Whirlpool World. It's here that you'll obtain the Sea Horn. 
But be warned! The Giant Speaking Snail demands ALL your 
cash to get back! 

8. Offer the Ring and the Parchment to the "Old Man". 
He'll then cast a "spell", and he's more helpful in providing in- 
formation. Q 




Entertainment 

u MAILBOX mmm 

PO Box 23 Maclean NSW 2463 



Address your entertainment letters to Phil Campbell, PO 
BOX 23 Maclean NSW 2463, or fax them on 066 452060. 
Keep your comments or questions brief and to the point. 

FRA - The Riddle Answered 

Dear Phil, In the June Edition of ACAR, Andy Phang asks 
in his review of the game Tower FRA if any German readers 
can enlighten him as to the meaning of "FRA". I'm not Ger- 
man, but FRA is the IATA (International Air Transport Associ- 
ation) airport code for Frankfurt-Main. I hope this is of some 
help. 

Kingstey Bugarin, 
Guildford WA 

Ed: Sorry, you're not German so we can't accept your an- 
swer. Seriously, though, Kingsley, thanks for taking the time to 
enlighten us. And just think ... you're one of the few people in 
the world to know something that Andy Phang didn't! 

Back to the Future help wanted 

Dear Phil, I have just purchased an Amiga 500 along with 
Back to the Future 

2. Trouble is, I haven't been, able to make it past the first 
level because of difficulties in trying to ride my hover board 
through Hill Valley. I've tried time after time, and I still can't 
make it. Would you please - I repeat, would you PLEASE - 
help me by telling me the cheat for the game, as I'm sure there 
would be one. I feel if I can't obtain these, then I would have 
wasted my money. 

Andrew Webb 
Toogoolawah, Qld 

Ed: Well, Andrew, you'll be glad to know our readers have 
a great track record in answering pleas for help. And yours, I 
might add, is more heart-rending than most. Keep watching 
these pages! 

More help please- 
Dear Phil, Can anyone help me witht the game Spherical? 
I'm currently stuck on Level 20, because I don't know how to 
kill the dragon. I have a C-64 computer, and although the C-64 
content in ACAR is getting lower, I still enjoy reading the arti- 
cles, tutorials and reviews on the Amiga. Keep up the good 
work. 

Edmond Tatti 
Tullamarine, Vic 

Ed: Thanks for the comments on the mag, Edmond - we're 
trying to keep the C-64 fires burning, but the day has to come 



ACAR 67 



Entertainment 



when you take the leap to Amiga-land. 
And when you do, you'll be well pre- 
pared. In the mean time, let's hope some 
readers can help with your Spherical 
dilemma. 

Flights of fancy for C-64 

Dear Phil, Could you please advise 
me at to the best fighter pilot simulation 
game for the C-64. I've got the F-15 
Strike Eagle, which is good, but what 
about F-16 Combat Pilot, F-18 Hornet, 
Fighter Bomber, and Project Stealth 
Fighter 1 } Any help would be gready ap- 
preciated. 

Mark Bishop 
Wagga Wagga, Vic 

Ed: Our C-64 specialist Damian 
Coynes says Fighter Bomber has great 
presentation, but is a little slow. He rec- 
ommends Aero-Jet from MicroProse. 
Contact Questor on 02 662 7944 for de- 
tails of availability . 

Pat on the back 
for clever contacts 

Dear Phil, Just a quick letter to say 
thanks to all the "Clever Contacts" peo- 
ple in your mag. They've helped me 
complete two of my games - top class 
service! It's great to know there are peo- 
ple like them around who are willing to 
help fellow games-addicts. 

1 enjoy reading ACAR a lot. I re- 
cently converted from an English mag, 
which was filled with nothing but shoot 
'em ups. ACAR is great, because not on- 
ly does it have excellent reviews on a 
wide variety of games, but it's got Ad- 
venturers Realm and your excellent col- 
umn. Keep up the good work! 

Ben Toyne 
Brisbane, QLD 

Ed: Credit has to go to Mike Spiteri 
and the Clever Contacts team, as well as 
other readers who write in with help. 

Long live The Giana Sisters 

Dear Phil, I'm a new Amiga owner, 
and I enjoy reading your magazine very 
much. Could you help me out with 
cheating in Giana Sisters, please? What 
I need are unlimited lives ... 

Simon Valentine 
Bendigo, Vic 



Ed: Stay tuned, Simon - and just to 
keep you going white you wait for some- 
one to write in, try pressing A,R,MJfl 
keys together to skip the level you're 
stuck in. 

Competition confusion 

Dear Phil, I've bought about 10 is- 
sues of ACAR, and I think they're great 
value for money. My only disappoint- 
ment is that when you have the Mind- 
scape competitions, I've only got a week 
to enter by the lime your mag ends up in 
my newsagent! 

Matthew Diggens 
Port Pirie, SA 

Ed: You're not the first to complain, 
Matthew, and we're doing our best. 
Problem is, we like to announce the win- 
ners two months after the competition, 
and to do that we've got to close entries 
by the end of the month. So remember, 
don't dilly-dally - get your entries in as 
quickly as you can. In the meantime, 
we'll do our best to stretch our dead- 
lines. 

Dealers panned and praised 

Dear Phil, Thanks for your competi- 
tions and the variety in the mag. I'm 
writing to tell of my experiences with 
some of the companies that have ads in 
your mag. I've had a bad run trying to 
order 'Powercopy' from PCM Comput- 
ers. After chasing wrong addresses and 
trying STD phone calls, I had no luck. 
In desperation I sent off to to PCM's 
P.O. Box - and after three weeks I finally 
got the goods! The pain is that you need 
two disk drives to use it. On the other 
hand, Mindscape have been fantastic - 
efficient, responsive, and polite to boot. 
All the best with a great magazine. 

David Rossi 
Ulver stone, Tas 

Ed: Well David, the fact that you 
need two disk drives to use Powercopy is 
hardly surprising - why didn't you do 
your homework first? And whose fault is 
it if PCM weren't at the address you 
wanted them to be? Sending mail to a 
PO Box is hardly a "last resort" - / 
mean, businesses have PO Boxes for just 
that very reason, don't they? A three 
week turn-around on your order may be 
a little on the long side - maybe they 
were out of stock when you ordered? 



CLASSIFIED 
ADVERT 



Please place the following 
classified ad in the next issue 
Q FOR SALE 

□ WANTED TO BUY 

□ OTHER 



RATES: $8.00 for 15 words 

& 50c for each extra word. 

Find enclosed a CHEQUE or 

please debit my Bankcard: 

Number: 56 1 

Expires: 

Signature: 



Fax: 02 398 5322 
Phone: 02 398 51 11 



FOR SALE 



17 BIT PB 

Public Domain Software 

$3.00 a disk or 

$12 a disk pack (5 disks). 

For our catalogue send a stamped 

self-addressed envelope to: 

26 Owens St 

Wangaratta VIC 3677 



Original Amiga Teenage Munant 

Ninja Turtles to sell for $30 or swap 

for other software. 

Phone Peter on: 042 849 754 



SUPER FAT AGNUS CHIP 

for 1 Meg of CHIP RAM 

$60 
Phone: 02 398 51 11 

Ask for Andrew Dunstall 



ACAR 68 



Entertainment 




An Entertainment Revolution 



Gail Wellington, Director of Special 
Projects, Commodore International, last 
month introduced Australia to a quiet 
revolution in home entertainment. The 
Darling Harbour launch of the clumsily 
named but neatly acronymed "Com- 
modore Dynamic Total Vision" opened 
with a singer on a real live horse. Natu- 
rally, the horse did what horses do best 
in the middle of the red carpet. Then 
there were some speeches. 
And finally, a full scale 
demonstration of the much 
touted "CD for your TV." 
With 650 megabytes of 
storage linked to the 
Amiga sound and video 
chips, and access to full 
audio CD capabilities as 
well, the CD-TV is a mind 
stretching machine - espe- 
cially if you want to play 
games. 

Wellington demon- 
strated a number of up- 
coming titles, and all of 
them were impressive. In 
every case, the huge stor- 
age capacity of the CD 
unit was put to good use, 
sometimes for graphics, 
sometimes for sound, and 
sometimes for a huge 
database of information. 

What, for example, do 
you get when you photo- 
graph Muirficld golf 
course every 30 metres or 
so and store the results on 
compact disk? You get 
Jack Nicklaus Unlimited 
Golf, the first golf simula- 
tion that approaches virtu- 
al reality. Produced by Ac- 
colade, the game features a 
beautifully animated 

golfer, great sound effects 



and breathtaking real-life views. Sched- 
uled for completion before Christmas, 
the game will retail for under $100. 

Xenon 2 - Megablast is already a 
well-known game. It's a vertically 
scrolling shoot-'em-up, full of high 
speed action for players with razor sharp 
reflexes. The original Amiga version was 
famous for its pulsating sound track. But 
wait 'til you play the enhanced CD-TV 
version. Now the synchronised audio 
track is lifted straight from compact disk, 
and the impact is dramatic. Hook it up to 
your home stereo and you will feel like 
you're at the movies. 

One popular game that didn't quite 
survive the transition from board and 
dice to screen and disk was Trivial Pur- 
suit. British software house Domark 
spent a fortune on obtaining conversion 
rights, then produced a computer game 
that was inferior to the original in almost 




every respect. That, of course, was pre 
CD-TV. Add hundreds of high resolution 
digitised pictures, full stereo sound and 
computerised animation to the database 
of 2000 questions and Trivial Pursuit 
comes to life. 

The animated quizmaster - a cartoon- 
ish owl - asks questions in a clipped 
British accent. "What percentage of 
chimpanzee genes are the same as a hu- 
man being's?" As he speaks, the screen 
displays a colour picture of a cheeky 
chimp. Give the correct answer - 99% - 
and an orchestra bursts into life with a 
full scale fanfare, accompanied by the 
applause of a huge audience. Very re- 
warding. 

Without a doubt, though, the star of 
the show was PlanetSide, an amazing 
game from Psygnosis. It's still far from 
finished - in fact, it's not scheduled for 
release until Christmas 1992. But boy oh 
boy it's hot. As the roar of 
jet engines pumps through 
the stereo speakers a steely- 
grey fighter swoops across 
the screen. A mountain 
landscape scrolls smoothly 
underneath - fractal graph- 
ics, regenerated from com- 
pressed data on the fly. The 
view changes. Now we're in 
the cockpit, and it's a life 
and death chase as we try to 
bring down a guided mis- 
sile. Another scene change, 
just like at the movies, and 
now we're looking at the ac- 
tion from above. This stuff 
is real - and nobody can re- 
sist applauding as Gail 
Wellington brings the 
demonstration to a close. 

These arc games to look 
forward to - and they're just 
the beginning. The CD-TV 
is an entertainment platform 
with immense potential, and 
from this early taste of 
what's on offer it looks like 
the potential will be re- 
alised. Here at the ACAR 
entertainment section we'll 
be keeping you informed - 
watch out for our brand new 
CD-TV section starting next 
issue. Q 



ACAR 69 



Entertainment 





Maybe Paul Keating has faded from 
view, but his recession is still larger than 
life. It is at my place, anyway. You're 
struggling to make the house payments. 
You can't afford petrol for the Jag. Your 
Bankcard bill is burgeoning. And you re- 
ally, really NEED some new computer 
games to add a little joy to your other- 
wise drab existence. 

But what can you do? New release 
games are a luxury. With prices near the 
thick end of the hundred dollar mark, a 
new game can make a big hole in the av- 
erage weekly budget. 

The answer, if you're patient, is to 
wait for your favourite game to be 
released in a compilation pack. Sure, the 
yuppies have played it already. But who 
cares? You're going to get a bargain. 

The average compilation pack con- 
tains four games for about the price of a 
single new release. Not bad. But these 
days we're talking recession, and that 
means it's time for something more dras- 
tic. Something like the Big Box. The 
name fits. The box is twice the normal 
size. And inside it you'll find not four, 
but ten Amiga games. 

The titles come from the back cata- 
logue of quality French software house 
Infogrames, and granted, they're getting 
a bit long in the tooth. Amazing how 
time flies - back in 1987 I was impressed 
by pre-release demonstrations of Captain 



Blood and Tintin on 

the Moon. Now 
they're in the Big Box. 
But don't complain. 
They're still good 
games, and at the rec- 
ommended retail price 
of $79.95, you're pay- 
ing less than eight 
bucks each. 

Hostages is anoth- 
er game with a good 
pedigree. You're the 
leader of a crack anti- 
terrorist team assigned 
the task of liberating a group of hostages 
in an embassy. With smooth, large scale 
animation and atmospheric gameplay, 
this is a game with real class. 

Jumping Jackson is altogether differ- 
ent. This one is a puzzle style maze 
game with a healthy dash of rock-'n-roll. 
In a unique twist. Jumping Jackson 
makes you build your own sound track. 
The cutesy guy you guide around the 
screen picks up colour coded records - 
put a disk on the matching turntable, and 
the music begins. First the bass track. 
Then drums. Then guitar. And you've 
got your very own version of the Rolling 
Stones classic Jumping Jack Flash. Dif- 
ferent indeed, and very good fun. 



In a vaguely similar vein comes 
Krypton Egg, which is nothing more nor 
less than a very smooth version of 
Breakout. Remember the primordial 
video game where you had to bounce 
bricks out of a wall with a blip shaped 
ball? Same game, but now with much 
more finesse, and a host of added fea- 
tures like power-up bonuses and laser 
canons. It doesn't claim to be original - 
there arc plenty of Breakout clones. But 
this one is as good as most. 

Safari Guns promotes an interesting 
ethic. You're in the wilds of Africa, and 
you're carrying a camera and a gun. A 
parade of wild animals and khaki clad 
poachers passes across your screen at 
random - and guess which ones you have 
to shoot? Yep, this is another case of 
greenies gone crazy - shoot as many peo- 
ple as you like, just as long as you don't 
touch the animals. Still, it's a pretty en- 
tertaining game requiring fast reflexes on 
the change from camera to gun. 

Teenage Queen didn't have much ap- 
peal. Playing strip poker with a computer 
is not my idea of fun. Trouble is, I al- 
ways lose - not a good game for winter. 

Bubble Plus, Stir Crazy and Purple 
Saturn Day are the remaining titles, and I 
haven't really checked them out. After 
all. playing your way through ten games 
takes time. Thai's why the Big Box is big 
value. Plenty of variety, good quality 
games and a rea- 
sonable price tag 
make it a compi- 
lation I would 
happily recom- 
mend. □ 



Distributed by: 
Pactronics 

02 748 4700 
RRP $79.95 
C 64 $49.95 




ACAR 70 



Entertainment 



ANDREW GORMLEY was feeling bored. But then he got hold of 
a life-changing game from Mindscape, and with all the zeal of a 
missionary, he's out to convert you. Will he succeed? Read on... 

Turrican II: 
The Final Fight 



About a year ago. Rainbow Arts pro- 
duced what is arguably one of the best 
shool 'em-ups of all time: Turrican. The 
combination of great graphics, fantastic 
gameplay and absolutely brilliant sound 
blew Turrican into the charts with after- 
burners ablaze. This excellent game gave 
Rainbow Arts a much needed boost. This 
time, however, they've gone one better 
and released the sequel - Turrican II: 
The Final Fight. 

And they have indeed gone one bet- 
ter. All of the factors which gave Turri- 
can its popularity have been included - 
and also enhanced - while the slight 
Haws have been ironed out. For example, 
the laser which simply turned without 
out any action from the little fighter in 
the original (shooting through your head 
was quite amusing! ) has been changed so 
thai he actually swings the gun around in 
a full circle. There are many other little 
details like that which make Turrican II 
a great game. 

The detail in the graphics is incredi- 
ble. The characters are superbly drawn 
with realistic movement. Not onlv that. 




but the range of colour is 
startling if you study the back- 
ground scenes closely. I reckon 
that there would be a spectrum 
of around 64 colours in just one 
of the waterfalls! 

As in the first Turrican, the 
scrolling is excellent and 
doesn't hamper gameplay at 
all. It's very smooth and gives 
the game a good all-round feel. 
I think thai [he music has 
fallen ever so slightly in its re- 
lation to the game. The sound- 
track is good, but isn't the ex- 
citing and victorious megablast 
we had all enjoyed in the origi- 
nal. Full marks to the com- 
posers of the tune - but this time [he mu- 
sic isn't quite appropriate for the fast- 
moving, quick-acting game which Turri- 
can II is. 

Finally, the complex gameplay is the 
factor which changes Turrican II: The 
Final Fight from a simple shoot 'em-up 
with good graphics and sound to an 
award-winning computer hit. Even in the 
first Turrican it was a little bit 
of the old "go from left to right 
and shoot anything that 
moves'. The sequel has 
changed all of lhat. Well, may- 
be with the exception of shoot- 
ing anylhing lhat moves! 

For example, in one level, 
you are blocked from getting to 
the extreme right of the level 
by a furious wind which 
throws out all the little dead 
crilters you blew apart - as well 
as a few live ones to keep you 
from getting complacent. The 
answer? Just jump down a wa- 
terfall to find yourself in an en- 
tire underground cave complex 
full of monsters - the nocturnal 




variety this time! After destroying the 
cavern community you have a choice of 
a number of tunnels to the surface, but 
only one will get you righl to the top. It's 
then that you have to .fight the big 
end-of-level guardian. And what's he 
like? Again the magnificent gameplay. 
I'll give you just one comment: AC/DC 
should hire him as a professional dancer 
for Thunderstruck. 

By now you should be able to realise 
why Turrican II: The Final Fight is such 
a superb game and why it is claiming 
rave reviews all around the globe. C64 
users don't have any reason to complain 
either, as Rainbow Arts have released 
the Commodore version as well - and 
from what I've heard it's as near Amiga 
quality as that computer will go. □ 



Distributed by: 
Mindscape 

02 899 2277 
RRP Amiga $69.95 
C 64 cassette $39.95 
C 64 disk $49.95 



ACAR 71 



Entertainment 



ROSS CAYNES doesn't know whether he's coming or going. 
And he doesn't know whether he likes this game or not. I 
think he does. But read on, and decide for yourself... 



After three years of 
belting out Advanced Dun- 
geons and Dragons com- 
puter role-playing games, 
you would think SSI would 
be innovative and try 
something completely dif- 
ferent, wouldn't you? Of 
course you would (I know I 
did). But if you've been 



Death 

Knight* 




Inasa seneims in r,rsv.ux as si 
KtCOCWIZES THt CKUtSOKr KEIttUHS or 
Hf-K PC.ID LOVCK. S1K MUU, MCHlMHS-Bf.S . 
HIS SUOKD .IS HIS OEilTH DXrtOON SHOOTS 
tOHiWD THE SCATTtKlHtt CROHD. 



waiting with baited breath for something 
new, original, perhaps unique, now is the 
time to expel that breath of hope and in- 
hale a deep lungful of the truth. Death 
Knights Of Krynn is the usual AD&D 
stuff we've come to expect from SSI. So 
if you absolutely detest SSI's AD&D 
conversions, avert thine eyes now!! If, 
however, you can't get enough of the 
damned repetitive things, like myself, 
read on... 




Krynn 



The combat graphics and sound, for 
example, are very nice. Oh my wordy 
yes, very nice indeed, though nothing 
new (not that I'm complaining, mind 
you). The range of levels is much 
greater, rising even unto the lofty pinna- 
cles of 18th level, some- 
thing not often accom- 
plished in actual AD&D! 
The spell levels are also 
greatly increased, allowing 
mastery of up to 8 th level 
Wizard, 7th level Priest and 
2nd level Druid, quite an 
impressive range of spells, 
to say the least. 



You may notice I called D.K.O.K 
(oo-er) a 'computer role-playing game'. 
Perhaps this is a bit strong when you 
come to think of it. You sec, enjoyable 
though the game is, it is little more than 
a first-person perspective hack-n-slash- 
walk through a maze-pick up the magic 
items and then finish the game type of 
thing. What I mean is, there isn't really 
much role-playing in the game. There 
arc some yes or no questions and quite a 
few mazey bits, but no pure role-playing. 
It might have been best if SSI had called 
it a 'Computer Combat Game' because 
roughly threcquarters of your time is 
spent doing just that. 

This minor gripe (I know it doesn't 
look minor) is one of the things that 
should be pointed out - it just isn't the 
game for hardcore role-players. There 
are a number of other gripes as well, un- 
fortunately. For example, chintzy sound. 

It would also seem that they've had 
the same problem with the non-combat 
graphics as they're almost the same as, 
in fact they may be a bit worse, than, 
those on Pools of Radiance! Except for 
the map, of course, which has fewer dis- 
tinguishing features than a rotten lemon. 
Quite a few times I found myself trying 
to walk into a rock, thinking it was a 
town, only to bump into a mountain half 
an hour later to discover it's really a city 
in fancy dress! 

But enough of my whinging, eh? The 
way I go on it seems like the game is 
about as much fun as Saddam Hussein in 
bed. There are in fact several good points 
to the game. 



LORD SOTH TURKS TO SOU BETOKC MOUH7!»« 
BJS HICRTWHRE. 'WITH HHflT J HOTC 
CflTBCRtS 70MS- ^ SHBLL Hflie ffli „. 

jwumcTble more. TRtasuRt sour p«tb£Tk 

(I1CTORS. JT HJLL MOT &£ LOHC LJtICB. 



There are new character classes (in- 
cluding my favourite, the Paladin) allow- 
ing even the most picky of players to 
create an adventuring party to their lik- 
ing. And to combat these- new classes 
what do we expect but new monsters, 
and there really are quite a lot of them 
too. 

If you like combat orientated adven- 
tures, if you just like AD&D, Drag- 
onlance or are simply new to the scene, 
try this game out by all means. I did, and 
I love it! □ 



Ratings: 




Role Playing: 


30% 


Documentation: 


80% 


Graphics: 


60% 


Sound: 


75% 


Gameplay: 


85% 


Overall: 


88% 


Distributed by: 




Electronic Arts 




075 963 488 




RRP C64 $49.95 




Soon to be released for Amiga 



ACAR 72 



Entertainment 



Get ready for some medieval antics as Phil Campbell sets out 
on the quest to become King of Merrie Englande... 




Being born with a silver spoon in 
your mouth isn't as good as it sounds. 
For one thing, it can be very painful for 
your mum. And for another, it can get 
you into all sorts of nasty situations. 

Put yourself in Sir Constantine's 
boots for a moment. He's a typical 
medieval "born-to-rule" type of guy. 
upper crust, educated at all the right 
schools. And life's not easy at all - 
especially since the death of King 
Arthur. Some people want Constan- 
tine to take over. And others want 
him dead. 

That's the 'meat in the sandwich' 
situation you'll find yourself chewing 
over in Spirit of Exccilibur, a chival- 
rous medieval tale set in the Merrie 
Englande of 539 AD. The first chal- 
lenge is to guide Constantine safely to 
the throne. Then you will preside over 
the Knights of the Round Table in an ef- 
fort to bring stability to your fragmented 
nation, while fighting off the evil ad- 
vances of Melehen and Morgolon. When 
you sort that lot out. there's more. Like a 
giant warrior at the walls of Camelot. Or 
the Enchanted Knights of the Forest 
Sauvage. And in the final episode. Mor- 
gan Le Fay's Revenge. 



Spirit of Exccilibur 
is a beautifully crafted 
game. Even the instruc- 
tion manual is a work 
of art - the text reflects 
thorough historical re- 
search, and the deli- 
cately tinted woodcuts 
add an authentic touch 
of atmosphere. 

The quality is just 
as apparent on the 
screen. The game is controlled from a 
scrolling map display, with a HyperCard 
style system giving access to close-up 
pictures of each village and castle. With 
a colour palette picking up the lush 




greens of the English countryside and a 
style reflecting the influence of medieval 
tapestry, the graphics are dazzling. 

Spirit of Exccilibur breaks traditional 
boundaries. It's a blend of fantasy role 
playing, adventure and combat simula- 
tion, with an optional dose of action in 
the fight sequences. Early in the game, 
for example. I encounter a monk. "Ah, 
Lord Constantine." he exclaims. "You 
have come just in time. The evil Knight 
Lupinus has challenged Sir Villars to 
single combat. But Sir Villars himself 
is recovering from wounds he received 
in Wales. Will you stand as champion 
in his place?" 

Always eager to impress, I accept 
the challenge. In a traditional Role 
Playing game, the outcome of the bat- 
tle will depend on the accumulated 
skill-points of your character rather 
than your speed with the joystick. You 
can certainly play it that way if you 



Distributed by: 
Mindscape 
02 899 2277 
RRP Amiga $69.95 



Ratings: 

Graphics: 86% 
Sound: 79% 
Gameplay 83% 
Overall: 84% 




prefer, but if 
you're itching 
for action you 
can take over, 
controlling ev- 
ery thrust and 
parry for your- 
self. This time I 
simply choose to watch, as Constantine 
makes easy work of his enemy. In mo- 
ments Lupinus lies dead on the cobble- 
stones, and the grateful Sir Villars falls 
to his knees. "My Lord Constantine," he 
says, "You are a worthy successor to 
King Arthur. I swear my eternal fealty to 
you and the realm." A good start in my 
quest to become King. 

Soon I have added Sir Gahalan- 
tine to my list of allies. Then there's a 
tactful donation to the influential Ab- 
bot of Salisbury and some clever po- 
litical manoeuvring, and by the time I 
arrive at Camelot I'm welcomed with 
open arms. "Long live the King!" But 
that's just the beginning - and after a 
quick meeting of my cabinet around 
the famous table, we're off on our 
very first quest. Now role playing 
fans will really be in their element, 
with characters to select, equip and 
galvanise into a first-rate team. 
To my mind, the best thing about 
Spirit of Excalibitr is that it's simple to 
play. Sure, it's beautifully presented. 
And sure, there's depth - plenty of it, 
with hundreds of computer generated 
characters and cities scattered around the 
16 screen scrolling map. But in this case, 
style, depth and simple fun are superbly 
blended into a thoroughly engrossing 
game. Q 






W5MAH SpeWvS TO St 
"TAKfilTfr- 

^■■K3TT5 AWO SAXOH 

■ ■ 

J MK$ 

d — i ro» _ ' 



-M 







ACAR 73 



Entertainment 



Hill St. Blues 




It's Roll Call - 7:03am. Sergeant Es- 
terhaus is at the podium, and he's wait- 
ing to give out the assignments for the 
day. No, this isn't the TV version of Hill 
Street Blues we're talking about here - 
it's the Pactronics version for the Amiga. 

At first 1 must confess I was a little 
disappointed. I'm not sure what I was 
anticipating, but when I booted-up the 
game it was something completely unex- 
pected. This isn't the fast-action, shoot- 
"em-up I thought it might be. This game 
involves thought and planning. Mind 
you, after a few attempts. I was hooked! 
Your job is to keep the crime rate under 
control in the Hill Street precinct. At 
your disposal are nine officers (Coffee. 
Hill. Renko, etc. - all the regulars). You 
can dispatch them as you wish to fight 
crimes as they're reported to you over 
the radio. It takes some time to get the 
hang of this. When you"re sending out 
nine officers it becomes a little difficult 
to remember where they are or who 
they're looking for. (I'd suggest you 
have a pen and paper handy to make 
notes.) 

At any point in the game you can go 
to Captain Furillo's office. From here 
you deploy your officers, inspect the 
crimes available for investigation, check 
on the morale of the officers and see if 
you're managing to keep the crime rate 
under control. This, really, is the engine 



room of the game. 

The screen dis- 
plays an aerial view 
of part of the 
precinct. As you se- 
lect an officer you'll 
view the part of the 
precinct where he's 
investigating his 
crime. As soon as 
you spot the suspect, 
arrest him and take 
him back to the sta- 
tion. 

When you do 
make an arrest you'll 
need to make good 
notes about the sus- 
pect and the crime. Why? Because you'll 
have to go to court and identify the sus- 
pect as well as give details about the ar- 
rest (by the way. Joyce Davenport is 
there to represent the crook in court). 
You'll have to identify the alleged crimi- 
nal in a line up - if you can't he'll go 
free. 

The sound in the game is limited to a 
bit of city noise - cars and horns, and the 
siren of your patrol car. Not too exciting 



- bul noise isn't the point of the game. 
The game looks good. The graphics are 
sharp and the whole thing flows well. 
From your aerial view there are cars 
moving around, pedestrians, garbage in 
the street - ii all looks very realistic. 

Hill Street Blues is a great game of 
skill and planning. 1 liked the game a lot 

- it gave me the chance to fight crime 
along with my TV heroes. If you're 
looking for fast action and lots of vio- 
lence then forgei about the Hill. But if 
you're looking for a game to test your 
skills of organisation and strategy, then 
this is the one! □ 

Luke Tattersall 



Ratings: 

Graphics 82% 

Sound 58% 

Payability 76% 
Addictiveness 73% 
Overall 78% 

Distributed by: 
Pactronics 

02 748 7400 
RRP Amiga $59.95 




ACAR 74 



Entertainment 



s i=» I 



RI'S 




If you are stuck in any adventure game, or if you need a push in the right direc- 
tion, send your problem to: Adventurers Realm, 12 Bridle Place, Pakenham, Vic 
3810. 

If I can help, I'll send you the answer lb your problem. If I cannot help, your 
problem will appear among these pages and eventually someone will write in with 
assistance. Hint sheets for the following adventure games are available free of any 
charge: 

Zak McKracken, Maniac Mansion, Indy, Zork I, Zork II, Zork III, Bards Tale I, 
Bards Tale II, Bards Tale III, Guild of Thieves, Jinxier, Pawn, Fish, Uninvited, Deja 
Vu, Hampstead, Hitchhikers Guide, Faery Tale, Borrowed Time, NeverEndingStory, 
Dracula Pt2, Hobbit, Adventureland, Pirate Adventure. 

Choose up to four, enclose a stamped addressed envelope, and send your request 
to: Free Hint Sheets, 12 Bridie Place, Pakenham, Vic 3810 

The Realm also caters lor those who love role-playing-games (such as Pool of 
Radiance, Azure Bonds, etc). If you are stuck in a role-playing game, write to 
Kamikaze Andy - alias Andy Phang: 

Realm's RPG Dungeon P.O.Box 315, Maddington, WA 6109. 

Andy does not have hint sheets, and like me, will not reply to any letters that do 
not have a stamped addressed envelope enclosed. 

If you have a modem, you might like to log on to Island BBS - Realm's official 
bulletin board. You can leave your queries on the Realm's BBS mailbox, and even 
chat with other adventurers, or download hints and tips. Island BBS also offer many 
other interesting things for you to explore, and membership is a few dollars if you 
decide to join. It is available 24 hours a day - ring (03) 742 3993. 

Finally, The Official Adventurers Realm Hint Book is out now at a newsagent 
near you. It costs S9.00 for specialised hints covering over forty adventure games. 
Can 't find a copy? Ring (02) 398 5 1 1 1 and ask for Darrien. □ 



About the Realm 

Adventure games - they have been 
around in some form or another for years, 
and for over three decades thousands of 
adventure games have been played on all 
sorts of computers. 

Just when you thought the era of the 
adventure game had come to an end, 
when the likes of perplexing parsers, 
compelling stories, and brainteasing 
problems seemed to be a thing of past, 
and the days of solving Infocom classics 
are all but gone; just when you had be- 
gun to accept that role-playing games are 
the closest you would ever get to reliving 
that old adventure game magic, an excit- 
ing stream of new adventure games have 
rolled out - begging to be solved. 

Next month, Adventurer's Realm will 
be celebrating five years of bringing to- 
gether and helping adventurers from all 
over Australia. The fact that an article 
can run for five years covering just one 
facet of computer games is enough of an 
indication that adventure games are here 
to stay! 

New exciting releases from ex- 
Infocom author Steve Meretzky, Magnet- 
ic Scrolls, and Sierra are leading what ap- 
pears to be a strong return to the excite- 
ment, addictiveness and fun that made 
adventure games so popular in the first 
place. 

Next month, the Realm will be look- 
ing back at the progression of adventure 
games through history, and what we can 
expect in the future. There- will be a huge 
selection of hints and tips, and even a 
few goodies for you to win. So if you're 
an adventure fan, don't miss next months 
bumper Realm section! □ 



Realm's Chit Chat 

Clever contact Scott Logan is thinking of starting a small 
adventure club for Commodore 64 adventurers. Send a stamped 
addressed envelope to Scott (address is in clever contacts sec- 
tion) for more info. 

Kylie Daley wrote in asking for a list of adventure games 
the Realm stocks. Eh, I'm afraid the Realm doesn't stock ad- 
venture games. We do stock hint sheets, however!! Kylie 
would also like some help in Pool of Radiance. 

Mark Bishop of Wagga Wagga writes.... "I was recently 
given a disk with the game Sorcerer on it. Unfortunately, I was 
not given the instructions on how to play the game. As it looks 
like an interesting game, I was wondering if you could help me 
in obtaining a copy of the instructions." MS: Out of the ques- 
tion! Don't you know its illegal to pirate programs'? Does any- 
one have an original copy of Sorcerer they could sell Mark? 



Clever Contacts 

A couple more clever contacts who are willing to volunteer 
their lime and effort to help troubled adventurers. Firstly, a big 
thank you to all our clever contacts, and secondly, always en- 
close a stamped addressed envelope when writing to a clever 
contact. 

Scott Logan, 9 Colington Street, Mansfield, Brisbane, 
QLD 4122 can offer help in.... Pool of Radiance, Zak Mckrack- 
en, Temple Curse, Last Planet, Island of Spies, Adventureland, 
Curse of Azure Bonds, and Corruption. 

Allan Mills, 36 Pickworth Street, Holt, ACT 2615 can offer 
help in: Maniac Mansion, Ultima 1,2, Neuromancer, Space 
Quest 1,3,4, Leather Goddesses, Larry 3, Pool of Radiance, 
Curse of Azure Bonds, and starters in Kings Quest IV. □ 



ACAR 75 



Entertainment 



Kamikaze Andy 



Congratulations must go out to Acco- 
lade, who did a fantastic job converting 
its hit text-graphics adventure Search for 
tfie King to the Amiga. With 32-colour 
graphics and superb music, Search for 
the King is definitely one of the best ad- 
ventures of the year. Amiga owners who 
buy the game also get a bonus hinibook 
thrown in, which will come in handy as 
you attempt some of the weirder puzzles. 

By the way, Accolade will release Al- 
tered Destiny (again, it's a magnificent 
Amiga conversion of an IBM-PC adven- 
ture) next month, and hopefully Conspir- 
acy: The Deadlock Files (which will fea- 
ture digitized photographs as graphics, 




and will also be 
released for 

CDTV) by the end 
of the year. There 
will be a sequel to 
Search for the 
King, and it will 
feature a mouse 
"point and click" 
interface instead of 
the type-in parser 
used in the first 
game. Look for the 
sequel early next 
year. All games 
will require 1 megabyte of memory and 
a hard disk is recommended. 

SSI has just brought out its long 
awaited Amiga conversion of Secret of 
the Silver Blades (the third in its Forgot- 
ten Realms AD&D series), which should 
please many RPG fans. However, there 
isn't much of a difference graphics or 
soundwise, and the gameplay is pretty 
much the same as previous efforts (effec- 
tively, lots of combat!). The fourth in- 
stallment of the series is already planned 
for release in early January, and is tenta- 
tively titled Pools of Darkness. 

The sequel to Buck Rogers has been 
put back to next year as well, and there 
has been confir- 
mation that a 
sequel to the 
hugely popular 
Eye of the Be- 
holder will 
eventuate some- 
time next year 
on Amiga. By 
the way. Eye of 
the Beholder is 
one of the Dun- 
geon's favourite 
games this year, 
and SSI has cer- 
tainly done a 
great job in the 
Amiga version. 
In what is 
probably one of 
the greatest 
shocks of the 
year. Origin has 
disclosed that 
Ultima VII will 
completely 
abandon the 



bird's-eye view that was used in the pre- 
vious six games. In fact. Ultima VII will 
closely resemble Wing Commander in 
interface, being a first person perspective 
game!! How die-hard Ultima fans will 
take to such news will depend on how 
Origin implements the new system. 
Sources in the company claim that using 
such a method makes the game easier to 
play, and more realistic. Hmm. We'll 
have to wait and see (and when I mean 
wait, I mean wait! Ultima VII is sched- 
uled for Amiga conversion sometime 
late next year!). 

Speaking of all things Origin, design- 
er Chris Roberts has started work on 
Road Commander (tentative title), which 
will use an interface similar to his 
ground breaking Wing Commander, but 
set on solid ground. Details of the game 
is still sketchy, but the Dungeon will 
bring you updates as they appear. Mind- 
scape UK has done a pretty good job 
converting Wing Commander for Amiga, 
using 32 colours and ray-traced graphics. 
Expect it out sometime in October. 

Finally, many of you are probably 
wondering whatever happened to Land 
of Legends, a much touted RPG that was 
supposed to be out in 1989, but has yet 
to be seen? Well, publishers Microlllu- 
sions seem to have gone out of business, 
and with it goes Land of Legends. Hope- 
fully some other company will pick up 
the title, which had colourful graphics 
and lots of potential. 

The sequel to Microlllusion's most 
famous title, Faery Tale Adventure, is 
definitely coming out on Amiga format 
later this year, but this time it's distribut- 
ed by New World Computing. Along 
with Faery Tale II, New World will be 
coming out with Might and Magic III: 
Isles of Terra for Amiga sometime in 
December. It features some of the great- 
est graphics ever seen on 16-bit ma- 
chines, and also utilises a fair amount of 
digitized speech! Unfortunately, New 
World has confirmed that since the game 
is so large, a hard disk is absolutely es- 
sential to play the game. 

Planet's Edge is another RPG com- 
ing up from New World, but it has a sci- 
ence fiction scenario and features over- 
head Ultima VI style graphics, rather 
than the usual Might and Magic 3D 
view. Expect it in January! □ 



Eye of the Beholder 



ACAR 76 



Entertainment 




x^ on the 

Troubled Adventurers 



Alas, here are some problems that 
need solutions quickly. If you can help 
out, please write it soon! ! 

Chris Stratum from Victoria is 
stuck on Star Command, in the mission 
where the Princess' ship was attacked 
and she escaped near a black hole. How 
does Chris find her? 

(Chris would also like some help 

with the swamp in Legend of the Sword!) 

George Glover of Queanbeyan in 

NSW would like any help for two 

games- Astrodus Affair and Runaway. 

The Loser from Bondi Beach, NSW, 
desperately needs some help in Buck 
Rogers. He is up to the part of the game 
that involves the smashed spaceship 
(Level 2). He's not really sure what to 
do! 

Vicky Cooke from Salisbury Nth in 
SA is stuck in Island of Spies. She is on 
the mining ground, has moved the rock 
and truck to reveal a tunnel leading 
south, but she cannot seem to go south. 
Help needed soon, please! 

Battleiech has claimed yet another 
victim, this time in the form of Brian Je- 
witt of Ashgrove in Queensland. Brian is 
stuck in the map room and is unable to 
gain access to the room off it. He re- 
quires the password, and hopes to find 
the white code in there to send off the 
message to K. (?). Only a Battletech ex- 
pert can help Brian. 

Darren Healy of South Windsor 
writes to me with a Lemmings problem! 
(Arrgh! I had a feeling a few of these 
would creep through!) He is stuck on 
Tricky Level 26 (BKONMNFKIFQ). If 
anyone can help Darren, please send it to 
Phil Campbel'ls section! Darren is also 
stuck in Shadowgaie. Any hits will help 
him out. 

Finally, Christine Hill of Florey, 
ACT is stuck in the Jetsons. She can get 
George Jctson to the planet of 
Robotopia, but she does not know what 
to do next! Any takers? 



<# 



^&%*A 



oi- the W 

Smart Adventurers 
Dept. 

If you were stuck a few months back, 
then there is a good chance the answer to 
your problem is here - below!!! 
Many thanks to those who kindly sent in 
their hints. 

Game: Kings Quest 4 
For: Stuart George (June issue) 
From: Dale Priem, Oyster Bay, NSW. 
Help: Firstly, when you are on the pier 
you must jump off and swim west for 
three screens, avoiding the sharks. You 
will come to an island, and if you search 
all the beaches you will find a peacock 
feather. Secondly, the caves behind the 
waterfall have a number of screens. You 
must save the game before you go into 



each screen, and if the troll is there you 
must restore the last game (sometimes he 
is not there). 

Finally, you cannot get into the gi- 
ant's house until you have brought the 
unicorn to the evil witch. After that, the 
door will be unlocked. 
Game: The Jetsons 

For: Matt and Luke Walsh (June issue) 
From: Christine Hill, Florey, ACT. 
Help: Go into Judy's room, and move 
her computerised dancing shoes. The car 
keys are under them. From the living 
room, shute down to the garage. Use the 
keys to unlock the car and open the 
canopy. Entering the car will automati- 
cally take you out of the house, but you 
can always return. Don't forget to go in- 
to the living room and get the briefcase 
(in the lower right-hand corner of the 
screen). I also get the bowls and maga- 
zine on the coffee table, but I haven't 
found a use for them yet! There is a 
credit card in the drawer of the night- ta- 
ble (in the main bedroom), which is quite 
handy at the shopping mall. □ 



Stuck in an adventure game? 
Need help? - get your copy of 
the Official Adventurer's Realm 
Hint Book now! 



:Hints and tips on more 
than 40 games, compiled 
by Michael Spiteri, whose 
"Adventurers Realm" 
appears every month 
in this magazine. 

Only $9*00 

from 
newsagents 

Or send cheque or 
Bankcard number to 
Commodore and 
Amiga Review 
21 Darley Rd, 
Rand wick, 2031 
(02) 398 5111 




ACAR 77 



QuickshotS - A quick look at what's new in the world of games 



Ratings: 

Graphics: 87% 
Sound: 80% 
Gameplay: 90% - mouse 
40% with joystick 
Overall: 89% 








VECTOR 
CHAMPIONSHIP RUN 

If you're a Formula One freak like me, then you're the type of 
person who sits around till 1 .00 am to see the races live. In the end, 
though, we car racing freaks always end up hanging out for a slice 
of the action - there'd be nothing like doing a bit of racing yourself, 
would there? Well, now it's almost possible - thanks to Vector 

Championship Run by Zeppelin • 

Games. 

A snappy soundtrack introduces 

you to the selection screen. There's 

a choice of six Formula One circuits 

(including Monaco and Silverstone), 

and you can also opt for controlling 

your car via the joystick or the 

mouse. It turns out that using the 

mouse is the smoother way to 
control your temperamental and jerky Formula One car - so if you 
want to avoid frustration, ditch the joystick for this one. 

The 3-D graphics are great! From the cockpit of your car it's 
quite easy to get the sense of sweeping into the bends. But hit the 
railing or another car and you'll know all about it - the crunches 
help you enter into the Formula One world of buckling panels and 
dented egos. I managed to actually overtake a few competitors, 
but in the end the gameplay still had heaps of challenge left in it. Distributed by: Pactronics 02 748 4700 
Yep, this one's worth your while. (MF) □ RRP Amiga $49.95 



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Hey - pssst! Are you into the pub scene? You know, the smokey 
social dens of the average working man - the place where you watch 
the greyhound races on the Skychannel and knock back a few beers 
with the boys. Where the jokes get a bit on the bawdy side, and 
everybody gets into a good game of darts. 

Especially the darts! There's no substitute for hearing the satisfying 
clunk of a well-aimed dart hit the board. Jockey Wilson's Darts is what 
you'll be using on your Amiga. The package features three separate 
dart games - Tournament Play, Two Player Head-to-Head, and the 
'Round the Clock' game. 

The graphics in this package are really quite good. You're 
confronted with a normal matchplay dartboard, with your dart floating 
around in the foreground. When you want to throw the dart, hit 'fire', 

and you'll see your dart 





lob towards the board. Clunk! There's a score-board on the screen 
which keeps track of your progress. Sound effects are nice, with a 
digitised referee calling the shots. 

Other than that there's not too much else to it. After all, darts are 
darts. The good thing is that you don't end up with holes in the wall 
when you miss the board. And at the budget price of $19.95, it's worth 
snapping up. (MF) 

Distributed by: Pactronics 02 748 4700 RRP Amiga $19.95 
Ratings: Graphics: 75% Sound: 70% Gameplay: 75 % 
Overall: 75% 



ACAR 78 



Quickshots - A quick look at what's new in the world of games 



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Super Off Road sets you in the drivers seat of a mean lookin' 4X4 
- you're at the starting line, head to head with three other drivers. 
They can be human like yourself, or computer controlled- If you want 
to play with your mates, one will use a joystick in port 0. the other will 
use the keys, and you will use the joystick in port 1. Fair enough, 
unless you're the sucker stuck with the keyboard! 

The green light flashes, and the race is on. Point your truck where 
you want it to go and push forward on the joystick and you'll start 
thrashing round the track - it's a fair dinkum sand-pit affair, a dirt track 
with humps, bumps and water traps everywhere. High fences around 
the track keep you more or less on course, but in the early stages it's 
easy to find yourself going backwards in the bun-rush. 

There are bonus nitro tanks to intercept, as well as cash prizes - they'll appear at 
random on the track, ready to be picked up by the first car on the scene. Bonus cash can 
be used at the end of the race to upgrade your car, with a bigger engine, better tyres and 
more nitro for turbo boosting your performance. 

Graphics in Super Off Road are beautiful - the tracks are highly detailed in 3-D 
perspective view. The four brightly coloured cars are nicely done too. 

The action is fast and smooth, though joystick control takes a bit of getting used to. 
This is one of those "push forward for straight ahead" systems, with left and right pushes 
to turn your on screen vehicle left or right around the track. 

Fans of Super Cars and other "view from the top" style car race games are in for a real 
treat with Super Off Road- it's much better than its predecessors in almost every respect. 



Ratings: 

Graphics: 86% 
Sound: 75% 
Gameplay: 82% 
Overall: 85% 

Distributed by: 
Mindscape 
02 899 2277 
RRP Amiga $49.95 
C 64 disk $39.95 
C64 cass $29.95 




NINJA RABBIT 



Ratings: 

Graphics: 79% 
Sound: 74% 
Gameplay: 74% 
Overall: 78% 

Distributed by: 
Pactronics 
02 748 4700 
RRP Amiga $19.95 



It's hard to know how seriously you're meant to take a game with a name 
like Ninja Rabbit. And when the star of the show has fur, buck teeth and and 
a pair of lanky ears, it's even harder. 

Seriously though, doc. for a budget title Ninja Rabbit ain't bad at all. 
There's plenty of beat-em-up action against a number of classy looking 
backgrounds. Various Stoats, Newts and Weasels line up for a punishing 
round with the Rabbit - then it's down the burrow for some underground 
action. Down here there are falling rocks to contend with, flurries of furry 

fiends, and later, golf balls to dodge as you wander across the local driving range. 
The game's Ninja moves are fast and smooth, with good response to the joystick. 

Jump kicks make a satisfyingly rabbity 

"boing" - but other than that, the action 

really means business. 

Graphics are lovely - the English 

countryside in the background is a real 

treat. The main characters are large and 

well defined, looking remarkably realistic 

for such an unrealistic game. Sound effects 

are effective, with all the mandatory grunts, 

groans and slaps. Worth a look. J 




ACAR 79 



Quickshots - A quick look at what's new in the world of games 



King's 
Bounty 



I think the name says it all. You are a bounty 
hunter for a bloke known as King Maximus. Now 
this king was a bit careless and left his Sceptre of 
Order lying around. Areth Dragonbreath's 
henchmen stormed the castle and stole the sceptre 
and plan on using it for their own evil ways. This is 
where you come in. You have to find the sceptre on 
one of four islands. You have to find villains in 
castles and beat them, then garrison their castle 
and use it for your own use. Each villain you defeat 
has a piece of a map. The more villains you capture 
the easier it gets. 

King's Bounty is an adventure game, strategy 
and action game all in one package. The graphics 
are in the format of the Ultima series and the 
music/fx are also good. To start the game you have 



to pick a class of player. There are four to pick 
from. There is a paladin, a knight, a barbarian and 
a sorceress. Each of them have qualities that excel 
others but they all have their downfalls. Then you 
get to pick how long you need to find the sceptre. 
The maximum is 900 days and the least is 150. 
Then it is off to the game. 

You start on the island Continentia and have to 
find seven villains and a map to go to the next 
island. There are castles, towns, roaming beasties 
that want a fight, dwellings where you can recruit 
soldiers for your army, and treasure chests with lots 
of goodies inside. 

I am a person hard to please and I don't really 
like adventure games but this one is the best I have 
played and it is recommended to all adventurers - 
it's also very addictive. (JG) Q 



Ratings: 




Graphics: 


80% 


Sound: 


70% 


Gameplay 


84% 


Overall: 


84% 



Ratings: 

Graphics & Sound: NA 
Gameplay: 85% 



HARPOON BATTLESET I 
North Atlantic Convoys 

The first in a series of extra scenario disks for Harpoon, Battleset II again pits the Soviets and NATO in a conflict 
over European territory. Set in the 1990s, Europe is under the threat of a massive Soviet invasion after the demise of 
Perestroika and Glasnost. Russian Hardliners have taken over the Kremlin, and their first act of government is to attack 
and subdue NATO forces in the continent before reinforcements can arrive from the United States (a scenario many 
strategists consider a real possibility, especially if Gorbachev fails in his push lor reforms). 

In the tradition of Harpoon, you won't be controlling the land forces of either side, rather you will take charge of the 
naval activities on the Atlantic after war has broken out. If 
you're the Soviet Commander, it is up to you to deter, 
damage, delay, and destroy the supply vessels that make 
their way across the ocean. Play the part of the NATO 
commander, and your task will be to safely guide such 
vessels into friendly European harbours, and hopefully 
turn the tide against the Red Machine. 

This and other Battlesets require the original Harpoon 
to run, and will also contain some details on new types of 
naval and air units. Like Harpoon, the Battleset series of 
disks is one of a growing number of products that will 
support any Amiga hard drive (vital in a game of this 
nature). (AP) Q 

Distributed by: Electronic Arts (075) 991 388 
Requires Harpoon. RRP Amiga $45.95 




ACAR 80 




PROFESSIONAL EDITION 



Expanded Dictionary, Thesaurus with Definitions 

and Hyphenation, 1 MEG Required 

Faster Screen Display, Unlimited Graphics Per Document 

Version 2.0 



WORD 
PROCESSING 

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excellence! the fastest word processor for your Amiga 

is the ace-in-a-hole for your writing needs. 

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^ 



by 



pmpuTERmqTE 

product;, (ciu^trcilici) pt<p. ltd. 

P.O. Box C64. Mt. Kuring-Gai, N.S.W. 2080. 
Ph: (02) 457 8388 Fax: (02) 457 8739.